MetalVideoCapture/AAPLTexture.h
/* |
Copyright (C) 2015 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Texture Loading classes for Metal. Includes examples of how to load a 2D, and Cubemap textures. |
*/ |
#import <UIKit/UIKit.h> |
#import <Metal/Metal.h> |
@interface AAPLTexture : NSObject |
@property (readonly) id <MTLTexture> texture; |
@property (readonly) uint32_t width; |
@property (readonly) uint32_t height; |
@property (readonly) uint32_t depth; |
@property (readonly) uint32_t target; |
@property (readonly) uint32_t pixelFormat; |
@property (readonly) BOOL hasAlpha; |
@property (readonly) NSString *pathToTextureFile; |
- (id)initWithResourceName:(NSString *)name extension:(NSString *)ext; |
- (BOOL)loadIntoTextureWithDevice:(id<MTLDevice>)device; |
@end |
@interface AAPLTexture2D : AAPLTexture |
@end |
@interface AAPLTextureCubeMap : AAPLTexture |
@end |
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