Retired Document
Important: This document is part of the Legacy section of the ADC Developer Library. This information should not be used for new development.
Current information on this Developer Library topic can be found here:
common/projector.cpp
// Version: <1.0> |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
#include "projector.h" |
#include "plane.h" |
#include <OpenGL/OpenGL.h> |
#include <OpenGL/glu.h> |
#include <stdio.h> |
Projector::Projector() : |
m_bDebug(false), |
m_bSimple(true), |
m_bIsVisible(false), |
m_fElevation(7.0f), |
m_fStrength(0.9f), |
m_fUpperLimit(+0.1f), |
m_fLowerLimit(-0.1f), |
m_pkCamera(0) |
{ |
// EMPTY! |
} |
Projector::~Projector() |
{ |
// EMPTY! |
} |
void |
Projector::setup() |
{ |
// EMPTY! |
} |
void |
Projector::update() |
{ |
if(!m_pkCamera) |
return; |
updateOrientation(); |
updateModelViewMatrix(); |
updateProjectionMatrix(); |
float16 kViewPrj = m_kModelViewMatrix * m_kProjectionMatrix; |
float16 kInvViewPrj = inverse(kViewPrj); |
findFrustumCorners(m_akFrustum, kInvViewPrj); |
m_uiIntersectionCount = findPlanarIntersections(m_akIntersections, m_akFrustum); |
if(m_uiIntersectionCount > 0) |
{ |
m_kRange = findProjectedRange(m_uiIntersectionCount, m_akIntersections, kViewPrj); |
findProjectedCorners(m_akCorners, m_kRange, kInvViewPrj); |
updateRangeMatrix(m_kRange); |
m_bIsVisible = true; |
} |
else |
{ |
m_bIsVisible = false; |
} |
} |
void |
Projector::updateOrientation() |
{ |
float3 kNormal = make_float3(0.0f, 1.0f, 0.0f); |
Plane kBasePlane = Plane(make_float3(0.0f, 0.0f, 0.0f), kNormal); |
Plane kUpperPlane = Plane(kNormal, m_fUpperLimit); |
Plane kLowerPlane = Plane(kNormal, m_fLowerLimit); |
m_kUp = m_pkCamera->getUpDirection(); |
m_kView = m_pkCamera->getViewDirection(); |
m_kPosition = m_pkCamera->getPosition(); |
m_kLookAt = m_kPosition + m_kView; |
if(m_bSimple) |
{ |
m_kUp = make_float3(0.0f, 1.0f, 0.0f); |
m_kPosition = m_kPosition - m_kView * 5.0f; |
m_kLookAt = m_kPosition + m_kView; |
} |
else |
{ |
float fHeight = kLowerPlane.distance(m_kPosition); |
bool bBelow = fHeight < 0.0f; |
if(fHeight < (m_fStrength + m_fElevation)) |
{ |
if(bBelow) |
{ |
m_kPosition += kNormal * ((m_fStrength + m_fElevation) - 2.0f * fHeight); |
} |
else |
{ |
m_kPosition += kNormal * ((m_fStrength + m_fElevation) - fHeight); |
} |
} |
if (!kBasePlane.findIntersection(m_kLookAt, m_kPosition, m_kPosition + m_kView)) |
{ |
float3 kFlip = m_kView - kNormal * dot(m_kView, kNormal) * 2.0f; |
kBasePlane.findIntersection(m_kLookAt, m_kPosition, m_kPosition + kFlip); |
} |
float fD = fabs( kBasePlane.dotNormal(m_kView) ); |
float fZ = (m_pkCamera->getFarClip() - m_pkCamera->getNearClip()) * 0.5f; |
float3 kAim = (m_kPosition + m_kView * fZ); |
kAim = kAim - kNormal * dot(kAim, kNormal); |
m_kLookAt = ((m_kLookAt * fD + kAim * (1.0f - fD))); |
m_kView = (m_kLookAt - m_kPosition); |
} |
} |
void |
Projector::updateProjectionMatrix() |
{ |
if(!m_pkCamera) |
return; |
float fRatio = ((float)m_pkCamera->getViewportWidth() / (float)m_pkCamera->getViewportHeight()); |
glMatrixMode(GL_PROJECTION); |
glPushMatrix(); |
glLoadIdentity(); |
gluPerspective( |
m_pkCamera->getFovInDegrees() + 35.0f, |
m_pkCamera->getAspect() * fRatio, |
m_pkCamera->getNearClip(), |
m_pkCamera->getFarClip()); |
glGetFloatv(GL_PROJECTION_MATRIX, m_kProjectionMatrix); |
glGetDoublev(GL_PROJECTION_MATRIX, m_adProjection); |
glPopMatrix(); |
} |
void |
Projector::updateModelViewMatrix() |
{ |
if(!m_pkCamera) |
return; |
glMatrixMode(GL_MODELVIEW); |
glPushMatrix(); |
glLoadIdentity(); |
gluLookAt( |
m_kPosition.x, m_kPosition.y, m_kPosition.z, |
m_kLookAt.x, m_kLookAt.y, m_kLookAt.z, |
m_kUp.x, m_kUp.y, m_kUp.z); |
glGetFloatv(GL_MODELVIEW_MATRIX, m_kModelViewMatrix); |
glGetDoublev(GL_MODELVIEW_MATRIX, m_adModelView); |
glPopMatrix(); |
} |
void |
Projector::updateRangeMatrix( |
const float4 &rkRange) |
{ |
float fDX = rkRange.z - rkRange.x; |
float fDY = rkRange.w - rkRange.y; |
m_kRangeMatrix = make_float16( |
fDX, 0.0f, 0.0f, rkRange.x, |
0.0f, fDY, 0.0f, rkRange.y, |
0.0f, 0.0f, 1.0f, 0.0f, |
0.0f, 0.0f, 0.0f, 1.0f); |
m_kRangeMatrix = transpose(m_kRangeMatrix); |
m_kInverseModelViewProjectionMatrix = inverse((m_kModelViewMatrix * m_kProjectionMatrix)); |
} |
uint |
Projector::findPlanarIntersections( |
float4 akIntersections[24], |
const float4 akFrustum[8]) |
{ |
float fBasePlane = 0.5f * (m_fUpperLimit - m_fLowerLimit); |
float4 kPosition = m_kPosition; |
float4 kView = m_kView; |
uint uiCount = 0; |
for(unsigned int i = 0; i < 4; i++) |
{ |
float4 kUpper; |
if(findLinePlaneIntersection(m_fUpperLimit, kPosition, akFrustum[i], kUpper)) |
{ |
kUpper.y = fBasePlane; |
akIntersections[uiCount++] = kUpper; |
} |
float4 kLower; |
if(findLinePlaneIntersection(m_fLowerLimit, kPosition, akFrustum[i], kLower)) |
{ |
kLower.y = fBasePlane; |
akIntersections[uiCount++] = kLower; |
} |
float4 kUpperSide; |
uint uiNext = (i == 3) ? (0) : (i+1); |
if(findLinePlaneIntersection(m_fUpperLimit, akFrustum[i], akFrustum[uiNext], kUpperSide)) |
{ |
kUpperSide.y = fBasePlane; |
akIntersections[uiCount++] = kUpperSide; |
} |
float4 kLowerSide; |
if(findLinePlaneIntersection(m_fLowerLimit, akFrustum[i], akFrustum[uiNext], kLowerSide)) |
{ |
kLowerSide.y = fBasePlane; |
akIntersections[uiCount++] = kLowerSide; |
} |
float fY = akFrustum[1].y; |
if((fY > m_fLowerLimit) && (fY < m_fUpperLimit)) |
{ |
float4 kCorner = akFrustum[i]; |
kCorner.y = fBasePlane; |
akIntersections[uiCount++] = kCorner; |
} |
} |
return uiCount; |
} |
bool |
Projector::findLinePlaneIntersection( |
float fPlaneY, |
const float4 &rkPoint1, |
const float4 &rkPoint2, |
float4 &rkIntersection) |
{ |
if(rkPoint2[1] != rkPoint1[1]) |
{ |
float fK = (fPlaneY - rkPoint1.y) / (rkPoint2.y - rkPoint1.y); |
float fMinY = rkPoint1.y; |
float fMaxY = rkPoint2.y; |
if(fMaxY < fMinY) |
{ |
float fTmp = fMinY; |
fMinY = fMaxY; |
fMaxY = fTmp; |
} |
if((fK >= 0.0f) && (fMinY <= fPlaneY) && (fMaxY >= fPlaneY)) |
{ |
rkIntersection.x = rkPoint1.x + fK * (rkPoint2.x - rkPoint1.x); |
rkIntersection.y = fPlaneY; |
rkIntersection.z = rkPoint1.z + fK * (rkPoint2.z - rkPoint1.z); |
rkIntersection.w = 1.0f; |
return true; |
} |
} |
return false; |
} |
float4 |
Projector::findProjectedRange( |
uint uiIntersectionCount, |
float4 akIntersections[32], |
const float16 &rkViewPrj) |
{ |
GLint aiViewport[4]; |
glGetIntegerv(GL_VIEWPORT, aiViewport); |
uint uiProjectedCount = 0; |
float4 akProjected[32]; |
for( uint i = 0; i < uiIntersectionCount; i++) |
{ |
float4 kDW = rkViewPrj * akIntersections[i]; |
kDW /= kDW.w; |
float dWX = kDW.x; |
float dWY = kDW.y; |
float dWZ = kDW.z; |
float4 kP; |
kP.x = (2.0 * (dWX - aiViewport[0]) / aiViewport[2]) - 1.0; |
kP.y = (2.0 * (dWY - aiViewport[1]) / aiViewport[3]) - 1.0; |
kP.z = 2.0 * dWZ - 1.0; |
kP.w = 1.0; |
akProjected[uiProjectedCount++] = kP; |
} |
float2 kMin = make_float2(+1.0f, +1.0f); |
float2 kMax = make_float2(-1.0f, -1.0f); |
if(uiProjectedCount > 0) |
{ |
for( uint i = 0; i < uiProjectedCount; i++) |
{ |
if(akProjected[i].x < kMin.x) kMin.x = akProjected[i].x; |
if(akProjected[i].y < kMin.y) kMin.y = akProjected[i].y; |
if(akProjected[i].x > kMax.x) kMax.x = akProjected[i].x; |
if(akProjected[i].y > kMax.y) kMax.y = akProjected[i].y; |
} |
kMin.x -= 0.01f; |
kMin.y -= 0.01f; |
kMax.x += 0.01f; |
kMax.y += 0.01f; |
} |
else |
{ |
kMin = make_float2(-1.0f, -1.0f); |
kMax = make_float2(+1.0f, +1.0f); |
} |
if(kMin.x < -1.0f) kMin.x = -1.0f; |
if(kMin.y < -1.0f) kMin.y = -1.0f; |
if(kMax.x < +1.0f) kMax.x = +1.0f; |
if(kMax.y < +1.0f) kMax.y = +1.0f; |
if(fabs(kMin.x - kMax.x) < 0.000001) |
{ |
kMin.x = -1.0; |
kMax.x = +1.0; |
} |
if(fabs(kMin.y - kMax.y) < 0.000001) |
{ |
kMin.y = -1.0; |
kMax.y = +1.0; |
} |
float4 kRange = make_float4(kMin.x, kMin.y, kMax.x, kMax.y); |
return kRange; |
} |
void |
Projector::findFrustumCorners( |
float4 afFrustum[8], |
const float16 &rkInvViewPrj) |
{ |
GLint aiViewport[4]; |
glGetIntegerv(GL_VIEWPORT, aiViewport); |
float fVW = (float) m_pkCamera->getViewportWidth(); |
float fVH = (float) m_pkCamera->getViewportHeight(); |
float4 akFrustum[4]; |
float4 akCorners[] = |
{ |
make_float4(0.0f, 0.0f, 1.0f, 1.0f), |
make_float4(0.0f, fVH, 1.0f, 1.0f), |
make_float4(fVW, fVH, 1.0f, 1.0f), |
make_float4(fVW, 0.0f, 1.0f, 1.0f) |
}; |
for( uint i = 0; i < 4; i++ ) |
{ |
float4 kDW = rkInvViewPrj * akCorners[i]; |
kDW /= kDW.w; |
akFrustum[i] = kDW; |
} |
} |
void |
Projector::findProjectedCorners( |
float4 afCorners[4], |
const float4 &rfRange, |
const float16 &rfInvViewPrj) |
{ |
float2 fMin = make_float2(rfRange.x, rfRange.y); |
float2 fMax = make_float2(rfRange.z, rfRange.w); |
afCorners[0] = make_float4(fMin.x, fMin.y, 0.0f, 1.0f); |
afCorners[1] = make_float4(fMax.x, fMin.y, 0.0f, 1.0f); |
afCorners[2] = make_float4(fMax.x, fMax.y, 0.0f, 1.0f); |
afCorners[3] = make_float4(fMin.x, fMax.y, 0.0f, 1.0f); |
// printf("Projected Grid: Find Projected Corners...\n"); |
for (uint i = 0; i < 4; i++) |
{ |
float4 fA = afCorners[i]; |
float4 fB = afCorners[i]; |
fA.z = -1.0f; |
fB.z = +1.0f; |
fA = rfInvViewPrj * fA; |
fB = rfInvViewPrj * fB; |
fB -= fA; |
float fT = -fA.y / fB.y; |
afCorners[i] = fA + fB * fT; |
/* |
printf("[%2d] %8.5f %8.5f %8.5f %8.5f\n", i, |
afCorners[i].x / afCorners[i].w, |
afCorners[i].y / afCorners[i].w, |
afCorners[i].z / afCorners[i].w, |
afCorners[i].w / afCorners[i].w); |
*/ |
} |
} |
void |
Projector::drawFrustum() |
{ |
static const float4 akPoints[24] = |
{ |
make_float4(-1.0f, -1.0f, -1.0f, 1.0f), |
make_float4(+1.0f, -1.0f, -1.0f, 1.0f), |
make_float4(-1.0f, -1.0f, -1.0f, 1.0f), |
make_float4(-1.0f, +1.0f, -1.0f, 1.0f), |
make_float4(+1.0f, -1.0f, -1.0f, 1.0f), |
make_float4(+1.0f, +1.0f, -1.0f, 1.0f), |
make_float4(-1.0f, +1.0f, -1.0f, 1.0f), |
make_float4(+1.0f, +1.0f, -1.0f, 1.0f), |
make_float4(-1.0f, -1.0f, +1.0f, 1.0f), |
make_float4(+1.0f, -1.0f, +1.0f, 1.0f), |
make_float4(-1.0f, -1.0f, +1.0f, 1.0f), |
make_float4(-1.0f, +1.0f, +1.0f, 1.0f), |
make_float4(+1.0f, -1.0f, +1.0f, 1.0f), |
make_float4(+1.0f, +1.0f, +1.0f, 1.0f), |
make_float4(-1.0f, +1.0f, +1.0f, 1.0f), |
make_float4(+1.0f, +1.0f, +1.0f, 1.0f), |
make_float4(-1.0f, -1.0f, -1.0f, 1.0f), |
make_float4(-1.0f, -1.0f, +1.0f, 1.0f), |
make_float4(+1.0f, -1.0f, -1.0f, 1.0f), |
make_float4(+1.0f, -1.0f, +1.0f, 1.0f), |
make_float4(-1.0f, +1.0f, -1.0f, 1.0f), |
make_float4(-1.0f, +1.0f, +1.0f, 1.0f), |
make_float4(+1.0f, +1.0f, -1.0f, 1.0f), |
make_float4(+1.0f, +1.0f, +1.0f, 1.0f) |
}; |
float16 kInvViewPrj = inverse((m_kModelViewMatrix * m_kProjectionMatrix)); |
glPushAttrib(GL_LIGHTING_BIT); |
glPushAttrib(GL_CURRENT_BIT); |
glDisable(GL_DEPTH_TEST); |
glPushMatrix(); |
{ |
glPointSize(10.0f); |
glColor3f(1.0f, 1.0f, 0.0f); |
glBegin(GL_POINTS); |
for(uint i = 0; i < 4; i ++) |
{ |
float4 kP = m_akCorners[i]; |
kP /= kP.w; |
glVertex3f(kP.x, kP.y, kP.z); |
} |
glEnd(); |
glBegin(GL_LINES); |
for(uint i = 0; i < 4; i ++) |
{ |
uint u = i; |
uint v = (i >= 3) ? 0 : (i + 1); |
float4 kP0 = m_akCorners[u]; |
float4 kP1 = m_akCorners[v]; |
kP0 /= kP0.w; |
kP1 /= kP1.w; |
glVertex3f(kP0.x, kP0.y, kP0.z); |
glVertex3f(kP1.x, kP1.y, kP1.z); |
} |
glEnd(); |
glColor3f(1.0f, 0.0f, 0.0f); |
glBegin(GL_LINES); |
for(uint i = 0; i < 24; i ++) |
{ |
float4 kP = kInvViewPrj * akPoints[i]; |
kP /= kP.w; |
glVertex3f(kP.x, kP.y, kP.z); |
} |
glEnd(); |
} |
glPopMatrix(); |
glEnable(GL_DEPTH_TEST); |
glPopAttrib(); |
glPopAttrib(); |
} |
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