Retired Document
Important: This document is part of the Legacy section of the ADC Developer Library. This information should not be used for new development.
Current information on this Developer Library topic can be found here:
common/projector.h
// Version: <1.0> |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
#ifndef __PROJECTOR__ |
#define __PROJECTOR__ |
#include "compute_types.h" |
#include "compute_math.h" |
#include "camera.h" |
#include <OpenGL/gl.h> |
//////////////////////////////////////////////////////////////////////////////// |
class Projector |
{ |
public: |
Projector(); |
~Projector(); |
void setup(); |
void update(); |
void drawFrustum(); |
bool isVisible() { return m_bIsVisible; } |
void setSimpleCorrection(bool bSimple) { m_bSimple = bSimple; } |
void setElevation(float fV) { m_fElevation = fV; } |
void setStrength(float fV) { m_fStrength = fV; } |
void setUpperLimit(float fV) { m_fUpperLimit = fV; } |
void setLowerLimit(float fV) { m_fLowerLimit = fV; } |
void setReferenceCamera(Camera *pkCamera) { m_pkCamera = pkCamera; } |
const float16& getInverseModelViewProjectionMatrix() { return m_kInverseModelViewProjectionMatrix; } |
const float16& getRangeMatrix() { return m_kRangeMatrix; } |
const float4* getProjectedCorners() { return m_akCorners; } |
const float4& getProjectedRange() { return m_kRange; } |
float getElevation() { return m_fElevation; } |
float getStrength() { return m_fStrength; } |
float getUpperLimit() { return m_fUpperLimit; } |
float getLowerLimit() { return m_fLowerLimit; } |
bool getDebug() { return m_bDebug; } |
bool getSimpleCorrection() { return m_bSimple; } |
protected: |
void updateOrientation(); |
void updateModelViewMatrix(); |
void updateProjectionMatrix(); |
void updateRangeMatrix(const float4 &rkRange); |
void findFrustumCorners( |
float4 akFrustum[8], |
const float16 &rkInvViewPrj); |
float4 findProjectedRange( |
uint uiIntersectionCount, |
float4 akIntersections[32], |
const float16 &rkViewPrj); |
uint findPlanarIntersections( |
float4 akIntersections[24], |
const float4 akFrustum[8]); |
bool findLinePlaneIntersection( |
float fPlaneY, |
const float4 &rkPoint1, |
const float4 &rkPoint2, |
float4 &rkIntersection); |
void findProjectedCorners( |
float4 akCorners[4], |
const float4 &rfRange, |
const float16 &rfInvViewPrj); |
protected: |
bool m_bDebug; |
bool m_bSimple; |
bool m_bIsVisible; |
float m_fElevation; |
float m_fStrength; |
float m_fUpperLimit; |
float m_fLowerLimit; |
uint m_uiIntersectionCount; |
float4 m_akIntersections[32]; |
float4 m_akCorners[4]; |
float4 m_akFrustum[8]; |
float4 m_kRange; |
float3 m_kUp; |
float3 m_kView; |
float3 m_kLookAt; |
float3 m_kPosition; |
float16 m_kRangeMatrix; |
float16 m_kModelViewMatrix; |
float16 m_kProjectionMatrix; |
float16 m_kInverseModelViewProjectionMatrix; |
GLdouble m_adProjection[16]; |
GLdouble m_adModelView[16]; |
Camera *m_pkCamera; |
}; |
//////////////////////////////////////////////////////////////////////////////// |
#endif |
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