Retired Document
Important: This document is part of the Legacy section of the ADC Developer Library. This information should not be used for new development.
Current information on this Developer Library topic can be found here:
common/texture.cpp
// Version: <1.0> |
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// Copyright ( C ) 2008 Apple Inc. All Rights Reserved. |
// |
//////////////////////////////////////////////////////////////////////////////////////////////////// |
#include "texture.h" |
#include "data_loader.h" |
#include <OpenGL/gl.h> |
#include <OpenGL/glu.h> |
Texture::Texture() : |
m_bIsEnabled(false), |
m_uiWidth(0), |
m_uiHeight(0), |
m_uiDepth(0), |
m_uiTextureId(0), |
m_eTarget(0), |
m_eTextureUnit(GL_TEXTURE0), |
m_eInternal(0), |
m_eFormat(0), |
m_eDataType(0), |
m_eFilterMode(0), |
m_eWrapMode(0), |
m_eCompareMode(0), |
m_eCompareFunc(0), |
m_eEnvMode(0), |
m_eDepthMode(0) |
{ |
// EMPTY! |
} |
Texture::~Texture() |
{ |
destroy(); |
} |
void |
Texture::destroy() |
{ |
if(m_uiTextureId) |
{ |
disable(); |
glDeleteTextures( 1, &m_uiTextureId); |
} |
m_uiTextureId = 0; |
} |
bool |
Texture::load( |
const char* acFilename, |
GLenum eTarget, |
GLenum eInternal, |
GLenum eFormat, |
GLenum eDataType, |
GLenum eFilterMode, |
GLenum eWrapMode, |
bool bUseMipMaps) |
{ |
int iWidth, iHeight; |
unsigned char *acRgb = LoadImageFromFile(acFilename, &iWidth, &iHeight); |
if ( acRgb == NULL ) |
{ |
if(!acRgb) |
{ |
printf("Error: Failed to load texture map : %s\n", acFilename); |
return false; |
} |
} |
bool bSuccess = setup(iWidth, iHeight, |
eTarget, |
eInternal, |
eFormat, |
eDataType, |
bUseMipMaps, |
acRgb); |
free(acRgb); |
return bSuccess; |
} |
bool |
Texture::loadCubeMap( |
const char* acFilenames[6], |
GLenum eTarget, |
GLenum eInternal, |
GLenum eFormat, |
GLenum eDataType, |
GLenum eFilterMode, |
GLenum eWrapMode) |
{ |
int iWidth, iHeight; |
unsigned char *acFace = LoadImageFromFile(acFilenames[0], &iWidth, &iHeight); |
bool bSuccess = setup(iWidth, iHeight, |
eTarget, |
eInternal, |
eFormat, |
eDataType, |
false, |
NULL); |
if(!bSuccess) |
return false; |
const GLenum aeCubeFaces[] = |
{ |
GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
}; |
for(uint i = 0; i < 6; i++) |
{ |
if(i > 0) |
acFace = LoadImageFromFile(acFilenames[i], &iWidth, &iHeight); |
if ( acFace == NULL ) |
{ |
printf("Error: Failed to load texture map : %s\n", acFilenames[i]); |
return false; |
} |
glTexImage2D(aeCubeFaces[i], 0, eInternal, iWidth, iHeight, 0, eFormat, eDataType, acFace); |
checkStatus("Allocating cubemap face texture"); |
free(acFace); |
} |
return bSuccess; |
} |
bool |
Texture::setup( |
uint uiWidth, |
uint uiHeight, |
GLenum eTarget, |
GLenum eInternal, |
GLenum eFormat, |
GLenum eDataType, |
bool bUseMipMaps, |
void* pvData) |
{ |
destroy(); |
uint uiTextureId = createTexture(uiWidth, |
uiHeight, |
0, |
eTarget, |
eInternal, |
eFormat, |
eDataType, |
pvData); |
if(uiTextureId == 0) |
{ |
printf("Texture: Error Creating Texture!"); |
return false; |
} |
if(bUseMipMaps && pvData) |
{ |
gluBuild2DMipmaps(eTarget, eInternal, uiWidth, uiHeight, eFormat, eDataType, pvData ); |
glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
} |
m_uiWidth = uiWidth; |
m_uiHeight = uiHeight; |
m_uiTextureId = uiTextureId; |
m_eTarget = eTarget; |
m_eInternal = eInternal; |
m_eFormat = eFormat; |
m_eDataType = eDataType; |
return true; |
} |
bool |
Texture::setup( |
uint uiWidth, |
uint uiHeight, |
uint uiDepth, |
GLenum eTarget, |
GLenum eInternal, |
GLenum eFormat, |
GLenum eDataType, |
bool bUseMipMaps, |
void* pvData) |
{ |
destroy(); |
uint uiTextureId = createTexture(uiWidth, |
uiHeight, |
uiDepth, |
eTarget, |
eInternal, |
eFormat, |
eDataType, |
pvData); |
if(uiTextureId == 0) |
{ |
printf("Texture: Error Creating Texture!"); |
return false; |
} |
if(bUseMipMaps && pvData) |
{ |
gluBuild3DMipmaps(eTarget, eInternal, uiWidth, uiHeight, uiDepth, eFormat, eDataType, pvData ); |
glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
} |
m_uiWidth = uiWidth; |
m_uiHeight = uiHeight; |
m_uiDepth = uiDepth; |
m_uiTextureId = uiTextureId; |
m_eTarget = eTarget; |
m_eInternal = eInternal; |
m_eFormat = eFormat; |
m_eDataType = eDataType; |
return true; |
} |
void |
Texture::render() |
{ |
int aiViewport[4]; |
glGetIntegerv(GL_VIEWPORT, aiViewport); |
glViewport( 0, 0, m_uiWidth, m_uiHeight ); |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
glDisable(GL_BLEND); |
glDisable(GL_LIGHTING); |
glMatrixMode( GL_PROJECTION ); |
glPushMatrix(); |
glLoadIdentity(); |
gluOrtho2D( -1.0, 1.0, -1.0, 1.0 ); |
glMatrixMode( GL_MODELVIEW ); |
glPushMatrix(); |
glLoadIdentity(); |
glMatrixMode( GL_TEXTURE ); |
glPushMatrix(); |
glLoadIdentity(); |
if(m_uiTextureId) |
{ |
enable(m_eTextureUnit); |
glTexParameteri(m_eTarget, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); |
glColor3f( 1.0f, 1.0f, 1.0f ); |
glBegin( GL_QUADS ); |
{ |
glTexCoord2f( 0.0f, 0.0f ); |
glVertex3f( -1.0f, -1.0f, 0.0f ); |
glTexCoord2f( 0.0f, 1.0f ); |
glVertex3f( -1.0f, +1.0f, 0.0f ); |
glTexCoord2f( 1.0f, 1.0f ); |
glVertex3f( +1.0f, +1.0f, 0.0f ); |
glTexCoord2f( 1.0f, 0.0f ); |
glVertex3f( +1.0f, -1.0f, 0.0f ); |
} |
glEnd(); |
disable(); |
} |
glMatrixMode( GL_TEXTURE ); |
glPopMatrix(); |
glMatrixMode( GL_MODELVIEW ); |
glPopMatrix(); |
glMatrixMode( GL_PROJECTION ); |
glPopMatrix(); |
glViewport(aiViewport[0], aiViewport[1], aiViewport[2], aiViewport[3]); |
glMatrixMode( GL_MODELVIEW ); |
} |
void |
Texture::enable(GLenum eTextureUnit) |
{ |
if(m_uiTextureId == 0) |
return; |
m_eTextureUnit = eTextureUnit; |
checkStatus("Preparing texture unit"); |
glActiveTextureARB(m_eTextureUnit); |
checkStatus("Activating texture unit"); |
glBindTexture(m_eTarget, m_uiTextureId); |
checkStatus("Binding texture"); |
glEnable(m_eTarget); |
checkStatus("Enabling texture target"); |
m_bIsEnabled = true; |
} |
void |
Texture::update() |
{ |
if(!m_bIsEnabled) |
{ |
glActiveTextureARB(m_eTextureUnit); |
checkStatus("Activating texture unit"); |
glBindTexture(m_eTarget, m_uiTextureId); |
checkStatus("Binding texture"); |
} |
if(m_eFilterMode) |
{ |
glTexParameteri(m_eTarget, GL_TEXTURE_MIN_FILTER, m_eFilterMode); |
glTexParameteri(m_eTarget, GL_TEXTURE_MAG_FILTER, m_eFilterMode); |
} |
if(m_eWrapMode) |
{ |
if(m_eTarget == GL_TEXTURE_3D) |
glTexParameteri(m_eTarget, GL_TEXTURE_WRAP_R, m_eWrapMode); |
glTexParameteri(m_eTarget, GL_TEXTURE_WRAP_S, m_eWrapMode); |
glTexParameteri(m_eTarget, GL_TEXTURE_WRAP_T, m_eWrapMode); |
} |
if(m_eCompareMode) |
glTexParameteri(m_eTarget, GL_TEXTURE_COMPARE_MODE_ARB, m_eCompareMode); |
if(m_eCompareFunc) |
glTexParameteri(m_eTarget, GL_TEXTURE_COMPARE_FUNC_ARB, m_eCompareFunc); |
if(m_eEnvMode) |
glTexParameteri(m_eTarget, GL_TEXTURE_ENV_MODE, m_eEnvMode); |
if(m_eDepthMode) |
glTexParameteri(m_eTarget, GL_DEPTH_TEXTURE_MODE_ARB, m_eDepthMode); |
checkStatus("Setting texture parameters"); |
if(!m_bIsEnabled) |
{ |
glBindTexture(m_eTarget, 0); |
checkStatus("Unbinding texture"); |
glDisable(m_eTarget); |
checkStatus("Disabling texture target"); |
} |
} |
void |
Texture::disable() |
{ |
// if(!m_bIsEnabled) |
// return; |
checkStatus("Preparing texture unit for disabling"); |
glActiveTextureARB(m_eTextureUnit); |
checkStatus("Activating texture unit for disabling"); |
glBindTexture(m_eTarget, 0); |
checkStatus("Unbinding texture"); |
glDisable(m_eTarget); |
checkStatus("Disabling texture target"); |
glActiveTextureARB(GL_TEXTURE0); |
checkStatus("Disabling texture unit"); |
m_bIsEnabled = false; |
} |
uint |
Texture::createTexture( |
uint uiWidth, |
uint uiHeight, |
uint uiDepth, |
GLenum eTarget, |
GLenum eInternal, |
GLenum eFormat, |
GLenum eDataType, |
void* pvData) |
{ |
uint uiTexId = 0; |
glGenTextures(1, &uiTexId); |
if(uiTexId == 0) |
return 0; |
glActiveTextureARB(m_eTextureUnit); |
checkStatus("Activating texture unit"); |
glBindTexture(eTarget, uiTexId); |
checkStatus("Binding texture"); |
if(eInternal == GL_DEPTH_COMPONENT) |
{ |
int iDepth = 8; |
glGetIntegerv(GL_DEPTH_BITS, &iDepth); |
if(iDepth == 16) |
eInternal = GL_DEPTH_COMPONENT16; |
else if(iDepth == 24) |
eInternal = GL_DEPTH_COMPONENT24; |
else if(iDepth == 32) |
eInternal = GL_DEPTH_COMPONENT32; |
} |
if(eTarget == GL_TEXTURE_3D) |
glTexImage3D(eTarget, 0, eInternal, uiWidth, uiHeight, uiDepth, 0, eFormat, eDataType, pvData); |
else if(eTarget == GL_TEXTURE_2D) |
glTexImage2D(eTarget, 0, eInternal, uiWidth, uiHeight, 0, eFormat, eDataType, pvData); |
else if(eTarget == GL_TEXTURE_RECTANGLE_ARB) |
glTexImage2D(eTarget, 0, eInternal, uiWidth, uiHeight, 0, eFormat, eDataType, pvData); |
checkStatus("Allocating texture"); |
glBindTexture(eTarget, 0); |
checkStatus("Unbinding texture"); |
glActiveTextureARB(GL_TEXTURE0); |
checkStatus("Disabling texture unit"); |
return uiTexId; |
} |
void |
Texture::capture() |
{ |
enable(); |
if(m_eTarget == GL_TEXTURE_3D) |
{ |
// glCopyTexSubImage3D(m_eTarget,0,0,0,0,0,m_uiWidth,m_uiHeight); |
} |
else |
{ |
glCopyTexSubImage2D(m_eTarget,0,0,0,0,0,m_uiWidth,m_uiHeight); |
} |
disable(); |
} |
void |
Texture::checkStatus(const char *acMessage) |
{ |
GLenum eError = glGetError(); |
if(eError == GL_FALSE) |
return; |
if(acMessage) |
printf("Texture[%d]: OpenGL Error: %s\n", m_uiTextureId, acMessage); |
switch(eError) |
{ |
case(GL_INVALID_ENUM): |
printf("Texture[%d]: OpenGL Error: Invalid Enumerate!\n", m_uiTextureId); |
break; |
case(GL_INVALID_VALUE): |
printf("Texture[%d]: OpenGL Error: Invalid Value!\n", m_uiTextureId); |
break; |
case(GL_INVALID_OPERATION): |
printf("Texture[%d]: OpenGL Error: Invalid Operation!\n", m_uiTextureId); |
break; |
case(GL_STACK_OVERFLOW): |
printf("Texture[%d]: OpenGL Error: Stack Overflow!\n", m_uiTextureId); |
break; |
case(GL_STACK_UNDERFLOW): |
printf("Texture[%d]: OpenGL Error: Stack Underflow!\n", m_uiTextureId); |
break; |
case(GL_OUT_OF_MEMORY): |
printf("Texture[%d]: OpenGL Error: Out of Memory!\n", m_uiTextureId); |
break; |
case(GL_INVALID_FRAMEBUFFER_OPERATION_EXT): |
printf("Texture[%d]: OpenGL Error: Invalid framebuffer operation!\n", m_uiTextureId); |
break; |
default: |
printf("Texture[%d]: Unknown OpenGL Error '%d'\n", m_uiTextureId, (int)eError); |
break; |
} |
} |
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