Retired Document
Important: This document is part of the Legacy section of the ADC Developer Library. This information should not be used for new development.
Current information on this Developer Library topic can be found here:
common/texture.h
// Version: <1.0> |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
#ifndef __TEXTURE_H__ |
#define __TEXTURE_H__ |
#include "compute_types.h" |
#include <OpenGL/gl.h> |
class Texture |
{ |
public: |
Texture(); |
~Texture(); |
void enable(GLenum eUnit = GL_TEXTURE0); |
void update(); |
void disable(); |
void render(); |
bool loadCubeMap( |
const char* acFilenames[6], |
GLenum eTarget = GL_TEXTURE_CUBE_MAP, |
GLenum eInternal = GL_RGB8, |
GLenum eFormat = GL_RGB, |
GLenum eDataType = GL_UNSIGNED_BYTE, |
GLenum eFilterMode = GL_LINEAR, |
GLenum eWrapMode = GL_REPEAT); |
bool load( |
const char* acFilename, |
GLenum eTarget = GL_TEXTURE_2D, |
GLenum eInternal = GL_RGB8, |
GLenum eFormat = GL_RGB, |
GLenum eDataType = GL_UNSIGNED_BYTE, |
GLenum eFilterMode = GL_LINEAR, |
GLenum eWrapMode = GL_REPEAT, |
bool bUseMipMaps = true); |
bool setup( |
uint uiWidth, |
uint uiHeight, |
GLenum eTarget, // = GL_TEXTURE_2D, |
GLenum eInternal, // = GL_RGBA_FLOAT32_APPLE, |
GLenum eFormat, // = GL_RGBA, |
GLenum eDataType, // = GL_FLOAT, |
bool bUseMipMaps = false, |
void* pvData = 0); |
bool setup( |
uint uiWidth, |
uint uiHeight, |
uint uiDepth, |
GLenum eTarget, // = GL_TEXTURE_2D, |
GLenum eInternal, // = GL_RGBA_FLOAT32_APPLE, |
GLenum eFormat, // = GL_RGBA, |
GLenum eDataType, // = GL_FLOAT |
bool bUseMipMaps = false, |
void* pvData = 0); |
void capture(); |
void setTextureMatrix(const float16 &rkM) { m_kTextureMatrix = rkM; } |
void setTextureUnit(GLenum eUnit) { m_eTextureUnit = eUnit; } |
void setFilterMode(GLenum eMode) { m_eFilterMode = eMode; } |
void setWrapMode(GLenum eMode) { m_eWrapMode = eMode; } |
void setCompareMode(GLenum eMode) { m_eCompareMode = eMode; } |
void setCompareFunc(GLenum eFunc) { m_eCompareFunc = eFunc; } |
void setDepthMode(GLenum eMode) { m_eDepthMode = eMode; } |
void setEnvMode(GLenum eMode) { m_eEnvMode = eMode; } |
bool isEnabled() const { return m_bIsEnabled; } |
uint getWidth() const { return m_uiWidth; } |
uint getHeight() const { return m_uiHeight; } |
uint getTextureId() const { return m_uiTextureId; } |
GLenum getTarget() const { return m_eTarget; } |
GLenum getTextureUnit() const { return m_eTextureUnit; } |
GLenum getInternal() const { return m_eInternal; } |
GLenum getFormat() const { return m_eFormat; } |
GLenum getDataType() const { return m_eDataType; } |
GLenum getFilterMode() const { return m_eFilterMode; } |
GLenum getWrapMode() const { return m_eWrapMode; } |
GLenum getCompareMode() const { return m_eCompareMode; } |
GLenum getCompareFunc() const { return m_eCompareFunc; } |
GLenum getEnvMode() const { return m_eEnvMode; } |
GLenum getDepthMode() const { return m_eDepthMode; } |
protected: |
void destroy(); |
uint createTexture( |
uint uiWidth, |
uint uiHeight, |
uint uiDepth, |
GLenum eTarget, // = GL_TEXTURE_2D, |
GLenum eInternal, // = GL_RGBA_FLOAT32_APPLE, |
GLenum eFormat, // = GL_RGBA, |
GLenum eDataType, // = GL_FLOAT |
void* pvData = 0); |
void checkStatus(const char* acMessage=0); |
protected: |
bool m_bIsEnabled; |
uint m_uiWidth; |
uint m_uiHeight; |
uint m_uiDepth; |
uint m_uiTextureId; |
GLenum m_eTarget; |
GLenum m_eTextureUnit; |
GLenum m_eInternal; |
GLenum m_eFormat; |
GLenum m_eDataType; |
GLenum m_eFilterMode; |
GLenum m_eWrapMode; |
GLenum m_eCompareMode; |
GLenum m_eCompareFunc; |
GLenum m_eEnvMode; |
GLenum m_eDepthMode; |
float16 m_kTextureMatrix; |
}; |
#endif |
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