Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Relevant replacement documents include:
Carbon SetupGL/Carbon_SetupDSp.c
/* |
File: SetupDSp.c |
Contains: Functions to enable building and destorying a DSp fullscreen context |
Written by: Geoff Stahl (ggs) |
Copyright: Copyright © 1999 Apple Computer, Inc., All Rights Reserved |
Change History (most recent first): |
<3> 3/26/01 ggs Add DSp version check and other items for full screen on X |
<2> 3/26/01 ggs Add new DSp functinality for Mac OS X |
<1> 1/19/01 ggs Initial re-add |
<7> 3/21/00 ggs Added windowed mode and clean up various implementation details |
<6> 2/22/00 ggs fix fades |
<5> 1/26/00 ggs Add fade code back in, ensure NULL pointer/context checks are in |
<4> 1/24/00 ggs add new disclaimer, protection from NULL dispose, better |
software renderer handling |
<3> 12/18/99 ggs Fixed err use before init |
<2> 12/18/99 ggs Fix headers |
<1> 11/28/99 ggs Initial add. Split of just DSp handling functions. Added total |
device RAM checks, better step downs using actual supported |
resolutions. Need to add user verify for contexts that require |
it, integration of this in context step down, and a freq bit |
field. |
<1> 11/11/99 ggs Initial Add |
Disclaimer: You may incorporate this sample code into your applications without |
restriction, though the sample code has been provided "AS IS" and the |
responsibility for its operation is 100% yours. However, what you are |
not permitted to do is to redistribute the source as "DSC Sample Code" |
after having made changes. If you're going to re-distribute the source, |
we require that you make it clear in the source that the code was |
descended from Apple Sample Code, but that you've made changes. |
*/ |
// Usage notes: |
// kUseFades enables gamma fades for activates and deactivates |
#define kUseFades |
//kUseRAMCheck enables estimated video card RAM checks |
#define kUseRAMCheck |
// system includes ---------------------------------------------------------- |
#ifdef __APPLE_CC__ |
#include <Carbon/Carbon.h> |
#else |
#include <events.h> |
#include <sound.h> |
#include <fp.h> |
#endif |
#include <string.h> |
// project includes --------------------------------------------------------- |
#include "Carbon_Error_Handler.h" |
#include "Carbon_SetupDSp.h" |
// globals (internal/private) ----------------------------------------------- |
enum |
{ |
kMaxNumRes = 64, // max number of resolution slots |
kMaxRefreshFreq = 75 |
}; |
Boolean gDSpStarted = false; // will never be true unless DSp is installed and start succeeds |
Boolean gNeedFade = false; |
// prototypes (internal/private) -------------------------------------------- |
DSpContextReference * ReserveUnusedDevices (GDHandle hGD); |
OSStatus FreeUnusedDevices (GDHandle hGD, DSpContextReference ** ppContextRefUnused); |
void BuildResolutionList (GDHandle hGD, Point * pResList, SInt32 * pFreqList); |
OSStatus DoDeviceRAMCheck (pstructGLInfo pcontextInfo, Point * pResList, SInt32 * pFreqList, GLint depthSizeSupport); |
Boolean DoContextStepDown (pstructGLInfo pcontextInfo, DSpContextAttributes * pContextAttributes, Point * pResList, SInt32 * pFreqList); |
// functions (internal/private) --------------------------------------------- |
// ReserveUnusedDevices |
// reserves contexts on unused devices to vprevent their selection by DSp, returns list of these devices |
DSpContextReference * ReserveUnusedDevices (GDHandle hGD) |
{ |
DSpContextAttributes theContextAttributes; |
DSpContextReference * pContextRefUnused = NULL; |
GDHandle hDevice = DMGetFirstScreenDevice (true); // check number of screens |
DisplayIDType displayID = 0; |
short numDevices = 0, indexDevice = 0; |
do |
{ |
numDevices++; |
hDevice = DMGetNextScreenDevice (hDevice, true); |
} |
while (hDevice); |
numDevices--; // only count unused screens |
if (numDevices) |
{ |
pContextRefUnused = (DSpContextReference *) NewPtr ((long) sizeof (DSpContextReference) * numDevices); |
hDevice = DMGetFirstScreenDevice (true); // check number of screens |
do |
{ |
if (hDevice != hGD) // if this device is not the one the user chose |
{ |
if (noErr == DSpReportError (DMGetDisplayIDByGDevice (hDevice, &displayID, false))) |
if (noErr == DSpReportError (DSpGetFirstContext (displayID, &pContextRefUnused [indexDevice]))) // get a context and |
if (noErr == DSpReportError (DSpContext_GetAttributes (pContextRefUnused [indexDevice], &theContextAttributes))) // find attributes |
DSpReportError (DSpContext_Reserve (pContextRefUnused [indexDevice], &theContextAttributes)); // reserve it |
indexDevice++; |
} |
hDevice = DMGetNextScreenDevice (hDevice, true); |
} |
while (hDevice); |
} |
return pContextRefUnused; |
} |
// -------------------------------------------------------------------------- |
// FreeUnusedDevices |
// frees screen that were previously reserved to prevent selection |
OSStatus FreeUnusedDevices (GDHandle hGD, DSpContextReference ** ppContextRefUnused) |
{ |
OSStatus err = noErr; |
GDHandle hDevice = DMGetFirstScreenDevice (true); // check number of screens |
short indexDevice = 0; |
do |
{ |
if (hDevice != hGD) // if this device is not the one the user chose |
{ |
err = DSpContext_Release (*ppContextRefUnused [indexDevice]); // release it |
DSpReportError (err); |
indexDevice++; |
} |
hDevice = DMGetNextScreenDevice (hDevice, true); |
} |
while (hDevice); |
if (*ppContextRefUnused) |
DisposePtr ((Ptr) *ppContextRefUnused); |
*ppContextRefUnused = NULL; |
return err; |
} |
// -------------------------------------------------------------------------- |
// BuildResolutionList |
// builds a list of supported resolutions and frequencies for GDevice |
void BuildResolutionList (GDHandle hGD, Point * pResList, SInt32 * pFreqList) |
{ |
DSpContextAttributes theContextAttributes; |
DSpContextReference currContext; |
OSStatus err; |
DisplayIDType displayID = 0; |
short i; |
for (i = 0; i < kMaxNumRes; i++) // clear resolution list |
{ |
pResList [i].h = 0x7FFF; |
pResList [i].v = 0x7FFF; |
pFreqList [i] = 0; // some context require certain frequencies find highest for each (not higher than 85 |
} |
err = DMGetDisplayIDByGDevice (hGD, &displayID, true); |
if (noErr != err) |
ReportErrorNum ("DMGetDisplayIDByGDevice error", err); |
else |
{ |
if (noErr == DSpReportError (DSpGetFirstContext (displayID, &currContext))) |
do |
{ |
// insertion sort into resolution list |
if (noErr == DSpReportError (DSpContext_GetAttributes (currContext, &theContextAttributes))) |
{ |
Point pntTemp; |
Boolean fDone = false; |
short i = 0; |
while ((i < kMaxNumRes) && (!fDone)) |
{ |
if ((theContextAttributes.displayWidth == pResList [i].h) && (theContextAttributes.displayHeight == pResList [i].v)) //skip |
{ |
if ((pFreqList [i] == 0) || ((theContextAttributes.frequency <= (kMaxRefreshFreq << 16)) && (theContextAttributes.frequency > pFreqList [i]))) |
pFreqList [i] = theContextAttributes.frequency; |
break; |
} |
if (theContextAttributes.displayWidth * theContextAttributes.displayHeight < pResList [i].h * pResList [i].v) //insert |
{ |
pntTemp = pResList [i]; |
pResList [i].h = (short) theContextAttributes.displayWidth; |
pResList [i].v = (short) theContextAttributes.displayHeight; |
pFreqList [i] = theContextAttributes.frequency; |
fDone = true; |
} |
i++; |
} |
// i points to next element to switch; finish array swaps (if |
while ((i < kMaxNumRes) && (fDone)) |
{ |
Point pntSwitch = pResList [i]; |
pResList [i++] = pntTemp; |
pntTemp = pntSwitch; |
} |
} |
err = DSpGetNextContext (currContext, &currContext); |
if (noErr != err) |
{ |
if (kDSpContextNotFoundErr != err) |
DSpReportError (err); |
currContext = 0; // ensure we drop out |
} |
} |
while (currContext); |
else |
ReportErrorNum ("DSpGetFirstContext error", err); |
} |
// zeroize unused elements |
for (i = 0; i < kMaxNumRes; i++) |
if ((pResList [i].h == 0x7FFF) || (pResList [i].v == 0x7FFF)) |
{ |
pResList [i].h = 0; |
pResList [i].v = 0; |
} |
} |
// -------------------------------------------------------------------------- |
// DoDeviceRAMCheck |
// checks requested allocation against device RAM |
// Note: may modify pcontextInfo |
// this should be equal or less strigent than OpenGL actual allocation to avoid failing on valid drawables |
OSStatus DoDeviceRAMCheck (pstructGLInfo pcontextInfo, Point * pResList, SInt32 * pFreqList, GLint depthSizeSupport) |
{ |
float frontBufferFactor = 1.0f, backBufferFactor = 0.0f; // amount of screen(front) or request(back) sized buffers required, in bytes |
Point pntFrontBuffer; // size of front buffer that wil be allocated |
short i, indexFrontBuffer; |
OSStatus err = noErr; |
// must take into account the entire front buffer, so figure out what screen resolution we are really going to use |
// find front buffer for request |
i = 0; |
while (((pResList [i].h < pcontextInfo->width) || (pResList [i].v < pcontextInfo->height)) && |
((pResList [i].h != 0) || (pResList [i].v != 0)) && |
(i < kMaxNumRes)) |
i++; |
// save front buffer sizes |
pntFrontBuffer.h = pResList [i].h; |
pntFrontBuffer.v = pResList [i].v; |
// if we have a valid frequnecy for the context set it (to ensure a good selection |
pcontextInfo->freq = pFreqList [i] >> 16; |
indexFrontBuffer = i; |
// front buffers required |
if (16 == pcontextInfo->pixelDepth) |
frontBufferFactor *= 2.0; |
else if (32 == pcontextInfo->pixelDepth) |
frontBufferFactor *= 4.0; |
// back buffers required |
backBufferFactor = 0.0f; |
i = 0; |
while (64 > i) |
if (AGL_DOUBLEBUFFER == pcontextInfo->aglAttributes[i++]) |
{ |
if (16 == pcontextInfo->pixelDepth) |
backBufferFactor = 2.0f; |
else if (32 == pcontextInfo->pixelDepth) |
backBufferFactor = 4.0f; |
break; |
} |
i = 0; |
while (64 > i) |
if (AGL_DEPTH_SIZE == pcontextInfo->aglAttributes[i++]) |
{ |
long requestDepth = pcontextInfo->aglAttributes[i]; |
GLint bit = 0x00000001; |
short currDepth = 0, prevDepth = 0; |
// if (depthSizeSupport) |
// { |
do |
{ |
if (bit & depthSizeSupport) // if the card supports the depth |
{ |
prevDepth = currDepth; |
switch (bit) |
{ |
case AGL_1_BIT: |
currDepth = 1; |
break; |
case AGL_2_BIT: |
currDepth = 2; |
break; |
case AGL_3_BIT: |
currDepth = 3; |
break; |
case AGL_4_BIT: |
currDepth = 4; |
break; |
case AGL_5_BIT: |
currDepth = 5; |
break; |
case AGL_6_BIT: |
currDepth = 6; |
break; |
case AGL_8_BIT: |
currDepth = 8; |
break; |
case AGL_10_BIT: |
currDepth = 10; |
break; |
case AGL_12_BIT: |
currDepth = 12; |
break; |
case AGL_16_BIT: |
currDepth = 16; |
break; |
case AGL_24_BIT: |
currDepth = 24; |
break; |
case AGL_32_BIT: |
currDepth = 32; |
break; |
case AGL_48_BIT: |
currDepth = 48; |
break; |
case AGL_64_BIT: |
currDepth = 64; |
break; |
case AGL_96_BIT: |
currDepth = 96; |
break; |
case AGL_128_BIT: |
currDepth = 128; |
break; |
} |
} |
bit *= 2; |
} while (!((requestDepth > prevDepth) && (requestDepth <= currDepth)) && (bit < AGL_128_BIT + 1)); |
// } |
// else // no card depth support info |
// currDepth = requestDepth; // we don't have card info thus assume we can support exact depth requested (may fail later but will always be equal or less stringent) |
if ((AGL_128_BIT >= bit) && (0 != currDepth)) |
backBufferFactor += (float) currDepth / 8.0; |
break; |
} |
// What we now have: |
// pcontextInfo->width, height: request width and height |
// pResList: sorted list of resolutions supported on this display |
// pntFrontBuffer : size of front buffer that will currently be allocated |
// indexFrontBuffer: position in array of current front buffer request |
// frontBufferFactor: number of screen resolution size buffers that will be needed |
// backBufferFactor: number of request size buffers that will be needed |
// if we see zero VRAM here we must be looking at the software renderer thus this check is moot. |
if (pcontextInfo->VRAM == 0) |
{ |
// no changes required |
return noErr; |
} |
// find a context size that can support our texture requirements in the current total VRAM |
if ((pcontextInfo->VRAM - pcontextInfo->textureRAM) < (pntFrontBuffer.h * pntFrontBuffer.v * frontBufferFactor + |
pcontextInfo->width * pcontextInfo->height * backBufferFactor)) |
{ |
if (pcontextInfo->fDepthMust && pcontextInfo->fSizeMust) |
{ |
// cannot accomdate request |
ReportError ("Not enough total VRAM for drawable and textures (depth buffer and pixel size must be as requested)"); |
return err; |
} |
else if (pcontextInfo->fSizeMust) // if we can adjust the size, try adjusting the |
{ |
// try 16 bit if must size is true |
if ((pcontextInfo->pixelDepth > 16) && |
(pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pntFrontBuffer.h * pntFrontBuffer.v * frontBufferFactor / 2.0 + |
pcontextInfo->width * pcontextInfo->height * (backBufferFactor - 2.0))) |
pcontextInfo->pixelDepth = 16; |
else |
{ |
// cannot accomdate request |
ReportError ("Not enough total VRAM for drawable and textures"); |
return err; |
} |
} |
else // can adjust size and might be able to adjust depth |
{ // make drawable fit |
Boolean fFound = false; |
// see if we can just adjust the pixel depth |
if ((pcontextInfo->pixelDepth > 16) && // if we are requesting 32 bit |
(!pcontextInfo->fDepthMust) && // if we can adjust the pixel depth |
(pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pntFrontBuffer.h * pntFrontBuffer.v * frontBufferFactor / 2.0 + |
pcontextInfo->width * pcontextInfo->height * (backBufferFactor - 2.0))) |
{ |
fFound = true; |
pcontextInfo->pixelDepth = 16; |
} |
else // pixel depth alone wont do it |
{ |
i = (short) (indexFrontBuffer - 1); |
while (i >= 0) |
{ |
// |
if ((pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pResList [i].h * pResList [i].v * frontBufferFactor + |
pResList [i].h * pResList [i].v * backBufferFactor)) |
{ |
fFound = true; |
pcontextInfo->width = pResList [i].h; |
pcontextInfo->height = pResList [i].v; |
pcontextInfo->freq = pFreqList [i] >> 16; |
break; |
} |
else if ((pcontextInfo->pixelDepth > 16) && // if we are requesting 32 bit |
(!pcontextInfo->fDepthMust) && // if we can adjust the pixel depth |
(pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pResList [i].h * pResList [i].v * frontBufferFactor / 2.0 + |
pResList [i].h * pResList [i].v * (backBufferFactor - 2.0))) |
{ |
fFound = true; |
pcontextInfo->width = pResList [i].h; |
pcontextInfo->height = pResList [i].v; |
pcontextInfo->freq = pFreqList [i] >> 16; |
pcontextInfo->pixelDepth = 16; |
break; |
} |
i--; |
} |
// we tried the smallest screen size and still need to use less VRAM, adjust backbuffer to what is available |
if ((!fFound) && (((pcontextInfo->VRAM - pcontextInfo->textureRAM) - pResList [0].h * pResList [0].v * frontBufferFactor) > 0)) |
{ |
float factor; |
fFound = true; |
factor = (float) sqrt((float) (pcontextInfo->width * pcontextInfo->height * backBufferFactor) / |
(float) ((pcontextInfo->VRAM - pcontextInfo->textureRAM) - pResList [0].h * pResList [0].v * frontBufferFactor)); |
pcontextInfo->width /= factor; |
pcontextInfo->height /= factor; |
pcontextInfo->freq = pFreqList [0] >> 16; |
} |
} |
if (!fFound) |
{ |
// cannot accomdate request |
ReportError ("Not enough total VRAM for drawable and textures"); |
return err; |
} |
} |
} |
return noErr; |
} |
// -------------------------------------------------------------------------- |
// DoContextStepDown |
// steps down through frequencies, depths and sizes to try to find a valid context |
// bounded by flags for SizeMust and DepthMust |
// Note: may modify pcontextInfo |
Boolean DoContextStepDown (pstructGLInfo pcontextInfo, DSpContextAttributes * pContextAttributes, Point * pResList, SInt32 * pFreqList) |
{ |
// find current resolution |
short i = 0; |
while (((pResList [i].h <= pContextAttributes->displayWidth) || (pResList [i].v <= pContextAttributes->displayHeight)) && |
((pResList [i].h != 0) || (pResList [i].v != 0)) && |
(i < kMaxNumRes)) |
i++; |
i--; // i points to index of current resolution |
if (pcontextInfo->fSizeMust) // adjust depth only |
{ |
if (pcontextInfo->pixelDepth > 16) // also try pixel depth step down |
{ |
pContextAttributes->displayBestDepth = 16; |
pContextAttributes->backBufferBestDepth = 16; |
} |
else |
return false; // no more options to try |
} |
else if (pcontextInfo->fDepthMust) // adjust size only |
{ |
if (i > 0) |
{ |
i--; // i was pointing at current resolution, now it is pointing at new resolution to try |
// set new resolution |
pContextAttributes->displayWidth = pResList [i].h; |
pContextAttributes->displayHeight = pResList [i].v; |
pcontextInfo->freq = pFreqList [i] >> 16; |
} |
else |
return false; |
} |
else // adjust size and depth |
{ |
if (pContextAttributes->displayBestDepth > 16) |
{ |
pContextAttributes->displayBestDepth = 16; |
pContextAttributes->backBufferBestDepth = 16; |
} |
else if (i > 0) |
{ |
i--; // i was pointing at current resolution, now it is pointing at new resolution to try |
// reset pixel depth |
pContextAttributes->displayBestDepth = pcontextInfo->pixelDepth; |
pContextAttributes->backBufferBestDepth = pcontextInfo->pixelDepth; |
// set new resolution |
pContextAttributes->displayWidth = pResList [i].h; |
pContextAttributes->displayHeight = pResList [i].v; |
pcontextInfo->freq = pFreqList [i] >> 16; |
} |
else |
return false; |
} |
return true; |
} |
#pragma mark - |
// functions (public) ------------------------------------------------------- |
// GetDSpVersion |
// Gets the current version of DSp |
NumVersion GetDSpVersion (void) |
{ |
NumVersion versionDSp = { 0, 0, 0, 0 }; |
OSStatus err = noErr; |
if (!gDSpStarted) |
err = StartDSp (); |
if (noErr == err) |
versionDSp = DSpGetVersion (); |
return versionDSp; |
} |
// -------------------------------------------------------------------------- |
// StartDSp |
// handles starting up DrawSprocket |
OSStatus StartDSp (void) |
{ |
OSStatus err = noErr; |
if (!gDSpStarted) |
{ |
// check for DSp |
if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) DSpStartup) |
{ |
ReportError ("DSp not installed"); |
return kDSpNotInitializedErr; |
} |
else |
{ |
err = DSpReportError (DSpStartup()); // start DSp |
if (noErr != err) |
return err; |
else |
gDSpStarted = true; |
} |
} |
return err; |
} |
// -------------------------------------------------------------------------- |
// ShutdownDSpContext |
// shuts down DrawSprocket |
void ShutdownDSp (void) |
{ |
if (gDSpStarted) |
{ |
DSpShutdown (); |
gDSpStarted = false; |
} |
} |
#pragma mark - |
// -------------------------------------------------------------------------- |
// GetDSpDrawable |
// Just returns the front buffer |
// Inputs: *pdspContext |
// pcontextInfo: request and requirements for cotext and drawable |
// Outputs: returns CGrafPtr thaat is front buffer of context |
// if error: will return NULL |
CGrafPtr GetDSpDrawable (DSpContextReference dspContext) |
{ |
CGrafPtr pCGraf = NULL; |
if (noErr == DSpReportError (DSpContext_GetFrontBuffer (dspContext, &pCGraf))) |
return pCGraf; |
else |
return NULL; |
} |
// -------------------------------------------------------------------------- |
// BuildDSpContext |
// contextInfo and tries to allocate the corresponding DSp context |
// Inputs: hGD: GDHandle to device to look at |
// pcontextInfo: request and requirements for cotext and drawable |
// Outputs: *pdspContext as allocated |
// pcontextInfo: allocated parameters |
// if fail to allocate: pdspContext will be NULL |
// if error: will return error pdspContext will be NULL |
OSStatus BuildDSpContext (DSpContextReference* pdspContext, GDHandle hGD, GLint depthSizeSupport, pstructGLInfo pcontextInfo) |
{ |
DSpContextAttributes theContextAttributes, foundAttributes; |
DSpContextReference * pContextRefUnused; |
SInt32 aFreqList [kMaxNumRes]; |
Point aResList [kMaxNumRes]; // list for resolution information |
OSStatus err = noErr; |
*pdspContext = 0; |
// check for DSp |
if (noErr != StartDSp ()) |
{ |
ReportError ("DSp startup failed"); |
return noErr; // already reported |
} |
// reserve contexts on other screens to prevent their selection |
pContextRefUnused = ReserveUnusedDevices (hGD); |
// build resolution list |
BuildResolutionList (hGD, aResList, aFreqList); |
// handle default pixel depths |
if (pcontextInfo->pixelDepth == 0) // default |
{ |
pcontextInfo->pixelDepth = (**(**hGD).gdPMap).pixelSize; |
if (pcontextInfo->pixelDepth < 16) |
pcontextInfo->pixelDepth = 16; |
} |
#ifdef kUseRAMCheck |
if (noErr != DoDeviceRAMCheck (pcontextInfo, aResList, aFreqList, depthSizeSupport)) |
return err; |
#endif // kUseRAMCheck |
// Note: DSp < 1.7.3 REQUIRES the back buffer attributes even if only one buffer is required |
BlockZero (&theContextAttributes, sizeof (DSpContextAttributes)); |
// memset(&theContextAttributes, 0, sizeof (DSpContextAttributes)); |
theContextAttributes.displayWidth = pcontextInfo->width; |
theContextAttributes.displayHeight = pcontextInfo->height; |
theContextAttributes.displayBestDepth = pcontextInfo->pixelDepth; |
theContextAttributes.backBufferBestDepth = pcontextInfo->pixelDepth; |
do |
{ |
theContextAttributes.frequency = pcontextInfo->freq * 0x10000; |
theContextAttributes.colorNeeds = kDSpColorNeeds_Require; |
theContextAttributes.displayDepthMask = kDSpDepthMask_All; |
theContextAttributes.backBufferDepthMask = kDSpDepthMask_All; |
theContextAttributes.pageCount = 1; // only the front buffer is needed |
err = DSpFindBestContext(&theContextAttributes, pdspContext); |
if (noErr != err) // if we had any errors, reset for next try |
if (!DoContextStepDown (pcontextInfo, &theContextAttributes, aResList, aFreqList)) |
break; // have run out of options |
} while (err == kDSpContextNotFoundErr); |
// check find best context errors |
if (kDSpContextNotFoundErr == err) |
{ |
*pdspContext = 0; |
return noErr; |
} |
else if (noErr != err) |
{ |
DSpReportError (err); |
*pdspContext = 0; |
return err; |
} |
err = DSpReportError (DSpContext_GetAttributes (*pdspContext, &foundAttributes)); |
if (noErr != err) |
{ |
*pdspContext = 0; |
return err; |
} |
// reset width and height to full screen and handle our own centering |
// HWA will not correctly center less than full screen size contexts |
theContextAttributes.displayWidth = foundAttributes.displayWidth; |
theContextAttributes.displayHeight = foundAttributes.displayHeight; |
theContextAttributes.pageCount = 1; // only the front buffer is needed |
theContextAttributes.contextOptions = 0 | kDSpContextOption_DontSyncVBL; // no page flipping and no VBL sync needed |
err = DSpReportError (DSpContext_Reserve(*pdspContext, &theContextAttributes )); // reserve our context |
if (noErr != err) |
{ |
*pdspContext = 0; |
return err; |
} |
if (gNeedFade == true) |
{ |
DSpReportError (DSpContext_CustomFadeGammaOut (NULL, NULL, fadeTicks)); |
gNeedFade = false; |
} |
err = DSpReportError (DSpContext_SetState (*pdspContext, kDSpContextState_Active)); // activate our context |
if (noErr != err) |
{ |
DSpContext_Release (*pdspContext); |
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks)); |
*pdspContext = 0; |
return err; |
} |
FreeUnusedDevices (hGD, &pContextRefUnused); |
if (!pcontextInfo->fSizeMust) // if we got whatever was available |
{ |
// reset inputs to what was allocated (constrain aspect ratio) |
// unless we ask for smaller, then leave the same |
if ((pcontextInfo->width > foundAttributes.displayWidth) || (pcontextInfo->height > foundAttributes.displayHeight)) |
{ |
float hFactor = (float) pcontextInfo->width / (float) foundAttributes.displayWidth; |
float vFactor = (float) pcontextInfo->height / (float) foundAttributes.displayHeight; |
if (hFactor > vFactor) |
{ |
pcontextInfo->width = (short) foundAttributes.displayWidth; |
pcontextInfo->height /= hFactor; |
} |
else |
{ |
pcontextInfo->height = (short) foundAttributes.displayHeight; |
pcontextInfo->width /= vFactor; |
} |
} |
} |
// else still use inputs to allocate drawable |
pcontextInfo->freq = foundAttributes.frequency / 0x10000; |
pcontextInfo->pixelDepth = foundAttributes.displayBestDepth; |
return noErr; |
} |
//----------------------------------------------------------------------------------------------------------------------- |
// Deactivates and dumps context |
void DestroyDSpContext (DSpContextReference* pdspContext) |
{ |
if (gDSpStarted) |
{ |
if (*pdspContext) |
{ |
DSpReportError (DSpContext_SetState(*pdspContext, kDSpContextState_Inactive)); |
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks)); |
DSpReportError (DSpContext_Release (*pdspContext)); |
*pdspContext = NULL; |
} |
} |
} |
#pragma mark - |
//----------------------------------------------------------------------------------------------------------------------- |
OSStatus DSpContext_CustomFadeGammaIn (DSpContextReference inContext, const RGBColor *fadeColor, long fadeTicks) |
{ |
OSStatus err = noErr; |
#ifndef kUseFades |
#pragma unused (inContext, fadeColor, fadeTicks) |
#else |
RGBColor inZeroIntensityColor; |
UInt32 currTick; |
UInt16 step = (UInt16) (800 / fadeTicks); |
long x, percent = 0; |
if (gDSpStarted) |
{ |
if (fadeTicks == 0) |
fadeTicks = 1; |
if (fadeColor == NULL) |
{ |
inZeroIntensityColor.red = 0x0000; |
inZeroIntensityColor.green = 0x0000; |
inZeroIntensityColor.blue = 0x0000; |
} |
else |
inZeroIntensityColor = *fadeColor; |
currTick = TickCount (); |
for (x = 1; x <= fadeTicks; x++) |
{ |
percent = step * x / 8; |
err = DSpContext_FadeGamma(inContext, percent, &inZeroIntensityColor); |
if (err != noErr) |
break; |
while (currTick >= TickCount ()) {} |
// SystemTask (); |
currTick = TickCount (); |
} |
if (err == noErr) |
err = DSpContext_FadeGamma(inContext, 100, &inZeroIntensityColor); |
} |
#endif // kUseFades |
return err; |
} |
//----------------------------------------------------------------------------------------------------------------------- |
OSStatus DSpContext_CustomFadeGammaOut (DSpContextReference inContext, const RGBColor *fadeColor, long fadeTicks ) |
{ |
OSStatus err = noErr; |
#ifndef kUseFades |
#pragma unused (inContext, fadeColor, fadeTicks) |
#else |
RGBColor inZeroIntensityColor; |
UInt32 currTick; |
UInt16 step = (UInt16) (800 / fadeTicks); |
long x, percent = 0; |
if (gDSpStarted) |
{ |
if (fadeTicks == 0) |
fadeTicks = 1; // ensure we do not have zero fade time |
if (fadeColor == NULL) |
{ |
inZeroIntensityColor.red = 0x0000; |
inZeroIntensityColor.green = 0x0000; |
inZeroIntensityColor.blue = 0x0000; |
} |
else |
inZeroIntensityColor = *fadeColor; |
currTick = TickCount (); |
for (x = fadeTicks - 1; x >= 0; x--) |
{ |
percent = step * x / 8; |
err = DSpContext_FadeGamma(inContext, percent, &inZeroIntensityColor); |
if (err != noErr) |
break; |
while (currTick >= TickCount ()) {} |
// SystemTask (); |
currTick = TickCount (); |
} |
} |
#endif // kUseFades |
return err; |
} |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-01-14