Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
StringArtView.m
// |
// StringArtView.m |
// Polygons |
// |
// Created by jcr on Thu May 02 2002. |
// Copyright (c) 2002 Apple Computer, Inc. All rights reserved. |
// |
#import "StringArtView.h" |
#import "NSViewExtensions.h" |
#import "NSBezierPath_Polygons.h" |
#import "PolygonAppController.h" |
// It's a pretty common practice in Obj-C coding to put methods that you don't want others to use in a private category. It's perfectly kosher to declare the interface to such a category in a .m file. |
@interface StringArtView (private) |
- (void) updatePath; |
@end |
@implementation StringArtView (private) |
- (void) updatePath // This is where we make the path sync up with the user's choices. |
{ |
NSAffineTransform |
*transform = [NSAffineTransform transform]; |
[self centerOriginInBounds]; // This is defined in a category of NSView... |
[transform scaleBy:radius]; |
[transform rotateByRadians:rotation]; |
if (path) // Be tidy, don't leak the old path. |
[path release]; |
path = [transform transformBezierPath: meshed ? |
[NSBezierPath meshedPolygonWithSides:numPoints] |
: [NSBezierPath polygonWithSides:numPoints]]; |
[path retain]; |
[self setNeedsDisplay:YES]; |
[controller updateUI]; |
} |
@end |
@implementation StringArtView |
- (id) initWithFrame: (NSRect) frameRect |
{ |
if (self = [super initWithFrame:frameRect]) // Do the right things to be an NSView. |
{ |
backgroundColor = [NSColor whiteColor]; // Set up a reasonable starting state. |
foregroundColor = [NSColor blackColor]; |
numPoints = 5; |
radius = 0.5; |
if (!path) // I test for path's existence, because it's not guaranteed that -initWithFrame will only be called once. |
path = [[NSBezierPath bezierPath] retain]; |
[self updatePath]; |
} |
return self; |
} |
- (void) drawRect: (NSRect) rect |
{ |
[backgroundColor set]; // Clear the background |
[NSBezierPath fillRect:rect]; |
[foregroundColor set]; |
[path setLineWidth:lineWidth]; // draw the path. |
[path stroke]; |
} |
// Actions. |
- (IBAction) takeSidesFrom: (id) sender {[self setSides:[sender intValue]]; } |
- (IBAction) takeRadiusFrom: (id) sender { [self setRadius:[sender floatValue]]; } |
- (IBAction) takeRotationFrom: (id) sender { [self setRotation:[sender floatValue]]; } |
- (IBAction) takeMeshedStateFrom: (id) sender { [self setMeshedState: [sender intValue]]; } |
- (IBAction) takeLineWidthFrom: (id) sender { [self setLineWidth:[sender floatValue]];} |
- (IBAction) takeBackgroundColorFrom: (id) sender { [self setBackgroundColor:[sender color]]; } |
- (IBAction) takeForegroundColorFrom: (id) sender { [self setForegroundColor:[sender color]]; } |
// accessors |
- (int) sides { return numPoints; } |
- (void) setSides: (int) sides { numPoints = sides; [self updatePath]; } |
- (float) radius { return radius; } |
- (void) setRadius: (float) howBig { radius = howBig; [self updatePath]; } |
- (float) rotation {return rotation; } |
- (void) setRotation: (float) howFar { rotation = howFar; [self updatePath]; } |
- (BOOL) isMeshed { return meshed;} |
- (void) setMeshedState: (BOOL) flag { meshed = flag; [self updatePath]; } |
- (float) lineWidth { return lineWidth; } |
- (void) setLineWidth: (float) newWidth { lineWidth = newWidth; [self setNeedsDisplay:YES];} |
- (void) setFrame: (NSRect) frameRect { [super setFrame:frameRect]; [self updatePath]; } |
- (void) setBoundsSize: (NSSize) newSize { [super setBoundsSize:newSize]; [self updatePath]; } |
- (NSColor *) foregroundColor { return foregroundColor; } |
- (void) setForegroundColor: (NSColor *) aColor { foregroundColor = aColor; [self setNeedsDisplay:YES]; } |
- (NSColor *) backgroundColor { return backgroundColor; } |
- (void) setBackgroundColor: (NSColor *) aColor { backgroundColor = aColor; [self setNeedsDisplay:YES]; } |
// tidy up |
- (void) dealloc |
{ |
[path release]; // This is the only thing I allocated, so I'll get rid of it here. |
[super dealloc]; |
} |
@end |
// Note: one rather sloppy thing I did, was that I don't retain the NSColor values in -takeForgroundColor, and -takeBackgroundColor. I get away with this because the colorwells providing those colors don't release them, but if they did, the app would crash in -drawRect, when it tried to sent -set messages to NSColors that had been destroyed. |
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