Sources/Classes/Toolkits/Model/OpenGL/Texture/2D/Author/Implementations/Reader/OpenGLTexture2DReader.m

//---------------------------------------------------------------------------
//
//  File: OpenGLTexture2DReader.m
//
//  Abstract: Utility toolkit for managing PBOs for reading from a texture.
//           
//  Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple
//  Computer, Inc. ("Apple") in consideration of your agreement to the
//  following terms, and your use, installation, modification or
//  redistribution of this Apple software constitutes acceptance of these
//  terms.  If you do not agree with these terms, please do not use,
//  install, modify or redistribute this Apple software.
//  
//  In consideration of your agreement to abide by the following terms, and
//  subject to these terms, Apple grants you a personal, non-exclusive
//  license, under Apple's copyrights in this original Apple software (the
//  "Apple Software"), to use, reproduce, modify and redistribute the Apple
//  Software, with or without modifications, in source and/or binary forms;
//  provided that if you redistribute the Apple Software in its entirety and
//  without modifications, you must retain this notice and the following
//  text and disclaimers in all such redistributions of the Apple Software. 
//  Neither the name, trademarks, service marks or logos of Apple Computer,
//  Inc. may be used to endorse or promote products derived from the Apple
//  Software without specific prior written permission from Apple.  Except
//  as expressly stated in this notice, no other rights or licenses, express
//  or implied, are granted by Apple herein, including but not limited to
//  any patent rights that may be infringed by your derivative works or by
//  other works in which the Apple Software may be incorporated.
//  
//  The Apple Software is provided by Apple on an "AS IS" basis.  APPLE
//  MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
//  THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
//  FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
//  OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
//  
//  IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
//  OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
//  SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
//  INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
//  MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
//  AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
//  STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
//  POSSIBILITY OF SUCH DAMAGE.
// 
//  Copyright (c) 2011 Apple Inc., All rights reserved.
//
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "OpenGLTexture2DReader.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------
 
@implementation OpenGLTexture2DReader
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Designated Initializers
 
//---------------------------------------------------------------------------
//
// Initialize
//
//---------------------------------------------------------------------------
 
- (id) initTexture2DReaderWithSize:(const NSSize *)theSize
                             usage:(const GLenum)theUsage
                            target:(const GLenum)theTarget
                            format:(const GLenum)theFormat
{
    self = [super initTexture2DAuthorBaseWithSize:theSize
                                            usage:theUsage
                                           target:theTarget
                                           format:theFormat];
    
    if( !self )
    {
        NSLog( @">> ERROR: OpenGL Texture 2D Reader - Instantiating base author object failed!" );
    } // if
    
    return  self;
} // initTexture2DReaderWithSize
 
//---------------------------------------------------------------------------
 
- (id) initTexture2DReaderWithSize:(const NSSize *)theSize
                             usage:(const GLenum)theUsage
                            target:(const GLenum)theTarget
                             level:(const GLint)thelevel
                            format:(const GLenum)theFormat
                            border:(const BOOL)hasBorder
{
    self = [super initTexture2DAuthorBaseWithSize:theSize
                                            usage:theUsage
                                           target:theTarget
                                            level:thelevel
                                           format:theFormat
                                           border:hasBorder];
    
    if( !self )
    {
        NSLog( @">> ERROR: OpenGL Texture 2D Reader - Instantiating base author object failed!" );
    } // if
    
    return  self;
} // initTexture2DReaderWithSize
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Destructor
 
//---------------------------------------------------------------------------
 
- (void) dealloc 
{
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Utilities
 
//---------------------------------------------------------------------------
//
// Use offset instead of pointer to copy pixels from texture.
//
//---------------------------------------------------------------------------
 
- (BOOL) map
{   
    [self read];
    
    return( [super map] );
} // map
 
//---------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------