Sources/Classes/Toolkits/Model/OpenGL/Texture/2D/Author/Implementations/Writer/OpenGLTexture2DWriter.h

//---------------------------------------------------------------------------
//
//  File: OpenGLTexture2DWriter.h
//
//  Abstract: Utility toolkit for managing PBOs for texture updates.
//           
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//---------------------------------------------------------------------------
 
#import "OpenGLTexture2DAuthorProtocol.h"
#import "OpenGLTexture2DAuthorBase.h"
 
@interface OpenGLTexture2DWriter : OpenGLTexture2DAuthorBase<OpenGLTexture2DAuthorProtocol>
 
- (id) initTexture2DWriterWithSize:(const NSSize *)theSize
                             usage:(const GLenum)theUsage
                            target:(const GLenum)theTarget
                            format:(const GLenum)theFormat;
 
- (id) initTexture2DWriterWithSize:(const NSSize *)theSize
                             usage:(const GLenum)theUsage
                            target:(const GLenum)theTarget
                             level:(const GLint)thelevel
                            format:(const GLenum)theFormat
                            border:(const BOOL)hasBorder;
 
- (BOOL) copy:(const GLvoid *)theBuffer
      needsVR:(const BOOL)doVR;
 
- (BOOL) map;
 
@end