Mattress.h
| /* | 
| File: Mattress.h | 
| Abstract: declarations for the Mattress container | 
| class provided by the scripting plugin. Mattresss can | 
| contain trinkets and treasures. | 
| Version: 1.0 | 
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| */ | 
| #import <Cocoa/Cocoa.h> | 
| #import "Element.h" | 
| /* The Mattress class is a container for trinkets and treasures. | 
| Two points of interest in this class are the weight and value | 
| accessor methods that we use to implement the weight and value | 
| AppleScript properties. These accessors implement read only | 
| properties and they return a calculated result reflecting the sum | 
| total of the weights of all of the trinkets and treasures | 
| contained in the Mattress. | 
| We take care of most of the 'infrastructure' type operations | 
| needed for scripting in the Element class (the superclass of the | 
| Trinket class), so all we have to worry about here is storage management | 
| and providing accessors for the properties.*/ | 
| @interface Mattress : Element { | 
| NSMutableArray *theTrinkets; | 
| NSMutableArray *theTreasures; | 
| } | 
| /* storage management */ | 
| - (id)init; | 
| - (void)dealloc; | 
| /* kvc method for the 'weight' AppleScript property. Note that rather | 
| than simply returning a value, this method calculates its result by | 
| summing the weights of all of the trinkets and treasures contained | 
| in the Mattress. | 
| Also note, 'weight' is a declared as a read only property in our scripting | 
| definition file so we have not defined a 'setWeight:' method here. */ | 
| - (NSNumber *)weight; | 
| /* kvc method for the 'value' AppleScript property. Here also rather | 
| than simply returning a value, this method calculates its result by | 
| summing the values of all of the treasures contained in the Mattress. | 
| And, as with the 'weight' property, 'value' is a declared as a read | 
| only property in our scripting definition file so we have not | 
| defined a 'setValue:' method here. */ | 
| - (NSNumber *)value; | 
| /* kvc methods for the 'trinkets' AppleScript element. Here we implement the methods | 
| necessary for maintaining the list of trinkets inside of a Mattress. Note the names. | 
| In our scripting definition file we specified that the 'Mattress' class contains an | 
| element of type 'trinket', like so: | 
| <element type="trinket"/> | 
| Cocoa will use the plural form of the class name, 'trinkets', when naming the | 
| property used by AppleScript to access the list of Mattresss, and we should use | 
| the property name when naming our methods. So, using the property name, we | 
| name our methods as follows: | 
| - (NSArray*) trinkets; | 
| -(void) insertInTrinkets:(id) trinket; | 
| -(void) insertInTrinkets:(id) trinket atIndex:(unsigned)index; | 
| -(void) removeFromTrinketsAtIndex:(unsigned)index; | 
| */ | 
| /* return the entire list of trinkets */ | 
| - (NSArray*)trinkets; | 
| /* insert a trinket at the beginning of the list */ | 
| - (void)insertInTrinkets:(id)trinket; | 
| /* insert a trinket at some position in the list */ | 
| - (void)insertInTrinkets:(id)trinket atIndex:(unsigned)index; | 
| /* remove a trinket from the list */ | 
| - (void)removeFromTrinketsAtIndex:(unsigned)index; | 
| /* kvc methods for the 'treasure' AppleScript element. Here we implement the methods | 
| necessary for maintaining the list of trinkets inside of a Mattress. Note the names. | 
| In our scripting definition file we specified that the 'Mattress' class contains an | 
| element of type 'treasure', like so: | 
| <element type="treasure"/> | 
| Cocoa will use the plural form of the class name, 'treasures', when naming the | 
| property used by AppleScript to access the list of Mattresss, and we should use | 
| the property name when naming our methods. So, using the property name, we | 
| name our methods as follows: | 
| - (NSArray*) treasures; | 
| -(void) insertInTreasures:(id) treasure; | 
| -(void) insertInTreasures:(id) treasure atIndex:(unsigned)index; | 
| -(void) removeFromTreasuresAtIndex:(unsigned)index; | 
| */ | 
| /* return the entire list of treasures */ | 
| - (NSArray *)treasures; | 
| /* insert a treasure at the beginning of the list */ | 
| - (void)insertInTreasures:(id)treasure; | 
| /* insert a treasure at some position in the list */ | 
| - (void)insertInTreasures:(id)treasure atIndex:(unsigned)index; | 
| /* remove a treasure from the list */ | 
| - (void)removeFromTreasuresAtIndex:(unsigned)index; | 
| /* methods used for randomizing the weights and values of | 
| elements contained inside of the mattress. These methods are called | 
| by the -setRandomWeight: and -setRandomValue: methods, but they have been | 
| separated out so they can also be called by objects containing the | 
| mattress objects.*/ | 
| - (void)randomizeWeightBetweenMinimum:(NSNumber *)minimum andMaximum:(NSNumber *)maximum; | 
| - (void)randomizeValueBetweenMinimum:(NSNumber *)minimum andMaximum:(NSNumber *)maximum; | 
| /* The following methods are called by Cocoa scripting in response | 
| to the randomize weight and randomize value AppleScript commands when | 
| they are sent to a mattress object. */ | 
| - (void)setRandomWeight:(NSScriptCommand *)command; | 
| - (void)setRandomValue:(NSScriptCommand *)command; | 
| @end | 
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