Mattress.m
| /* | 
| File: Mattress.m | 
| Abstract: declarations for the Mattress container | 
| class provided by the scripting plugin. Mattresss can | 
| contain trinkets and treasures. | 
| Version: 1.0 | 
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| */ | 
| #import "Mattress.h" | 
| #import "Trinket.h" | 
| #import "Treasure.h" | 
| #import "TrinketCategory.h" | 
| #import "TreasureCategory.h" | 
| #import "scriptLog.h" | 
| @implementation Mattress | 
| /* after initializing our superclasses, we set the properties we're | 
| maintaining in this class to their default values. Here I have chosen | 
| to initialize the label field to a unique string using a counter. | 
| See the description of the NSCreateCommand for more information about | 
| when your init method will be called. */ | 
| - (id)init { | 
|     if ((self = [super init]) != nil) { | 
| theTrinkets = [[NSMutableArray alloc] init]; | 
| theTreasures = [[NSMutableArray alloc] init]; | 
| } | 
| /* I put the logging statement later after the superclass was initialized | 
| so we will be able to report the uniqueID */ | 
| SLOG(@"init Mattress %@", [self uniqueID]); | 
| return self; | 
| } | 
| /* standard deallocation of our members followed by superclass. | 
| nothing out of the ordinary here. */ | 
| - (void)dealloc { | 
| SLOG(@"dealloc Mattress %@", [self uniqueID]); | 
| [theTrinkets release]; | 
| [theTreasures release]; | 
| [super dealloc]; | 
| } | 
| /* kvc method for the 'weight' AppleScript property. Note that rather | 
| than simply returning a value, this method calculates its result by | 
| summing the weights of all of the trinkets and treasures contained | 
| in the Mattress. | 
| Also note, 'weight' is a declared as a read only property in our scripting | 
| definition file so we have not defined a 'setWeight:' method here. */ | 
| - (NSNumber *)weight { | 
| double totalWeight = 0.0; | 
| NSEnumerator *trinketEnumerator = [theTrinkets objectEnumerator]; | 
| NSEnumerator *treasureEnumerator = [theTreasures objectEnumerator]; | 
| Trinket* nthTrinket; | 
| Treasure* nthTreasure; | 
| NSNumber *theResult; | 
| /* sum the weights of all of the trinkets in the Mattress */ | 
|     while ( (nthTrinket = (Trinket*) [trinketEnumerator nextObject]) != nil ) { | 
| totalWeight += [[nthTrinket weight] doubleValue]; | 
| } | 
| /* sum the weights of all of the treasures in the Mattress */ | 
|     while ( (nthTreasure = (Treasure*) [treasureEnumerator nextObject]) != nil ) { | 
| totalWeight += [[nthTreasure weight] doubleValue]; | 
| } | 
| /* return the calculated weight */ | 
| theResult = [NSNumber numberWithDouble:totalWeight]; | 
| SLOG(@"weight of Mattress %@ = %@", [self uniqueID], theResult); | 
| return theResult; | 
| } | 
| /* kvc method for the 'value' AppleScript property. Here also rather | 
| than simply returning a value, this method calculates its result by | 
| summing the values of all of the treasures contained in the Mattress. | 
| And, as with the 'weight' property, 'value' is a declared as a read | 
| only property in our scripting definition file so we have not | 
| defined a 'setValue:' method here. */ | 
| - (NSNumber *)value { | 
| double totalValue = 0.0; | 
| NSEnumerator *treasureEnumerator = [theTreasures objectEnumerator]; | 
| Treasure* nthTreasure; | 
| NSNumber *theResult; | 
| /* sum the values of all of the treasures in the Mattress */ | 
|     while ( (nthTreasure = (Treasure*) [treasureEnumerator nextObject]) != nil ) { | 
| totalValue += [[nthTreasure value] doubleValue]; | 
| } | 
| theResult = [NSNumber numberWithDouble:totalValue]; | 
| SLOG(@"value of Mattress %@ = %@", [self uniqueID], theResult); | 
| return theResult; | 
| } | 
| /* kvc methods for the 'trinkets' AppleScript element. Here we implement the methods | 
| necessary for maintaining the list of trinkets inside of a Mattress. Note the names. | 
| I our scripting definition file we specified that the 'Mattress' class contains an | 
| element of type 'trinket', like so: | 
| <element type="trinket"/> | 
| Cocoa will use the plural form of the class name, 'trinkets', when naming the | 
| property used by AppleScript to access the list of Mattresss, and we should use | 
| the property name when naming our methods. So, using the property name, we | 
| name our methods as follows: | 
| - (NSArray *)trinkets; | 
| - (void)insertInTrinkets:(id)trinket; | 
| - (void)insertInTrinkets:(id)trinket atIndex:(unsigned)index; | 
| - (void)removeFromTrinketsAtIndex:(unsigned)index; | 
| */ | 
| /* return the entire list of trinkets */ | 
| - (NSArray *)trinkets { | 
| SLOG(@"returning trinkets from a Mattress %@", [self uniqueID]); | 
| return theTrinkets; | 
| } | 
| /* insert a trinket at the beginning of the list */ | 
| - (void)insertInTrinkets:(id)trinket { | 
| SLOG(@"inserting trinket %@ into Mattress %@", [((Trinket *)trinket) uniqueID], [self uniqueID]); | 
| [trinket setContainer:self andProperty:@"trinkets"]; | 
| [theTrinkets insertObject:trinket atIndex:0]; | 
| } | 
| /* insert a trinket at some position in the list */ | 
| - (void)insertInTrinkets:(id)trinket atIndex:(unsigned)index { | 
| SLOG(@"insert trinket %@ at index %d into Mattress %@", [((Trinket *)trinket) uniqueID], index, [self uniqueID]); | 
| [trinket setContainer:self andProperty:@"trinkets"]; | 
| [theTrinkets insertObject:trinket atIndex:0]; | 
| } | 
| /* remove a trinket from the list */ | 
| - (void)removeFromTrinketsAtIndex:(unsigned)index { | 
| SLOG(@"removing trinket at %d from Mattress %@", index, [self uniqueID]); | 
| [theTrinkets removeObjectAtIndex:index]; | 
| } | 
| /* kvc methods for the 'treasure' AppleScript element. Here we implement the methods | 
| necessary for maintaining the list of trinkets inside of a Mattress. Note the names. | 
| I our scripting definition file we specified that the 'Mattress' class contains an | 
| element of type 'treasure', like so: | 
| <element type="treasure"/> | 
| Cocoa will use the plural form of the class name, 'treasures', when naming the | 
| property used by AppleScript to access the list of Mattresss, and we should use | 
| the property name when naming our methods. So, using the property name, we | 
| name our methods as follows: | 
| - (NSArray *)treasures; | 
| - (void)insertInTreasures:(id)treasure; | 
| - (void)insertInTreasures:(id)treasure atIndex:(unsigned)index; | 
| - (void)removeFromTreasuresAtIndex:(unsigned)index; | 
| */ | 
| /* return the entire list of treasures */ | 
| - (NSArray *)treasures { | 
| SLOG(@"returning treasures from a Mattress %@", [self uniqueID]); | 
| return theTreasures; | 
| } | 
| /* insert a treasure at the beginning of the list */ | 
| - (void)insertInTreasures:(id)treasure { | 
| SLOG(@"inserting treasure %@ into Mattress %@", [((Treasure *)treasure) uniqueID], [self uniqueID]); | 
| [treasure setContainer:self andProperty:@"treasures"]; | 
| [theTreasures insertObject:treasure atIndex:0]; | 
| } | 
| /* insert a treasure at some position in the list */ | 
| - (void)insertInTreasures:(id)treasure atIndex:(unsigned)index { | 
| SLOG(@"insert treasure %@ at index %d into Mattress %@", [((Treasure *)treasure) uniqueID], index, [self uniqueID]); | 
| [treasure setContainer:self andProperty:@"treasures"]; | 
| [theTreasures insertObject:treasure atIndex:0]; | 
| } | 
| /* remove a treasure from the list */ | 
| - (void)removeFromTreasuresAtIndex:(unsigned)index { | 
| SLOG(@"removing treasure at %d from Mattress %@", index, [self uniqueID]); | 
| [theTreasures removeObjectAtIndex:index]; | 
| } | 
| /* methods used for randomizing the weights and values of | 
| elements contained inside of the mattress */ | 
| - (void)randomizeWeightBetweenMinimum:(NSNumber *)minimum andMaximum:(NSNumber *)maximum { | 
| /* update the treasures */ | 
|     for ( Treasure *nthTreasure in theTreasures ) { | 
| [nthTreasure randomizeWeightBetweenMinimum:minimum andMaximum:maximum]; | 
| } | 
| /* update the trinkets */ | 
|     for ( Trinket *nthTrinket in theTrinkets ) { | 
| [nthTrinket randomizeWeightBetweenMinimum:minimum andMaximum:maximum]; | 
| } | 
| } | 
| - (void)randomizeValueBetweenMinimum:(NSNumber *)minimum andMaximum:(NSNumber *)maximum { | 
| /* update the treasures */ | 
|     for ( Treasure *nthTreasure in theTreasures ) { | 
| [nthTreasure randomizeValueBetweenMinimum:minimum andMaximum:maximum]; | 
| } | 
| } | 
| /* The following methods are called by Cocoa scripting in response | 
| to the randomize weight and randomize value AppleScript commands. */ | 
| - (void)setRandomWeight:(NSScriptCommand *)command { | 
| NSDictionary *theArguments = [command evaluatedArguments]; | 
| /* report the parameters */ | 
| SLOG(@"\n - the direct parameter is: '%@'\n - other parameters are: %@", [command directParameter], theArguments); | 
| /* calculate the next value */ | 
| NSNumber *lowWeight = [theArguments objectForKey:@"LowestWeight"]; | 
| NSNumber *highWeight = [theArguments objectForKey:@"HighestWeight"]; | 
| [self randomizeWeightBetweenMinimum:lowWeight andMaximum:highWeight]; | 
| } | 
| - (void)setRandomValue:(NSScriptCommand *)command { | 
| NSDictionary *theArguments = [command evaluatedArguments]; | 
| /* report the parameters */ | 
| SLOG(@"\n - the direct parameter is: '%@'\n - other parameters are: %@", [command directParameter], theArguments); | 
| /* calculate the next value */ | 
| NSNumber *lowValue = [theArguments objectForKey:@"LowestValue"]; | 
| NSNumber *highValue = [theArguments objectForKey:@"HighestValue"]; | 
| [self randomizeValueBetweenMinimum:lowValue andMaximum:highValue]; | 
| } | 
| @end | 
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