Sproing/Rotater.h

/*
     File: Rotater.h
 Abstract: Rotater simulates an arm which rotates about the specified origin.
 It knows how much of an angle to rotate per frame, but doesn't know
 anything about real time -- you have to send -animate at the correct
 time to advance each frame.
  Version: 1.1
 
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#import <Foundation/Foundation.h>
 
 
 
@interface Rotater : NSObject
{
    float   angle;                      // current angle in radians
 
    NSPoint origin;                     // origin about which we rotate
    float   radiansPerFrame;            // amount by which angle changes for each frame animation
    float   armLength;                  // length of arm (default: 100 units)
 
    NSPoint mostRecentPoint;            // most recent point set OR returned
    float   syncFraction;               // used to sync up (drifts from 1.0 down to 0.0 after a 'set')
}
 
 
#pragma mark PUBLIC INSTANCE METHODS
 
- (void) animate;                       // move to the next angle
 
//  Move the endpoint (not the origin) of the arm. Over the coming frames,
//  the rotater will move back to its original circle.
- (void) setXY:(NSSize)point;
 
//  Get the endpoint of the arm. This may include leftover displacement
//  from a previous -setX:andY:
- (NSSize) getXY;
 
 
#pragma mark PUBLIC INSTANCE METHODS -- ACCESS METHODS
 
@property (readwrite) NSPoint origin;
@property (readwrite) float radiansPerFrame;
@property (readwrite) float armLength;
 
@end