Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Sproing/Rotater.m
/* |
File: Rotater.m |
Abstract: Rotater simulates an arm which rotates about the specified origin. |
It knows how much of an angle to rotate per frame, but doesn't know |
anything about real time -- you have to send -animate at the correct |
time to advance each frame. |
Version: 1.1 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Inc. ("Apple") in consideration of your agreement to the following |
terms, and your use, installation, modification or redistribution of |
this Apple software constitutes acceptance of these terms. If you do |
not agree with these terms, please do not use, install, modify or |
redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may |
be used to endorse or promote products derived from the Apple Software |
without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
implied, are granted by Apple herein, including but not limited to any |
patent rights that may be infringed by your derivative works or by other |
works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright (C) 2011 Apple Inc. All Rights Reserved. |
*/ |
#import "Rotater.h" |
#define PI (2 * asin (1.0)) |
// Number of animation frames for any point to catch up to "wheel" |
#define FRAMES_TO_SYNC 50 |
#define DEFAULT_RADIANS_PER_FRAME (PI/40) |
#define DEFAULT_ARM_LENGTH 200 |
@implementation Rotater |
@synthesize origin; |
@synthesize radiansPerFrame; |
@synthesize armLength; |
#pragma mark PUBLIC INSTANCE METHODS -- OVERRIDES FROM NSObject |
- (id) init |
{ |
self = [super init]; |
if (self == nil) return self; // tripped on our shoelaces? |
self.radiansPerFrame = DEFAULT_RADIANS_PER_FRAME; |
self.armLength = DEFAULT_ARM_LENGTH; |
return self; |
} |
#pragma mark PUBLIC INSTANCE METHODS |
- (void) animate // move to the next angle |
{ |
// Just move the angle; the client must ask for X and Y. |
angle += radiansPerFrame; |
} |
- (void) setXY:(NSSize)point |
{ |
NSPoint newPoint = NSMakePoint(point.width, point.height); |
if (NSEqualPoints (newPoint, mostRecentPoint)) |
return; |
// Remember where we are now |
mostRecentPoint = newPoint; |
// Initialize the catch-up fraction to 100% |
syncFraction = 1.0; |
} |
- (NSSize) getXY |
{ |
CGFloat x, y; |
// Figure where we OUGHT to be (high-school trig is useful, after all) |
x = origin.x + (armLength * cos (angle)); |
y = origin.y + (armLength * sin (angle)); |
// If the client did a 'set' to some odd place, partially accomodate |
// that displacement. And reduce that ÒaccomodationÓ a little bit each time. |
if (syncFraction > 0.0) |
{ |
x += syncFraction * (mostRecentPoint.x - x); |
y += syncFraction * (mostRecentPoint.y - y); |
syncFraction -= (1.0 / FRAMES_TO_SYNC); |
} |
// Round everything |
x = floor (x + 0.5); |
y = floor (y + 0.5); |
mostRecentPoint = NSMakePoint (x, y); |
return NSMakeSize(x, y); |
} |
@end |
Copyright © 2011 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2011-08-24