Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
CocoaCode.m
/* |
File: CocoaCode.m |
Description: This file contains Cocoa code which X11 calls to perform various operations. |
Author: Chad Jones |
Copyright: © Copyright 2003 Apple Computer, Inc. All rights reserved. |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. |
("Apple") in consideration of your agreement to the following terms, and your |
use, installation, modification or redistribution of this Apple software |
constitutes acceptance of these terms. If you do not agree with these terms, |
please do not use, install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and subject |
to these terms, Apple grants you a personal, non-exclusive license, under Apple’s |
copyrights in this original Apple software (the "Apple Software"), to use, |
reproduce, modify and redistribute the Apple Software, with or without |
modifications, in source and/or binary forms; provided that if you redistribute |
the Apple Software in its entirety and without modifications, you must retain |
this notice and the following text and disclaimers in all such redistributions of |
the Apple Software. Neither the name, trademarks, service marks or logos of |
Apple Computer, Inc. may be used to endorse or promote products derived from the |
Apple Software without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or implied, |
are granted by Apple herein, including but not limited to any patent rights that |
may be infringed by your derivative works or by other works in which the Apple |
Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO |
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PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN |
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Change History (most recent first): |
*/ |
#import "CocoaCode.h" |
#include <Cocoa/Cocoa.h> |
NSAutoreleasePool * pool = NULL; |
void InitializeCocoa() |
{ |
//need a auto release pool for allocating objects. |
pool = [[NSAutoreleasePool alloc] init]; |
/* Gaining access to the shared application. This is a very important step because it initializes |
* the Cocoa envionment. This is required to do things like put up Cocoa alert dialogs. |
*/ |
[NSApplication sharedApplication]; |
} |
void DeInitializeCocoa() |
{ |
//deallocate the autorelease pool if neccessary. |
if (pool != NULL) |
{[pool release];} |
} |
void DisplayDialogFromCocoa(const char* HeaderStringToDisplay, const char* MessageToDisplay) |
{ |
NSString* HeaderStringToDisplayNSString = NULL; |
NSString* MessageToDisplayNSString = NULL; |
if (HeaderStringToDisplay != NULL) |
{HeaderStringToDisplayNSString = [NSString stringWithCString: HeaderStringToDisplay];} |
if (MessageToDisplay != NULL) |
{MessageToDisplayNSString = [NSString stringWithCString: MessageToDisplay];} |
/* Here we are going to display an alert panel. We put up the dialog with Cocoa call NSRunAlertPanel |
* First Argument: The header on the dialog. here we use what was passed to us. |
* Second Argument: Message to put in the dialog. In this case the message passed to us. |
* Third Argument: The label on the button to show. Here we just want an OK button so pass OK as NSString |
* Forth Argument: The label of a second button to show. Here we don't want a second button so pass |
* NULL indicating to not add a second button. |
* Fifth Argument: The label of a third button to show. Here we don't want a third button so pass |
* NULL indicating to not add a third button. |
* Return Value: An integer indicating which button the user clicked. Here since there is only one |
* button we just disregard the result |
*/ |
NSRunAlertPanel(HeaderStringToDisplayNSString, MessageToDisplayNSString, @"OK", nil, nil); |
} |
void BeepFromCocoa() |
{ |
NSBeep(); |
} |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-07-28