GameHeaders/SpriteFrameRates.h

 
enum {
        kMissileFrameTime = 250,
        kMissileMoveTime = 30,
        kTankFrameTime = 100,
        kTankMoveTime = 100,
        kExplosionFrameTime = 100,
        kCollThresh = 4,
        kSynchTime = 100
};