Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
GameHeaders/SpriteFrameRates.h
enum { |
kMissileFrameTime = 250, |
kMissileMoveTime = 30, |
kTankFrameTime = 100, |
kTankMoveTime = 100, |
kExplosionFrameTime = 100, |
kCollThresh = 4, |
kSynchTime = 100 |
}; |
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