Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
GameHeaders/TankSprite.h
#pragma once |
enum { |
kNumTankSprites = 2, |
kNumTankFrames = 1, |
kTankBaseID = 128, |
kTankOffsetID = 1, |
kLocalTank = 0, |
kRemoteTank = 1, |
kMaxSpeed = 6 |
}; |
typedef struct { |
short dir; |
short speed; |
gamePtr game; |
short damage; |
} tankInfoRec; |
typedef struct { |
fixPt position; |
short direction; |
short speed; |
} TankStatus; |
#define kRotateLeftKeyCode 0x56 |
#define kRotateRightKeyCode 0x58 |
#define kAccelerateKeyCode 0x5b |
#define kDecelerateKeyCode 0x57 |
#define kFireKeyCode 0x38 |
extern spriteLayerPtr gTankLayer[kNumTankSprites]; |
extern frameSetPtr gTankFrameSetList[kNumDirections]; |
extern spritePtr gTankSprites[kNumTankSprites]; |
extern tankInfoRec gTankInfo[kNumTankSprites]; |
void SetTankSpeed(spritePtr spr, short speed); |
void RotateTank(spritePtr spr, short dir); |
void NetworkSetTankSpeed ( spritePtr tank, short speed); |
void NetworkRotateTank ( spritePtr tank, short rotateDir); |
void SynchronizeTank( gamePtr game, fixPt *loc, short direction, short speed); |
void NetworkMoveTank(void); |
Boolean TankSynchTask(xthing *xtp, spritePtr spr); |
Boolean TankEngineSoundTask(xthing *xtp, spritePtr spr); |
extern long gLastSynchTime; |
extern long gLocalTime; |
extern long gLastReturnTime; |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-01-14