Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
GameSource/pixiZAM - direct blitter/pixiZAM.h
typedef struct { |
Rect bounds; |
short height; |
short rowLongs; |
long *image; |
long *mask; |
} pixiZAM; |
OSErr LoadPixiFromCIcon(pixiZAM *pz, short resID); |
void PixelMover(pixiZAM *srcPixi, PixMapHandle destMap, Rect *destRect); |
void MaskedPixelMover(pixiZAM *srcPixi, PixMapHandle destMap, Rect *destRect); |
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