Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
glsmap/smap_getvec.c
/* Copyright (c) Mark J. Kilgard, 1998. */ |
/* This program is freely distributable without licensing fees |
and is provided without guarantee or warrantee expressed or |
implied. This program is -not- in the public domain. */ |
#include "glsmapint.h" |
void |
smapGetEyeVector(SphereMap *smap, GLfloat *eye) |
{ |
eye[X] = smap->eye[X]; |
eye[Y] = smap->eye[Y]; |
eye[Z] = smap->eye[Z]; |
} |
void |
smapGetUpVector(SphereMap *smap, GLfloat *up) |
{ |
up[X] = smap->up[X]; |
up[Y] = smap->up[Y]; |
up[Z] = smap->up[Z]; |
} |
void |
smapGetObjectVector(SphereMap *smap, GLfloat *obj) |
{ |
obj[X] = smap->obj[X]; |
obj[Y] = smap->obj[Y]; |
obj[Z] = smap->obj[Z]; |
} |
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