SimplePlayer/MainFrm.cpp

// MainFrm.cpp : implementation of the CMainFrame class
//
 
#include "stdafx.h"
#include "SimplePlayerMFC.h"
#include "SimplePlayerMFCDoc.h"
#include "SimplePlayerMFCView.h"
 
 
#include "MainFrm.h"
 
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
 
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
 
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
 
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
    //{{AFX_MSG_MAP(CMainFrame)
        // NOTE - the ClassWizard will add and remove mapping macros here.
        //    DO NOT EDIT what you see in these blocks of generated code !
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()
 
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
 
CMainFrame::CMainFrame()
{
    // TODO: add member initialization code here
    
}
 
CMainFrame::~CMainFrame()
{
}
 
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
    // TODO: Modify the Window class or styles here by modifying
    //  the CREATESTRUCT cs
    // Set the attributes for the Movie Window
    cs.style ^= WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_VISIBLE;
 
    return CFrameWnd::PreCreateWindow(cs);
}
 
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
 
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
    CFrameWnd::AssertValid();
}
 
void CMainFrame::Dump(CDumpContext& dc) const
{
    CFrameWnd::Dump(dc);
}
 
#endif //_DEBUG
 
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
 
LRESULT CMainFrame::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
    return CFrameWnd::DefWindowProc(message, wParam, lParam);
}