SimplePlayer/MainFrm.h

// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////
 
class CMainFrame : public CFrameWnd
{
protected: // create from serialization only
    CMainFrame();
    DECLARE_DYNCREATE(CMainFrame)
 
// Attributes
public:
 
// Operations
public:
 
// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CMainFrame)
    public:
    virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
    protected:
    virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
    //}}AFX_VIRTUAL
 
// Implementation
public:
    virtual ~CMainFrame();
#ifdef _DEBUG
    virtual void AssertValid() const;
    virtual void Dump(CDumpContext& dc) const;
#endif
 
// Generated message map functions
protected:
    //{{AFX_MSG(CMainFrame)
        // NOTE - the ClassWizard will add and remove member functions here.
        //    DO NOT EDIT what you see in these blocks of generated code!
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};
 
/////////////////////////////////////////////////////////////////////////////