Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
SimplePlayer/MainFrm.h
// MainFrm.h : interface of the CMainFrame class |
// |
///////////////////////////////////////////////////////////////////////////// |
class CMainFrame : public CFrameWnd |
{ |
protected: // create from serialization only |
CMainFrame(); |
DECLARE_DYNCREATE(CMainFrame) |
// Attributes |
public: |
// Operations |
public: |
// Overrides |
// ClassWizard generated virtual function overrides |
//{{AFX_VIRTUAL(CMainFrame) |
public: |
virtual BOOL PreCreateWindow(CREATESTRUCT& cs); |
protected: |
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam); |
//}}AFX_VIRTUAL |
// Implementation |
public: |
virtual ~CMainFrame(); |
#ifdef _DEBUG |
virtual void AssertValid() const; |
virtual void Dump(CDumpContext& dc) const; |
#endif |
// Generated message map functions |
protected: |
//{{AFX_MSG(CMainFrame) |
// NOTE - the ClassWizard will add and remove member functions here. |
// DO NOT EDIT what you see in these blocks of generated code! |
//}}AFX_MSG |
DECLARE_MESSAGE_MAP() |
}; |
///////////////////////////////////////////////////////////////////////////// |
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