SimplePlayer/SimplePlayerMFC.cpp

// SimplePlayer MFC.cpp : Defines the class behaviors for the application.
//
 
#include "stdafx.h"
#include "SimplePlayerMFC.h"
 
#include "MainFrm.h"
#include "SimplePlayerMFCDoc.h"
#include "SimplePlayerMFCView.h"
 
#include "QTML.h"
 
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
 
 
/////////////////////////////////////////////////////////////////////////////
// CSimplePlayerMFCApp
 
BEGIN_MESSAGE_MAP(CSimplePlayerMFCApp, CWinApp)
    //{{AFX_MSG_MAP(CSimplePlayerMFCApp)
    ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
        // NOTE - the ClassWizard will add and remove mapping macros here.
        //    DO NOT EDIT what you see in these blocks of generated code!
    //}}AFX_MSG_MAP
    // Standard file based document commands
    ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
    ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
 
/////////////////////////////////////////////////////////////////////////////
// CSimplePlayerMFCApp construction
 
CSimplePlayerMFCApp::CSimplePlayerMFCApp()
{
    // TODO: add construction code here,
    // Place all significant initialization in InitInstance
}
 
/////////////////////////////////////////////////////////////////////////////
// The one and only CSimplePlayerMFCApp object
 
CSimplePlayerMFCApp theApp;
 
/////////////////////////////////////////////////////////////////////////////
// CSimplePlayerMFCApp initialization
 
BOOL CSimplePlayerMFCApp::InitInstance()
{
    // Standard initialization
    // If you are not using these features and wish to reduce the size
    //  of your final executable, you should remove from the following
    //  the specific initialization routines you do not need.
 
    // Initialize QTML and QuickTime
    InitializeQTML(0);
    EnterMovies();
 
#ifdef _AFXDLL
    Enable3dControls();         // Call this when using MFC in a shared DLL
#else
    Enable3dControlsStatic();   // Call this when linking to MFC statically
#endif
 
    LoadStdProfileSettings(0);  // Load standard INI file options (including MRU)
 
    // Register the application's document templates.  Document templates
    //  serve as the connection between documents, frame windows and views.
 
    CSingleDocTemplate* pDocTemplate;
    pDocTemplate = new CSingleDocTemplate(
        IDR_MAINFRAME,
        RUNTIME_CLASS(CSimplePlayerMFCDoc),
        RUNTIME_CLASS(CMainFrame),       // main SDI frame window
        RUNTIME_CLASS(CSimplePlayerMFCView));
    AddDocTemplate(pDocTemplate);
 
    // Parse command line for standard shell commands, DDE, file open
    CCommandLineInfo cmdInfo;
    ParseCommandLine(cmdInfo);
 
    // Dispatch commands specified on the command line
    if (!ProcessShellCommand(cmdInfo))
        return FALSE;
 
    return TRUE;
}
 
/////////////////////////////////////////////////////////////////////////////
// CSimplePlayerMFCApp commands
 
int CSimplePlayerMFCApp::ExitInstance() 
{
    // Exit QuickTime and terminate QTML
    ExitMovies();
    TerminateQTML();
    return CWinApp::ExitInstance();
}
 
 
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
 
class CAboutDlg : public CDialog
{
public:
    CAboutDlg();
 
// Dialog Data
    //{{AFX_DATA(CAboutDlg)
    enum { IDD = IDD_ABOUTBOX };
    //}}AFX_DATA
 
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CAboutDlg)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    //}}AFX_VIRTUAL
 
// Implementation
protected:
    //{{AFX_MSG(CAboutDlg)
        // No message handlers
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
    //{{AFX_DATA_INIT(CAboutDlg)
    //}}AFX_DATA_INIT
}
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CAboutDlg)
    //}}AFX_DATA_MAP
}
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    //{{AFX_MSG_MAP(CAboutDlg)
        // No message handlers
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()
 
// App command to run the dialog
void CSimplePlayerMFCApp::OnAppAbout()
{
    CAboutDlg aboutDlg;
    aboutDlg.DoModal();
}