QTWiredSprites.c

//////////
//
//  File:       QTWiredSprites.c
//
//  Contains:   QuickTime wired sprites support for QuickTime movies.
//
//  Written by: Sean Allen
//  Revised by: Chris Flick and Tim Monroe
//              Based (heavily!) on the existing MakeActionSpriteMovie.c code written by Sean Allen.
//
//  Copyright:  © 1997-1998 by Apple Computer, Inc., all rights reserved.
//
//  Change History (most recent first):
//
//     <8>      03/11/02    rtm     fixed copy-and-paste errors in calls to WiredUtils_AddSpriteSetVisibleAction
//     <7>      02/05/01    rtm     migrated to revised version of WiredSpriteUtilities.c and .h
//     <6>      02/01/01    rtm     added QTWired_MakeSpriteDraggable
//     <5>      03/20/00    rtm     made changes to get things running under CarbonLib
//     <4>      07/30/99    rtm     added QTWired_AddCursorChangeOnMouseOver to illustrate new
//                                  sprite-as-button behaviors added in QT4; added this action to penguin one
//     <3>      09/30/98    rtm     tweaked call to AddMovieResource to create single-fork movies
//     <2>      03/26/98    rtm     made fixes for Windows compiles
//     <1>      03/25/98    rtm     first file; integrated existing code with shell framework
//     
//
//  This sample code creates a wired sprite movie containing one sprite track. The sprite track contains
//  six sprites: two penguins and four buttons.
//  
//  The four buttons are initially invisible. When the mouse enters (or "rolls over") a button, it appears.
//  When the mouse is clicked inside a button, its image changes to its "pressed" image. When the mouse
//  is released, its image changes back to its "unpressed" image. If the mouse is released inside the button, 
//  an action is triggered. The buttons perform the actions of go to beginning of movie, step backward,
//  step forward, and go to end of movie.
//  
//  The first penguin shows all of the buttons when the mouse enters it, and hides them when the mouse exits.
//  The first penguin is the only sprite that has properties that are overriden by the override sprite samples.
//  These samples override its matrix (in order to move it) and its image index (in order to make it "waddle").
//  
//  When the mouse is clicked on the second penguin, it changes its image index to it's "eyes closed" image.
//  When the mouse is released, it changes back to its normal image. This makes it appear to blink when clicked on.
//  When the mouse is released over the penguin, several actions are triggered. Both penguins' graphics states are 
//  toggled between copyMode and blendMode, and the movie's rate is toggled between zero and one.
//  
//  The second penguin moves once per second. This occurs whether the movie's rate is currently zero or one,
//  because it is being triggered by a gated idle event. When the penguin receives the idle event, it changes
//  its matrix using an action which uses min, max, delta, and wraparound options.
//
//  The movie's looping mode is set to palindrome by a frame-loaded action.
//
//  So, our general strategy is as follows (though perhaps not in the order listed):
//
//      (1) Create a new movie file with a single sprite track.
//      (2) Assign the "no controller" movie controller to the movie.
//      (3) Set the sprite track's background color, idle event frequency, and hasActions properties.
//      (4) Convert our PICT resources to animation codec images with transparency.
//      (5) Create a key frame sample containing six sprites and all of their shared images.
//      (6) Assign the sprites their initial property values.
//      (7) Create a frameLoaded event for the key frame.
//      (8) Create some override samples that override the matrix and image index properties of
//          the first penguin sprite.
//
//  NOTES:
//      
//  *** (1) ***
//  There are event types other that mouse related events (for instance, Idle and FrameLoaded).
//  Idle events are independent of the movie's rate, and they can be gated so they are send at most
//  every n ticks. In our sample movie, the second penguin moves when the movie's rate is zero,
//  and moves only once per second because of the value of the sprite track's idleEventFrequencey property.
//      
//  *** (2) ***
//  Multiple actions may be executed in response to a single event. In our sample movie, rolling over
//  the first penguin shows and hides four different buttons.
//      
//  *** (3) ***
//  Actions may target any sprite or track in the movie. In our sample movie, clicking on one penguin
//  changes the graphics mode of the other.
//      
//  *** (4) ***
//  Conditional and looping control structures are supported. In our sample movie, the second penguin
//  uses the "case statement" action.
//      
//  *** (5) ***
//  Sprite track variables that have not been set have a default value of zero. (The second penguin's
//  conditional code relies on this.)
//      
//  *** (6) ***
//  Wired sprites were previously known as "action sprites". Don't let the names of some of the utility
//  functions confuse you. We'll try to update the source code as time permits.
//      
//  *** (7) ***
//  Penguins don't fly, but I hear they totally shred halfpipes on snowboards.
//
//////////
 
 
// header files
#include "QTWiredSprites.h"
 
 
//////////
//
// QTWired_CreateWiredSpritesMovie
// Create a QuickTime movie containing a wired sprites track.
//
//////////
 
OSErr QTWired_CreateWiredSpritesMovie (void)
{
    short                   myResRefNum = 0;
    short                   myResID = movieInDataForkResID;
    Movie                   myMovie = NULL;
    Track                   myTrack;
    Media                   myMedia;
    FSSpec                  myFile;
    Boolean                 myIsSelected = false;
    Boolean                 myIsReplacing = false;  
    StringPtr               myPrompt = QTUtils_ConvertCToPascalString(kWiredSavePrompt);
    StringPtr               myFileName = QTUtils_ConvertCToPascalString(kWiredSaveFileName);
    QTAtomContainer         mySample = NULL;
    QTAtomContainer         myActions = NULL;
    QTAtomContainer         myBeginButton, myPrevButton, myNextButton, myEndButton;
    QTAtomContainer         myPenguinOne, myPenguinTwo, myPenguinOneOverride;
    QTAtomContainer         myBeginActionButton, myPrevActionButton, myNextActionButton, myEndActionButton;
    QTAtomContainer         myPenguinOneAction, myPenguinTwoAction;
    RGBColor                myKeyColor;
    Point                   myLocation;
    short                   isVisible, myLayer, myIndex, myID, i, myDelta;
    Boolean                 hasActions;
    long                    myFlags = createMovieFileDeleteCurFile | createMovieFileDontCreateResFile;
    OSType                  myType = FOUR_CHAR_CODE('none');
    UInt32                  myFrequency;
    QTAtom                  myEventAtom;
    long                    myLoopingFlags;
    ModifierTrackGraphicsModeRecord     myGraphicsMode;
    OSErr                   myErr = noErr;
 
    //////////
    //
    // create a new movie file and set its controller type
    //
    //////////
 
    // ask the user for the name of the new movie file
    QTFrame_PutFile(myPrompt, myFileName, &myFile, &myIsSelected, &myIsReplacing);
    if (!myIsSelected)
        goto bail;
 
    // create a movie file for the destination movie
    myErr = CreateMovieFile(&myFile, FOUR_CHAR_CODE('TVOD'), smSystemScript, myFlags, &myResRefNum, &myMovie);
    if (myErr != noErr)
        goto bail;
    
    // select the "no controller" movie controller
    myType = EndianU32_NtoB(myType);
    SetUserDataItem(GetMovieUserData(myMovie), &myType, sizeof(myType), kUserDataMovieControllerType, 1);
    
    //////////
    //
    // create the sprite track and media
    //
    //////////
    
    myTrack = NewMovieTrack(myMovie, ((long)kSpriteTrackWidth << 16), ((long)kSpriteTrackHeight << 16), kNoVolume);
    myMedia = NewTrackMedia(myTrack, SpriteMediaType, kSpriteMediaTimeScale, NULL, 0);
 
    //////////
    //
    // create a key frame sample containing six sprites and all of their shared images
    //
    //////////
 
    // create a new, empty key frame sample
    myErr = QTNewAtomContainer(&mySample);
    if (myErr != noErr)
        goto bail;
 
    myKeyColor.red = 0xffff;                        // white
    myKeyColor.green = 0xffff;
    myKeyColor.blue = 0xffff;
 
    // add images to the key frame sample
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kGoToBeginningButtonUp, &myKeyColor, kGoToBeginningButtonUpIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kGoToBeginningButtonDown, &myKeyColor, kGoToBeginningButtonDownIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kGoToEndButtonUp, &myKeyColor, kGoToEndButtonUpIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kGoToEndButtonDown, &myKeyColor, kGoToEndButtonDownIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kGoToPrevButtonUp, &myKeyColor, kGoToPrevButtonUpIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kGoToPrevButtonDown, &myKeyColor, kGoToPrevButtonDownIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kGoToNextButtonUp, &myKeyColor, kGoToNextButtonUpIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kGoToNextButtonDown, &myKeyColor, kGoToNextButtonDownIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kPenguinForward, &myKeyColor, kPenguinForwardIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kPenguinLeft, &myKeyColor, kPenguinLeftIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kPenguinRight, &myKeyColor, kPenguinRightIndex, NULL, NULL);
    SpriteUtils_AddPICTImageToKeyFrameSample(mySample, kPenguinClosed, &myKeyColor, kPenguinClosedIndex, NULL, NULL);
 
    for (myIndex = kPenguinDownRightCycleStartIndex, myID = kWalkDownRightCycleStart; myIndex <= kPenguinDownRightCycleEndIndex; myIndex++, myID++)
        SpriteUtils_AddPICTImageToKeyFrameSample(mySample, myID, &myKeyColor, myIndex, NULL, NULL);
    
    // assign group IDs to the images
    SpriteUtils_AssignImageGroupIDsToKeyFrame(mySample);
    
    //////////
    //
    // add samples to the sprite track's media
    //
    //////////
    
    BeginMediaEdits(myMedia);
 
    // go to beginning button with no actions
    myErr = QTNewAtomContainer(&myBeginButton);
    if (myErr != noErr)
        goto bail;
    myLocation.h    = (1 * kSpriteTrackWidth / 8) - (kStartEndButtonWidth / 2);
    myLocation.v    = (4 * kSpriteTrackHeight / 5) - (kStartEndButtonHeight / 2);
    isVisible       = false;
    myLayer         = 1;
    myIndex         = kGoToBeginningButtonUpIndex;
    myErr = SpriteUtils_SetSpriteData(myBeginButton, &myLocation, &isVisible, &myLayer, &myIndex, NULL, NULL, myActions);
    if (myErr != noErr)
        goto bail;
 
    // go to previous button with no actions
    myErr = QTNewAtomContainer(&myPrevButton);
    if (myErr != noErr)
        goto bail;
    myLocation.h    = (3 * kSpriteTrackWidth / 8) - (kNextPrevButtonWidth / 2);
    myLocation.v    = (4 * kSpriteTrackHeight / 5) - (kStartEndButtonHeight / 2);
    isVisible       = false;
    myLayer         = 1;
    myIndex         = kGoToPrevButtonUpIndex;
    myErr = SpriteUtils_SetSpriteData(myPrevButton, &myLocation, &isVisible, &myLayer, &myIndex, NULL, NULL, myActions);
    if (myErr != noErr)
        goto bail;
 
    // go to next button with no actions
    myErr = QTNewAtomContainer(&myNextButton);
    if (myErr != noErr)
        goto bail;
    myLocation.h    = (5 * kSpriteTrackWidth / 8) - (kNextPrevButtonWidth / 2);
    myLocation.v    = (4 * kSpriteTrackHeight / 5) - (kStartEndButtonHeight / 2);
    isVisible       = false;
    myLayer         = 1;
    myIndex         = kGoToNextButtonUpIndex;
    myErr = SpriteUtils_SetSpriteData(myNextButton, &myLocation, &isVisible, &myLayer, &myIndex, NULL, NULL, myActions);
    if (myErr != noErr)
        goto bail;
 
    // go to end button with no actions
    myErr = QTNewAtomContainer(&myEndButton);
    if (myErr != noErr)
        goto bail;
    myLocation.h    = (7 * kSpriteTrackWidth / 8) - (kStartEndButtonWidth / 2);
    myLocation.v    = (4 * kSpriteTrackHeight / 5) - (kStartEndButtonHeight / 2);
    isVisible       = false;
    myLayer         = 1;
    myIndex         = kGoToEndButtonUpIndex;
    myErr = SpriteUtils_SetSpriteData(myEndButton, &myLocation, &isVisible, &myLayer, &myIndex, NULL, NULL, myActions);
    if (myErr != noErr)
        goto bail;
 
    // first penguin sprite with no actions
    myErr = QTNewAtomContainer(&myPenguinOne);
    if (myErr != noErr)
        goto bail;
    myLocation.h    = (3 * kSpriteTrackWidth / 8) - (kPenguinWidth / 2);
    myLocation.v    = (kSpriteTrackHeight / 4) - (kPenguinHeight / 2);
    isVisible       = true;
    myLayer         = 2;
    myIndex         = kPenguinDownRightCycleStartIndex;
    myGraphicsMode.graphicsMode = blend;
    myGraphicsMode.opColor.red = myGraphicsMode.opColor.green = myGraphicsMode.opColor.blue = 0x8FFF;   // grey
    myErr = SpriteUtils_SetSpriteData(myPenguinOne, &myLocation, &isVisible, &myLayer, &myIndex, &myGraphicsMode, NULL, myActions);
    if (myErr != noErr)
        goto bail;
        
    // second penguin sprite with no actions
    myErr = QTNewAtomContainer(&myPenguinTwo);
    if (myErr != noErr)
        goto bail;
    myLocation.h    = (5 * kSpriteTrackWidth / 8) - (kPenguinWidth / 2);
    myLocation.v    = (kSpriteTrackHeight / 4) - (kPenguinHeight / 2);
    isVisible       = true;
    myLayer         = 3;
    myIndex         = kPenguinForwardIndex;
    myErr = SpriteUtils_SetSpriteData(myPenguinTwo, &myLocation, &isVisible, &myLayer, &myIndex, NULL, NULL, myActions);
    if (myErr != noErr)
        goto bail;
 
    //////////
    //
    // add actions to the six sprites
    //
    //////////
 
    // add go to beginning button
    myErr = QTCopyAtom(myBeginButton, kParentAtomIsContainer, &myBeginActionButton);
    if (myErr != noErr)
        goto bail;
 
    WiredUtils_AddSpriteSetImageIndexAction(myBeginActionButton, kParentAtomIsContainer, kQTEventMouseClick, 0, NULL, 0, 0, NULL, kGoToBeginningButtonDownIndex, NULL);
    WiredUtils_AddSpriteSetImageIndexAction(myBeginActionButton, kParentAtomIsContainer, kQTEventMouseClickEnd, 0, NULL, 0, 0, NULL, kGoToBeginningButtonUpIndex, NULL);
    WiredUtils_AddMovieGoToBeginningAction(myBeginActionButton, kParentAtomIsContainer, kQTEventMouseClickEndTriggerButton);
    WiredUtils_AddSpriteSetVisibleAction(myBeginActionButton, kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, 0, NULL, true, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myBeginActionButton, kParentAtomIsContainer, kQTEventMouseExit, 0, NULL, 0, 0, NULL, false, NULL);
    SpriteUtils_AddSpriteToSample(mySample, myBeginActionButton, kGoToBeginningSpriteID);   
    QTDisposeAtomContainer(myBeginActionButton);
 
    // add go to prev button
    myErr = QTCopyAtom(myPrevButton, kParentAtomIsContainer, &myPrevActionButton);
    if (myErr != noErr)
        goto bail;
 
    WiredUtils_AddSpriteSetImageIndexAction(myPrevActionButton, kParentAtomIsContainer, kQTEventMouseClick, 0, NULL, 0, 0, NULL, kGoToPrevButtonDownIndex, NULL);
    WiredUtils_AddSpriteSetImageIndexAction(myPrevActionButton, kParentAtomIsContainer, kQTEventMouseClickEnd, 0, NULL, 0, 0, NULL, kGoToPrevButtonUpIndex, NULL);
    WiredUtils_AddMovieStepBackwardAction(myPrevActionButton, kParentAtomIsContainer, kQTEventMouseClickEndTriggerButton);
    WiredUtils_AddSpriteSetVisibleAction(myPrevActionButton, kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, 0, NULL, true, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myPrevActionButton, kParentAtomIsContainer, kQTEventMouseExit, 0, NULL, 0, 0, NULL, false, NULL);
    SpriteUtils_AddSpriteToSample(mySample, myPrevActionButton, kGoToPrevSpriteID);
    QTDisposeAtomContainer(myPrevActionButton);
 
    // add go to next button
    myErr = QTCopyAtom(myNextButton, kParentAtomIsContainer, &myNextActionButton);
    if (myErr != noErr)
        goto bail;
 
    WiredUtils_AddSpriteSetImageIndexAction(myNextActionButton, kParentAtomIsContainer, kQTEventMouseClick, 0, NULL, 0, 0, NULL, kGoToNextButtonDownIndex, NULL);
    WiredUtils_AddSpriteSetImageIndexAction(myNextActionButton, kParentAtomIsContainer, kQTEventMouseClickEnd, 0, NULL, 0, 0, NULL, kGoToNextButtonUpIndex, NULL);
    WiredUtils_AddMovieStepForwardAction(myNextActionButton, kParentAtomIsContainer, kQTEventMouseClickEndTriggerButton);
    WiredUtils_AddSpriteSetVisibleAction(myNextActionButton, kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, 0, NULL, true, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myNextActionButton, kParentAtomIsContainer, kQTEventMouseExit, 0, NULL, 0, 0, NULL, false, NULL);
    SpriteUtils_AddSpriteToSample(mySample, myNextActionButton, kGoToNextSpriteID);
    QTDisposeAtomContainer(myNextActionButton);
 
    // add go to end button
    myErr = QTCopyAtom(myEndButton, kParentAtomIsContainer, &myEndActionButton);
    if (myErr != noErr)
        goto bail;
 
    WiredUtils_AddSpriteSetImageIndexAction(myEndActionButton, kParentAtomIsContainer, kQTEventMouseClick, 0, NULL, 0, 0, NULL, kGoToEndButtonDownIndex, NULL);
    WiredUtils_AddSpriteSetImageIndexAction(myEndActionButton, kParentAtomIsContainer, kQTEventMouseClickEnd, 0, NULL, 0, 0, NULL, kGoToEndButtonUpIndex, NULL);
    WiredUtils_AddMovieGoToEndAction(myEndActionButton, kParentAtomIsContainer, kQTEventMouseClickEndTriggerButton);
    WiredUtils_AddSpriteSetVisibleAction(myEndActionButton, kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, 0, NULL, true, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myEndActionButton, kParentAtomIsContainer, kQTEventMouseExit, 0, NULL, 0, 0, NULL, false, NULL);
    SpriteUtils_AddSpriteToSample(mySample, myEndActionButton, kGoToEndSpriteID);
    QTDisposeAtomContainer(myEndActionButton);
 
    // add penguin one
    myErr = QTCopyAtom(myPenguinOne, kParentAtomIsContainer, &myPenguinOneAction);
    if (myErr != noErr)
        goto bail;
 
    // show the buttons on mouse enter and hide them on mouse exit
    WiredUtils_AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, kTargetSpriteID, (void *)kGoToBeginningSpriteID, true, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer, kQTEventMouseExit, 0, NULL, 0, kTargetSpriteID, (void *)kGoToBeginningSpriteID, false, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, kTargetSpriteID, (void *)kGoToPrevSpriteID, true, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer, kQTEventMouseExit, 0, NULL, 0, kTargetSpriteID, (void *)kGoToPrevSpriteID, false, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, kTargetSpriteID, (void *)kGoToNextSpriteID, true, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer, kQTEventMouseExit, 0, NULL, 0, kTargetSpriteID, (void *)kGoToNextSpriteID, false, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, kTargetSpriteID, (void *)kGoToEndSpriteID, true, NULL);
    WiredUtils_AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer, kQTEventMouseExit, 0, NULL, 0, kTargetSpriteID, (void *)kGoToEndSpriteID, false, NULL);
    SpriteUtils_AddSpriteToSample(mySample, myPenguinOneAction, kPenguinOneSpriteID);
    QTWired_AddCursorChangeOnMouseOver(mySample, kPenguinOneSpriteID);
    QTDisposeAtomContainer(myPenguinOneAction);
 
    // add penguin two
    myErr = QTCopyAtom(myPenguinTwo, kParentAtomIsContainer, &myPenguinTwoAction);
    if (myErr != noErr)
        goto bail;
 
    // blink when clicked on
    WiredUtils_AddSpriteSetImageIndexAction(myPenguinTwoAction, kParentAtomIsContainer, kQTEventMouseClick, 0, NULL, 0, 0, NULL, kPenguinClosedIndex, NULL);
    WiredUtils_AddSpriteSetImageIndexAction(myPenguinTwoAction, kParentAtomIsContainer, kQTEventMouseClickEnd, 0, NULL, 0, 0, NULL, kPenguinForwardIndex, NULL);
 
    WiredUtils_AddQTEventAtom(myPenguinTwoAction, kParentAtomIsContainer, kQTEventMouseClickEndTriggerButton, &myEventAtom);
 
    // toggle the movie rate and both of the birds' graphics modes
    QTWired_AddPenguinTwoConditionalActions(myPenguinTwoAction, myEventAtom);
 
    QTWired_AddWraparoundMatrixOnIdle(myPenguinTwoAction);
 
    SpriteUtils_AddSpriteToSample(mySample, myPenguinTwoAction, kPenguinTwoSpriteID);
    QTDisposeAtomContainer(myPenguinTwoAction);
    
    // add an action for when the key frame is loaded, to set the movie's looping mode to palindrome;
    // note that this will actually be triggered every time the key frame is reloaded,
    // so if the operation was expensive we could use a conditional to test if we've already done it
    myLoopingFlags = loopTimeBase | palindromeLoopTimeBase;
    WiredUtils_AddMovieSetLoopingFlagsAction(mySample, kParentAtomIsContainer, kQTEventFrameLoaded, myLoopingFlags);
 
    // add the key frame sample to the sprite track media
    //
    // to add the sample data in a compressed form, you would use a QuickTime DataCodec to perform the
    // compression; replace the call to the utility AddSpriteSampleToMedia with a call to the utility
    // AddCompressedSpriteSampleToMedia to do this
    
    SpriteUtils_AddSpriteSampleToMedia(myMedia, mySample, kSpriteMediaFrameDuration, true, NULL);   
    //SpriteUtils_AddCompressedSpriteSampleToMedia(myMedia, mySample, kSpriteMediaFrameDuration, true, zlibDataCompressorSubType, NULL);
 
    //////////
    //
    // add a few override samples to move penguin one and change its image index
    //
    //////////
 
    // original penguin one location
    myLocation.h    = (3 * kSpriteTrackWidth / 8) - (kPenguinWidth / 2);
    myLocation.v    = (kSpriteTrackHeight / 4) - (kPenguinHeight / 2);
 
    myDelta = (kSpriteTrackHeight / 2) / kNumOverrideSamples;
    myIndex = kPenguinDownRightCycleStartIndex;
    
    for (i = 1; i <= kNumOverrideSamples; i++) {
        QTRemoveChildren(mySample, kParentAtomIsContainer);
        QTNewAtomContainer(&myPenguinOneOverride);
 
        myLocation.h += myDelta;
        myLocation.v += myDelta;
        myIndex++;
        if (myIndex > kPenguinDownRightCycleEndIndex)
            myIndex = kPenguinDownRightCycleStartIndex;
            
        SpriteUtils_SetSpriteData(myPenguinOneOverride, &myLocation, NULL, NULL, &myIndex, NULL, NULL, NULL);
        SpriteUtils_AddSpriteToSample(mySample, myPenguinOneOverride, kPenguinOneSpriteID);
        SpriteUtils_AddSpriteSampleToMedia(myMedia, mySample, kSpriteMediaFrameDuration, false, NULL);  
        QTDisposeAtomContainer(myPenguinOneOverride);
    }
 
    EndMediaEdits(myMedia);
    
    // add the media to the track
    InsertMediaIntoTrack(myTrack, 0, 0, GetMediaDuration(myMedia), fixed1);
    
    //////////
    //
    // set the sprite track properties
    //
    //////////
    {
        QTAtomContainer     myTrackProperties;
        RGBColor            myBackgroundColor;
        
        // add a background color to the sprite track
        myBackgroundColor.red = EndianU16_NtoB(0x8000);
        myBackgroundColor.green = EndianU16_NtoB(0);
        myBackgroundColor.blue = EndianU16_NtoB(0xffff);
        
        QTNewAtomContainer(&myTrackProperties);
        QTInsertChild(myTrackProperties, 0, kSpriteTrackPropertyBackgroundColor, 1, 1, sizeof(RGBColor), &myBackgroundColor, NULL);
 
        // tell the movie controller that this sprite track has actions, Jackson
        hasActions = true;
        QTInsertChild(myTrackProperties, 0, kSpriteTrackPropertyHasActions, 1, 1, sizeof(hasActions), &hasActions, NULL);
    
        // tell the sprite track to generate QTIdleEvents
        myFrequency = EndianU32_NtoB(2);
        QTInsertChild(myTrackProperties, 0, kSpriteTrackPropertyQTIdleEventsFrequency, 1, 1, sizeof(myFrequency), &myFrequency, NULL);
        myErr = SetMediaPropertyAtom(myMedia, myTrackProperties);
        if (myErr != noErr)
            goto bail;
 
        QTDisposeAtomContainer(myTrackProperties);
    }
    
    //////////
    //
    // finish up
    //
    //////////
    
    // add the movie resource to the movie file
    myErr = AddMovieResource(myMovie, myResRefNum, &myResID, myFile.name);
    
bail:
    free(myPrompt);
    free(myFileName);
 
    if (mySample != NULL)
        QTDisposeAtomContainer(mySample);
 
    if (myBeginButton != NULL)
        QTDisposeAtomContainer(myBeginButton);  
            
    if (myPrevButton != NULL)
        QTDisposeAtomContainer(myPrevButton);
                
    if (myNextButton != NULL)
        QTDisposeAtomContainer(myNextButton);
                
    if (myEndButton != NULL)
        QTDisposeAtomContainer(myEndButton);        
        
    if (myResRefNum != 0)
        CloseMovieFile(myResRefNum);
 
    if (myMovie != NULL)
        DisposeMovie(myMovie);
        
    return(myErr);
}
 
 
//////////
//
// QTWired_AddPenguinTwoConditionalActions
// Add actions to the second penguin that transform him (her?) into a two state button
// that plays or pauses the movie.
//
// We are relying on the fact that a "GetVariable" for a variable ID which has never been set
// will return zero. If we needed a different default value, we could initialize it using the
// frameLoaded event.
//
// A higher-level description of the logic is:
// 
//  On MouseUpInside
//     If (GetVariable(DefaultTrack, 1) = 0)
//        SetMovieRate(1)
//        SetSpriteGraphicsMode(DefaultSprite, { blend, grey } )
//        SetSpriteGraphicsMode(GetSpriteByID(DefaultTrack, 5), { ditherCopy, white } )
//        SetVariable(DefaultTrack, 1, 1)
//     ElseIf (GetVariable(DefaultTrack, 1) = 1)
//        SetMovieRate(0)
//        SetSpriteGraphicsMode(DefaultSprite, { ditherCopy, white })
//        SetSpriteGraphicsMode(GetSpriteByID(DefaultTrack, 5), { blend, grey })
//        SetVariable(DefaultTrack, 1, 0)
//     Endif
//  End
// 
//////////
 
OSErr QTWired_AddPenguinTwoConditionalActions (QTAtomContainer theContainer, QTAtom theEventAtom)
{
    QTAtom                              myNewActionAtom, myNewParamAtom, myConditionalAtom;
    QTAtom                              myExpressionAtom, myOperatorAtom, myActionListAtom;
    short                               myParamIndex, myConditionIndex, myOperandIndex;
    float                               myConstantValue;
    QTAtomID                            myVariableID;
    ModifierTrackGraphicsModeRecord     myBlendMode, myCopyMode;
    OSErr                               myErr = noErr;
    
    myBlendMode.graphicsMode = blend;
    myBlendMode.opColor.red = myBlendMode.opColor.green = myBlendMode.opColor.blue = 0x8fff;    // grey
 
    myCopyMode.graphicsMode = ditherCopy;
    myCopyMode.opColor.red = myCopyMode.opColor.green = myCopyMode.opColor.blue = 0xffff;       // white
 
    WiredUtils_AddActionAtom(theContainer, theEventAtom, kActionCase, &myNewActionAtom);
    
    myParamIndex = 1;
    WiredUtils_AddActionParameterAtom(theContainer, myNewActionAtom, myParamIndex, 0, NULL, &myNewParamAtom);
 
    // first condition
    myConditionIndex = 1;
    WiredUtils_AddConditionalAtom(theContainer, myNewParamAtom, myConditionIndex, &myConditionalAtom);
    WiredUtils_AddExpressionContainerAtomType(theContainer, myConditionalAtom, &myExpressionAtom);
    WiredUtils_AddOperatorAtom(theContainer, myExpressionAtom, kOperatorEqualTo, &myOperatorAtom);
 
    myOperandIndex = 1;
    myConstantValue = kButtonStateOne;
    WiredUtils_AddOperandAtom(theContainer, myOperatorAtom, kOperandConstant, myOperandIndex, NULL, myConstantValue);
 
    myOperandIndex = 2;
    myVariableID = kPenguinStateVariableID;
    WiredUtils_AddVariableOperandAtom(theContainer, myOperatorAtom, myOperandIndex, 0, NULL, 0, myVariableID);
 
    WiredUtils_AddActionListAtom(theContainer, myConditionalAtom, &myActionListAtom);
    WiredUtils_AddMovieSetRateAction(theContainer, myActionListAtom, 0, Long2Fix(1));
    WiredUtils_AddSpriteSetGraphicsModeAction(theContainer, myActionListAtom, 0, 0, NULL, 0, 0, NULL, &myBlendMode, NULL);
    WiredUtils_AddSpriteSetGraphicsModeAction(theContainer, myActionListAtom, 0, 0, NULL, 0, kTargetSpriteID, (void *)kPenguinOneSpriteID, &myCopyMode, NULL);
    WiredUtils_AddSpriteTrackSetVariableAction(theContainer, myActionListAtom, 0, kPenguinStateVariableID, kButtonStateTwo, 0, NULL, 0);
                                       
    // second condition
    myConditionIndex = 2;
    WiredUtils_AddConditionalAtom(theContainer, myNewParamAtom, myConditionIndex, &myConditionalAtom);
    WiredUtils_AddExpressionContainerAtomType(theContainer, myConditionalAtom, &myExpressionAtom);
    WiredUtils_AddOperatorAtom(theContainer, myExpressionAtom, kOperatorEqualTo, &myOperatorAtom);
 
    myOperandIndex = 1;
    myConstantValue = kButtonStateTwo;
    WiredUtils_AddOperandAtom(theContainer, myOperatorAtom, kOperandConstant, myOperandIndex, NULL, myConstantValue);
 
    myOperandIndex = 2;
    myVariableID = kPenguinStateVariableID;
    WiredUtils_AddVariableOperandAtom(theContainer, myOperatorAtom, myOperandIndex, 0, NULL, 0, myVariableID);
 
    WiredUtils_AddActionListAtom(theContainer, myConditionalAtom, &myActionListAtom);
    WiredUtils_AddMovieSetRateAction(theContainer, myActionListAtom, 0, Long2Fix(0));
    WiredUtils_AddSpriteSetGraphicsModeAction(theContainer, myActionListAtom, 0, 0, NULL, 0, 0, NULL, &myCopyMode, NULL);
    WiredUtils_AddSpriteSetGraphicsModeAction(theContainer, myActionListAtom, 0, 0, NULL, 0, kTargetSpriteID, (void *)kPenguinOneSpriteID, &myBlendMode, NULL);
    WiredUtils_AddSpriteTrackSetVariableAction(theContainer, myActionListAtom, 0, kPenguinStateVariableID, kButtonStateOne, 0, NULL, 0);
 
    return(myErr);
}
 
 
//////////
//
// QTWired_AddWraparoundMatrixOnIdle
// Add beginning, end, and change matrices to the specified atom container.
//
//////////
 
OSErr QTWired_AddWraparoundMatrixOnIdle (QTAtomContainer theContainer)
{
    MatrixRecord    myMinMatrix, myMaxMatrix, myDeltaMatrix;
    long            myFlags = kActionFlagActionIsDelta | kActionFlagParameterWrapsAround;
    QTAtom          myActionAtom;
    OSErr           myErr = noErr;
    
    myMinMatrix.matrix[0][0] = myMinMatrix.matrix[0][1] = myMinMatrix.matrix[0][2] = EndianS32_NtoB(0xffffffff);
    myMinMatrix.matrix[1][0] = myMinMatrix.matrix[1][1] = myMinMatrix.matrix[1][2] = EndianS32_NtoB(0xffffffff);
    myMinMatrix.matrix[2][0] = myMinMatrix.matrix[2][1] = myMinMatrix.matrix[2][2] = EndianS32_NtoB(0xffffffff);
 
    myMaxMatrix.matrix[0][0] = myMaxMatrix.matrix[0][1] = myMaxMatrix.matrix[0][2] = EndianS32_NtoB(0x7fffffff);
    myMaxMatrix.matrix[1][0] = myMaxMatrix.matrix[1][1] = myMaxMatrix.matrix[1][2] = EndianS32_NtoB(0x7fffffff);
    myMaxMatrix.matrix[2][0] = myMaxMatrix.matrix[2][1] = myMaxMatrix.matrix[2][2] = EndianS32_NtoB(0x7fffffff);
    
    myMinMatrix.matrix[2][1] = EndianS32_NtoB(Long2Fix((1 * kSpriteTrackHeight / 4) - (kPenguinHeight / 2)));
    myMaxMatrix.matrix[2][1] = EndianS32_NtoB(Long2Fix((3 * kSpriteTrackHeight / 4) - (kPenguinHeight / 2)));
 
    SetIdentityMatrix(&myDeltaMatrix);
    myDeltaMatrix.matrix[2][1] = Long2Fix(1);
    
    // change location
    myErr = WiredUtils_AddSpriteSetMatrixAction(theContainer, kParentAtomIsContainer, kQTEventIdle, 0, NULL, 0, 0, NULL, &myDeltaMatrix, &myActionAtom);
    if (myErr != noErr)
        goto bail;
 
    myErr = WiredUtils_AddActionParameterOptions(theContainer, myActionAtom, 1, myFlags, sizeof(myMinMatrix), &myMinMatrix, sizeof(myMaxMatrix), &myMaxMatrix);
 
bail:
    return(myErr);
}
 
 
//////////
//
// QTWired_AddCursorChangeOnMouseOver
// Add a cursor-change-on-mouse-over action to the sprite having the specified ID
// in the specified atom container.
//
// Here we use the new "sprite behaviors atom" introduced in QuickTime 4.0, which
// simplifies adding button-like capabilities to sprites.
//
//////////
 
OSErr QTWired_AddCursorChangeOnMouseOver (QTAtomContainer theContainer, QTAtomID theID)
{
    QTAtom                              mySpriteAtom = 0;
    QTAtom                              myBehaviorAtom = 0;
    QTSpriteButtonBehaviorStruct        myBehaviorRec;
    OSErr                               myErr = noErr;
    
    // find the sprite atom with the specified ID in the specified container
    mySpriteAtom = QTFindChildByID(theContainer, kParentAtomIsContainer, kSpriteAtomType, theID, NULL);
    if (mySpriteAtom == 0) {
        // if there is none, insert a new sprite atom into the specified container
        myErr = QTInsertChild(theContainer, kParentAtomIsContainer, kSpriteAtomType, theID, 0, 0, NULL, &mySpriteAtom);
        if (myErr != noErr)
            goto bail;
    }
    
    // insert a new sprite behaviors atom into the sprite atom
    myErr = QTInsertChild(theContainer, mySpriteAtom, kSpriteBehaviorsAtomType, 1, 1, 0, NULL, &myBehaviorAtom);
    if (myErr != noErr)
        goto bail;
 
    //////////
    //
    // insert three atoms into the sprite behaviors atom; these three atoms specify what to do on each
    // of the four defined state transitions for the (1) sprite image, (2) cursor, and (3) status string
    //
    //////////
    
    // set the sprite image behavior; -1 means: no change associated with this state transition
    myBehaviorRec.notOverNotPressedStateID = EndianS32_NtoB(-1);
    myBehaviorRec.overNotPressedStateID = EndianS32_NtoB(-1);
    myBehaviorRec.overPressedStateID = EndianS32_NtoB(-1);
    myBehaviorRec.notOverPressedStateID = EndianS32_NtoB(-1);
 
    myErr = QTInsertChild(theContainer, myBehaviorAtom, kSpriteImageBehaviorAtomType, 1, 1, sizeof(QTSpriteButtonBehaviorStruct), &myBehaviorRec, NULL);
    if (myErr != noErr)
        goto bail;
    
    // set the sprite cursor behavior; -1 means: no change associated with this state transition
    myBehaviorRec.notOverNotPressedStateID = EndianS32_NtoB(-1);
    myBehaviorRec.overNotPressedStateID = EndianS32_NtoB(kQTCursorOpenHand);
    myBehaviorRec.overPressedStateID = EndianS32_NtoB(-1);
    myBehaviorRec.notOverPressedStateID = EndianS32_NtoB(-1);
 
    myErr = QTInsertChild(theContainer, myBehaviorAtom, kSpriteCursorBehaviorAtomType, 1, 1, sizeof(QTSpriteButtonBehaviorStruct), &myBehaviorRec, NULL);
    if (myErr != noErr)
        goto bail;
    
    // set the status string behavior; -1 means: no change associated with this state transition
    myBehaviorRec.notOverNotPressedStateID = EndianS32_NtoB(-1);
    myBehaviorRec.overNotPressedStateID = EndianS32_NtoB(-1);
    myBehaviorRec.overPressedStateID = EndianS32_NtoB(-1);
    myBehaviorRec.notOverPressedStateID = EndianS32_NtoB(-1);
 
    myErr = QTInsertChild(theContainer, myBehaviorAtom, kSpriteStatusStringsBehaviorAtomType, 1, 1, sizeof(QTSpriteButtonBehaviorStruct), &myBehaviorRec, NULL);
    if (myErr != noErr)
        goto bail;
            
bail:
    return(myErr);
}
 
 
//////////
//
// QTWired_MakeSpriteDraggable
// Add atoms to the specified sprite to make it draggable.
//
// To make a sprite draggable, we need to install handlers for three kinds of events: mouse click, mouse click end,
// and idle. On mouse click (within the sprite), we set a track variable to 1; on mouse click end, we set that variable
// to 0. Thus, the value of that variable can be used to tel us if the mouse is down within the sprite. On idle, we
// look to see if the value of the variable is 1; if it is, we set the position of the sprite to the current mouse position.
//
//////////
 
OSErr QTWired_MakeSpriteDraggable (QTAtomContainer theContainer, QTAtomID theID)
{
    QTAtom                              mySpriteAtom = 0;
    QTAtom                              myEventAtom = 0;
    QTAtom                              myActionAtom = 0;
    QTAtom                              myParamAtom = 0;
    QTAtom                              myConditionalAtom, myExpressionAtom, myOperatorAtom, myOperandAtom, myOperandTypeAtom, myActionListAtom, myParameterAtom;
    short                               myOperandIndex;
    long                                myAction;
    QTAtomID                            myVariableID;
    float                               myVariableValue;
    float                               myConstantValue;
    Boolean                             myIsAbsolute;
    OSErr                               myErr = noErr;
    
    // find the sprite atom with the specified ID in the specified container
    mySpriteAtom = QTFindChildByID(theContainer, kParentAtomIsContainer, kSpriteAtomType, theID, NULL);
    if (mySpriteAtom == 0) {
        // if there is none, insert a new sprite atom into the specified container
        myErr = QTInsertChild(theContainer, kParentAtomIsContainer, kSpriteAtomType, theID, 1, 0, NULL, &mySpriteAtom);
        if (myErr != noErr)
            goto bail;
    }
    
    //////////
    //
    // add a mouse click event handler
    //
    //////////
    
    // find the event atom of type kQTEventMouseClick in the sprite atom
    myEventAtom = QTFindChildByID(theContainer, mySpriteAtom, kQTEventType, kQTEventMouseClick, NULL);
    if (myEventAtom == 0) {
        // if there is none, insert a new event atom of type kQTEventMouseClick into the sprite atom
        myErr = QTInsertChild(theContainer, mySpriteAtom, kQTEventType, kQTEventMouseClick, 1, 0, NULL, &myEventAtom);
        if (myErr != noErr)
            goto bail;
    }
    
    // add an action atom to the mouse click event handler
    myErr = QTInsertChild(theContainer, myEventAtom, kAction, 0, 0, 0, NULL, &myActionAtom);
    if (myErr != noErr)
        goto bail;
    
    myAction = EndianU32_NtoB(kActionSpriteTrackSetVariable);
    myErr = QTInsertChild(theContainer, myActionAtom, kWhichAction, 1, 1, sizeof(myAction), &myAction, NULL);
    if (myErr != noErr)
        goto bail;
            
    // add parameters to the set variable action: variable ID (QTAtomID) and value (float)
    myVariableID = EndianU32_NtoB(kMouseStateVariableID);
    myErr = QTInsertChild(theContainer, myActionAtom, kActionParameter, 0, (short)kFirstParam, sizeof(myVariableID), &myVariableID, NULL);
    if (myErr != noErr)
        goto bail;
    
    myVariableValue = (float)1;
    EndianUtils_Float_NtoB(&myVariableValue);
    myErr = QTInsertChild(theContainer, myActionAtom, kActionParameter, 0, (short)kSecondParam, sizeof(myVariableValue), &myVariableValue, NULL);
    if (myErr != noErr)
        goto bail;
    
    //////////
    //
    // add a mouse click end event handler
    //
    //////////
    
    // find the event atom of type kQTEventMouseClick in the sprite atom
    myEventAtom = QTFindChildByID(theContainer, mySpriteAtom, kQTEventType, kQTEventMouseClickEnd, NULL);
    if (myEventAtom == 0) {
        // if there is none, insert a new event atom of type kQTEventMouseClick into the sprite atom
        myErr = QTInsertChild(theContainer, mySpriteAtom, kQTEventType, kQTEventMouseClickEnd, 1, 0, NULL, &myEventAtom);
        if (myErr != noErr)
            goto bail;
    }
    
    // add an action atom to the mouse click event handler
    myErr = QTInsertChild(theContainer, myEventAtom, kAction, 0, 0, 0, NULL, &myActionAtom);
    if (myErr != noErr)
        goto bail;
    
    myAction = EndianU32_NtoB(kActionSpriteTrackSetVariable);
    myErr = QTInsertChild(theContainer, myActionAtom, kWhichAction, 1, 1, sizeof(myAction), &myAction, NULL);
    if (myErr != noErr)
        goto bail;
    
    // add parameters to the set variable action: variable ID (QTAtomID) and value (float)
    myVariableID = EndianU32_NtoB(kMouseStateVariableID);
    myErr = QTInsertChild(theContainer, myActionAtom, kActionParameter, 0, (short)kFirstParam, sizeof(myVariableID), &myVariableID, NULL);
    if (myErr != noErr)
        goto bail;
    
    myVariableValue = (float)0;
    EndianUtils_Float_NtoB(&myVariableValue);
    myErr = QTInsertChild(theContainer, myActionAtom, kActionParameter, 0, (short)kSecondParam, sizeof(myVariableValue), &myVariableValue, NULL);
    if (myErr != noErr)
        goto bail;
    
    //////////
    //
    // add an idle event handler
    //
    //////////
    
    // find the event atom of type kQTEventIdle in the sprite atom
    myEventAtom = QTFindChildByID(theContainer, mySpriteAtom, kQTEventType, kQTEventIdle, NULL);
    if (myEventAtom == 0) {
        // if there is none, insert a new event atom of type kQTEventIdle into the sprite atom
        myErr = QTInsertChild(theContainer, mySpriteAtom, kQTEventType, kQTEventIdle, 1, 0, NULL, &myEventAtom);
        if (myErr != noErr)
            goto bail;
    }
    
    // add an action atom to the mouse click event handler
    myErr = QTInsertChild(theContainer, myEventAtom, kAction, 0, 0, 0, NULL, &myActionAtom);
    if (myErr != noErr)
        goto bail;
    
    myAction = EndianU32_NtoB(kActionCase);
    myErr = QTInsertChild(theContainer, myActionAtom, kWhichAction, 1, 1, sizeof(myAction), &myAction, NULL);
    if (myErr != noErr)
        goto bail;
 
    // add a parameter atom to the kActionCase action atom; this will serve as a parent to hold the expression and action atoms
    myErr = QTInsertChild(theContainer, myActionAtom, kActionParameter, 1, kFirstParam, 0, NULL, &myParamAtom);
    if (myErr != noErr)
        goto bail;
    
    // the condition atom
    myErr = QTInsertChild(theContainer, myParamAtom, kConditionalAtomType, 0, 1, 0, NULL, &myConditionalAtom);
    if (myErr != noErr)
        goto bail;
 
    myErr = QTInsertChild(theContainer, myConditionalAtom, kExpressionContainerAtomType, 1, 1, 0, NULL, &myExpressionAtom);
    if (myErr != noErr)
        goto bail;
 
    myErr = QTInsertChild(theContainer, myExpressionAtom, kOperatorAtomType, kOperatorEqualTo, 1, 0, NULL, &myOperatorAtom);
    if (myErr != noErr)
        goto bail;
        
    // add the operands to the operator atom
    myOperandIndex = 1; 
    myConstantValue = 1;
    myErr = QTInsertChild(theContainer, myOperatorAtom, kOperandAtomType, 0, myOperandIndex, 0, NULL, &myOperandAtom);
    if (myErr != noErr)
        goto bail;
    
    myErr = QTInsertChild(theContainer, myOperandAtom, kOperandConstant, 1, 1, 0, NULL, &myOperandTypeAtom);
    if (myErr != noErr)
        goto bail;
 
    EndianUtils_Float_NtoB(&myConstantValue);
    myErr = QTSetAtomData(theContainer, myOperandTypeAtom, sizeof(myConstantValue), &myConstantValue);
    
    myOperandIndex = 2;
    myVariableID = kMouseStateVariableID;
    myErr = QTInsertChild(theContainer, myOperatorAtom, kOperandAtomType, 0, myOperandIndex, 0, NULL, &myOperandAtom);
    if (myErr != noErr)
        goto bail;
    
    myErr = QTInsertChild(theContainer, myOperandAtom, kOperandSpriteTrackVariable, 1, 1, 0, NULL, &myOperandTypeAtom);
    if (myErr != noErr)
        goto bail;
    
    myVariableID = EndianU32_NtoB(myVariableID);
    myErr = QTInsertChild(theContainer, myOperandTypeAtom, kActionParameter, 1, 1, sizeof(myVariableID), &myVariableID, NULL);
    if (myErr != noErr)
        goto bail;
 
    // add an action list atom
    myErr = QTInsertChild(theContainer, myConditionalAtom, kActionListAtomType, 1, 1, 0, NULL, &myActionListAtom);
    if (myErr != noErr)
        goto bail;
 
    // add sprite translate action
    myErr = QTInsertChild(theContainer, myActionListAtom, kAction, 0, 0, 0, NULL, &myActionAtom);
    if (myErr != noErr)
        goto bail;
    
    myAction = EndianU32_NtoB(kActionSpriteTranslate);
    myErr = QTInsertChild(theContainer, myActionAtom, kWhichAction, 1, 1, sizeof(myAction), &myAction, NULL);
    if (myErr != noErr)
        goto bail;
        
    //////////
    //
    // add parameters to the translate action: Fixed x, Fixed y, Boolean isAbsolute
    //
    //////////
    
    // first parameter: get current mouse position x
    myErr = QTInsertChild(theContainer, myActionAtom, kActionParameter, 0, (short)kFirstParam, 0, NULL, &myParameterAtom);
    if (myErr != noErr)
        goto bail;
        
    myErr = QTInsertChild(theContainer, myParameterAtom, kExpressionContainerAtomType, 1, 1, 0, NULL, &myExpressionAtom);
    if (myErr != noErr)
        goto bail;
 
    myErr = QTInsertChild(theContainer, myExpressionAtom, kOperandAtomType, 0, 1, 0, NULL, &myOperandAtom);
    if (myErr != noErr)
        goto bail;
        
    myErr = QTInsertChild(theContainer, myOperandAtom, kOperandMouseLocalHLoc, 1, 1, 0, NULL, NULL);
    if (myErr != noErr)
        goto bail;
 
    // second parameter: get current mouse position y
    myErr = QTInsertChild(theContainer, myActionAtom, kActionParameter, 0, (short)kSecondParam, 0, NULL, &myParameterAtom);
    if (myErr != noErr)
        goto bail;
        
    myErr = QTInsertChild(theContainer, myParameterAtom, kExpressionContainerAtomType, 1, 1, 0, NULL, &myExpressionAtom);
    if (myErr != noErr)
        goto bail;
 
    myErr = QTInsertChild(theContainer, myExpressionAtom, kOperandAtomType, 0, 1, 0, NULL, &myOperandAtom);
    if (myErr != noErr)
        goto bail;
        
    myErr = QTInsertChild(theContainer, myOperandAtom, kOperandMouseLocalVLoc, 1, 1, 0, NULL, NULL);
    if (myErr != noErr)
        goto bail;
 
    myIsAbsolute = true;
    myErr = QTInsertChild(theContainer, myActionAtom, kActionParameter, 0, (short)kThirdParam, sizeof(myIsAbsolute), &myIsAbsolute, NULL);
    
bail:
    return(myErr);
}