MotionEffects/PerspectiveMotionEffect.h

/*
     File: PerspectiveMotionEffect.h
 Abstract: Subclass of UIMotionEffect that simulates a camera which orbits
 around a specific point of interest as the reported viewer offset changes.
 
  Version: 1.0
 
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#import <UIKit/UIKit.h>
 
@interface PerspectiveMotionEffect : UIMotionEffect
 
//! Position of the camera along the Z-axis.  Positive values extend twoards
//! the screen.  The point of interest for the virtual camera is fixed
//! at (center.x, center.y, 0) where center is the center point of the
//! view plane.
@property (nonatomic, readwrite) CGFloat cameraPositionZ;
 
//! Limits how much the camera can orbit around the X-axis.  (Recall that
//! the X-axis is parallel to the screen and extends horizontally).
//! You can therefore think of this value as how far the camera can move
//! up or down while still keeping its point of interest centered in its
//! view.
@property (nonatomic, readwrite) CGFloat maximumViewingAngleX;
//! Limits how much the camera can orbit around the Y-axis.  (Recall that
//! the Y-axis is parallel to the screen and extends vertically).
//! You can therefore think of this value as how far the camera can move
//! to the left or right while still keeping its point of interest centered
//! in its view.
@property (nonatomic, readwrite) CGFloat maximumViewingAngleY;
 
@end