MotionEffects/PerspectiveMotionEffect.h
/* |
File: PerspectiveMotionEffect.h |
Abstract: Subclass of UIMotionEffect that simulates a camera which orbits |
around a specific point of interest as the reported viewer offset changes. |
Version: 1.0 |
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*/ |
#import <UIKit/UIKit.h> |
@interface PerspectiveMotionEffect : UIMotionEffect |
//! Position of the camera along the Z-axis. Positive values extend twoards |
//! the screen. The point of interest for the virtual camera is fixed |
//! at (center.x, center.y, 0) where center is the center point of the |
//! view plane. |
@property (nonatomic, readwrite) CGFloat cameraPositionZ; |
//! Limits how much the camera can orbit around the X-axis. (Recall that |
//! the X-axis is parallel to the screen and extends horizontally). |
//! You can therefore think of this value as how far the camera can move |
//! up or down while still keeping its point of interest centered in its |
//! view. |
@property (nonatomic, readwrite) CGFloat maximumViewingAngleX; |
//! Limits how much the camera can orbit around the Y-axis. (Recall that |
//! the Y-axis is parallel to the screen and extends vertically). |
//! You can therefore think of this value as how far the camera can move |
//! to the left or right while still keeping its point of interest centered |
//! in its view. |
@property (nonatomic, readwrite) CGFloat maximumViewingAngleY; |
@end |
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