MotionEffects/PerspectiveMotionEffect.m
/* |
File: PerspectiveMotionEffect.m |
Abstract: Subclass of UIMotionEffect that simulates a camera which orbits |
around a specific point of interest as the reported viewer offset changes. |
Version: 1.0 |
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*/ |
#import "PerspectiveMotionEffect.h" |
@implementation PerspectiveMotionEffect |
//| ---------------------------------------------------------------------------- |
// This is the only method declared by UIMotionEffect and the only method that |
// subclasses of UIMotionEffect must override. Your implementation must return |
// an NSDictionary containing key paths (relative to an instance of UIView) and |
// the amount by which to change the current value of the property. Values |
// returned are added to (or in the case of a matrix, multiplied with) the |
// existing value at the corresponding key path of any view to which the |
// motion effect has been applied. |
// |
// Remember, instances of UIMotionEffect should be stateless. An instance of |
// UIMotionEffect knows nothing about the views it has been applied to. Your |
// subclass should not attempt to break from this design. |
// |
- (NSDictionary*)keyPathsAndRelativeValuesForViewerOffset:(UIOffset)viewerOffset |
{ |
CATransform3D transform = CATransform3DIdentity; |
transform.m34 = -1.0/1500; |
transform = CATransform3DTranslate(transform, 0, 0, -1504); |
// Transform the viewer offset using the function y=x^(2/3). This makes |
// the effect more noticable at slight deviations from the center. (Try |
// plotting the function in the Grapher app on your Mac to see the |
// exact curve.) |
viewerOffset.horizontal = ((viewerOffset.horizontal < 0) ? -1 : 1) * powf(fabsf(viewerOffset.horizontal), 2.0/3.0); |
viewerOffset.vertical = ((viewerOffset.vertical < 0) ? -1 : 1) * powf(fabsf(viewerOffset.vertical), 2.0/3.0); |
// Gimble Lock is not an issue here because we are only rotating around |
// two axis at most. |
transform = CATransform3DRotate(transform, self.maximumViewingAngleX * viewerOffset.vertical, 1, 0, 0); |
transform = CATransform3DRotate(transform, self.maximumViewingAngleY * viewerOffset.horizontal, 0, 1, 0); |
return @{@"layer.sublayerTransform": [NSValue valueWithCATransform3D:transform]}; |
} |
@end |
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