MotionEffects/PerspectiveMotionEffect.m

/*
     File: PerspectiveMotionEffect.m
 Abstract: Subclass of UIMotionEffect that simulates a camera which orbits
 around a specific point of interest as the reported viewer offset changes.
 
  Version: 1.0
 
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 */
 
#import "PerspectiveMotionEffect.h"
 
@implementation PerspectiveMotionEffect
 
//| ----------------------------------------------------------------------------
//  This is the only method declared by UIMotionEffect and the only method that
//  subclasses of UIMotionEffect must override.  Your implementation must return
//  an NSDictionary containing key paths (relative to an instance of UIView) and
//  the amount by which to change the current value of the property.  Values
//  returned are added to (or in the case of a matrix, multiplied with) the
//  existing value at the corresponding key path of any view to which the
//  motion effect has been applied.
//
//  Remember, instances of UIMotionEffect should be stateless.  An instance of
//  UIMotionEffect knows nothing about the views it has been applied to.  Your
//  subclass should not attempt to break from this design.
//
- (NSDictionary*)keyPathsAndRelativeValuesForViewerOffset:(UIOffset)viewerOffset
{    
    CATransform3D transform = CATransform3DIdentity;
    
    transform.m34 = -1.0/1500;
    transform = CATransform3DTranslate(transform, 0, 0, -1504);
    
    // Transform the viewer offset using the function y=x^(2/3).  This makes
    // the effect more noticable at slight deviations from the center. (Try
    // plotting the function in the Grapher app on your Mac to see the
    // exact curve.)
    viewerOffset.horizontal = ((viewerOffset.horizontal < 0) ? -1 : 1) * powf(fabsf(viewerOffset.horizontal), 2.0/3.0);
    viewerOffset.vertical = ((viewerOffset.vertical < 0) ? -1 : 1) * powf(fabsf(viewerOffset.vertical), 2.0/3.0);
    
    // Gimble Lock is not an issue here because we are only rotating around
    // two axis at most.
    transform = CATransform3DRotate(transform, self.maximumViewingAngleX * viewerOffset.vertical, 1, 0, 0);
    transform = CATransform3DRotate(transform, self.maximumViewingAngleY * viewerOffset.horizontal, 0, 1, 0);
    
    return @{@"layer.sublayerTransform": [NSValue valueWithCATransform3D:transform]};
}
 
@end