StarterAudioUnitExample/TremoloUnit.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Tremolo Effect AU |
*/ |
#include "AUEffectBase.h" |
#include "TremoloUnitVersion.h" |
#if AU_DEBUG_DISPATCHER |
#include "AUDebugDispatcher.h" |
#endif |
#ifndef __TremoloUnit_h__ |
#define __TremoloUnit_h__ |
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
// Constants for parameters and factory presets |
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
#pragma mark ____TremoloUnit Parameter Constants |
// Provides the user interface name for the Frequency parameter. |
static CFStringRef kParamName_Tremolo_Freq = CFSTR ("Frequency"); |
// Defines a constant for the default value for the Frequency parameter, anticipating a |
// unit of Hertz to be defined in the implementation file. |
static const float kDefaultValue_Tremolo_Freq = 2.0; |
// Defines a constant for the minimum value for the Frequency parameter. |
static const float kMinimumValue_Tremolo_Freq = 0.5; |
// Defines a constant for the maximum value for the Frequency parameter. |
static const float kMaximumValue_Tremolo_Freq = 20.0; |
static CFStringRef kParamName_Tremolo_Depth = CFSTR ("Depth"); |
static const float kDefaultValue_Tremolo_Depth = 50.0; |
static const float kMinimumValue_Tremolo_Depth = 0.0; |
static const float kMaximumValue_Tremolo_Depth = 100.0; |
static CFStringRef kParamName_Tremolo_Waveform = CFSTR ("Waveform"); |
static const int kSineWave_Tremolo_Waveform = 1; |
static const int kSquareWave_Tremolo_Waveform = 2; |
static const int kDefaultValue_Tremolo_Waveform = kSineWave_Tremolo_Waveform; |
// Defines menu item names for the waveform parameter |
static CFStringRef kMenuItem_Tremolo_Sine = CFSTR ("Sine"); |
static CFStringRef kMenuItem_Tremolo_Square = CFSTR ("Square"); |
// Defines constants for identifying the parameters; defines the total number |
// of parameters. |
enum { |
kParameter_Frequency = 0, |
kParameter_Depth = 1, |
kParameter_Waveform = 2, |
kNumberOfParameters = 3 |
}; |
#pragma mark ____TremoloUnit Factory Preset Constants |
// Defines a constant for the frequency value for the "Slow & Gentle" factory preset. |
static const float kParameter_Preset_Frequency_Slow = 2.0; |
// Defines a constant for the frequency value for the "Fast & Hard" factory preset. |
static const float kParameter_Preset_Frequency_Fast = 20.0; |
// Defines a constant for the depth value for the "Slow & Gentle" factory preset. |
static const float kParameter_Preset_Depth_Slow = 50.0; |
// Defines a constant for the depth value for the "Fast & Hard" factory preset. |
static const float kParameter_Preset_Depth_Fast = 90.0; |
// Defines a constant for the waveform value for the "Slow & Gentle" factory preset. |
static const float kParameter_Preset_Waveform_Slow = kSineWave_Tremolo_Waveform; |
// Defines a constant for the waveform value for the "Fast & Hard" factory preset. |
static const float kParameter_Preset_Waveform_Fast = kSquareWave_Tremolo_Waveform; |
enum { |
// Defines a constant for the "Slow & Gentle" factory preset. |
kPreset_Slow = 0, |
// Defines a constant for the "Fast & Hard" factory preset. |
kPreset_Fast = 1, |
// Defines a constant representing the total number of factory presets. |
kNumberPresets = 2 |
}; |
// Defines an array containing two Core Foundation string objects. The objects contain |
// values for the menu items in the user interface corresponding to the factory presets. |
static AUPreset kPresets [kNumberPresets] = { |
{kPreset_Slow, CFSTR ("Slow & Gentle")}, |
{kPreset_Fast, CFSTR ("Fast & Hard")} |
}; |
// Defines a constant representing the default factory preset, in this case the |
// "Slow & Gentle" preset. |
static const int kPreset_Default = kPreset_Slow; |
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
// TremoloUnit class |
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
#pragma mark ____TremoloUnit |
class TremoloUnit : public AUEffectBase { |
public: |
TremoloUnit (AudioUnit component); |
#if AU_DEBUG_DISPATCHER |
virtual ~TremoloUnit () {delete mDebugDispatcher;} |
#endif |
virtual AUKernelBase *NewKernel () {return new TremoloUnitKernel(this);} |
virtual ComponentResult GetParameterValueStrings ( |
AudioUnitScope inScope, |
AudioUnitParameterID inParameterID, |
CFArrayRef *outStrings |
); |
virtual ComponentResult GetParameterInfo ( |
AudioUnitScope inScope, |
AudioUnitParameterID inParameterID, |
AudioUnitParameterInfo &outParameterInfo |
); |
virtual ComponentResult GetPropertyInfo ( |
AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
UInt32 &outDataSize, |
Boolean &outWritable |
); |
virtual ComponentResult GetProperty ( |
AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
void *outData |
); |
// report that the audio unit supports the |
// kAudioUnitProperty_TailTime property |
virtual bool SupportsTail () {return true;} |
// provide the audio unit version information |
virtual ComponentResult Version () {return kTremoloUnitVersion;} |
// Declaration for the GetPresets method (for setting up the factory presets), |
// overriding the method from the AUBase superclass. |
virtual ComponentResult GetPresets ( |
CFArrayRef *outData |
) const; |
// Declaration for the NewFactoryPresetSet method (for setting a factory preset |
// when requested by the host application), overriding the method from the |
// AUBase superclass. |
virtual OSStatus NewFactoryPresetSet ( |
const AUPreset &inNewFactoryPreset |
); |
protected: |
class TremoloUnitKernel : public AUKernelBase { |
public: |
TremoloUnitKernel (AUEffectBase *inAudioUnit); |
// *Required* overides for the process method for this effect |
// processes one channel of interleaved samples |
virtual void Process ( |
const Float32 *inSourceP, |
Float32 *inDestP, |
UInt32 inFramesToProcess, |
UInt32 inNumChannels, // equal to 1 |
bool &ioSilence |
); |
virtual void Reset (); |
private: |
enum {kWaveArraySize = 2000}; // The number of points in the wave table. |
float mSine [kWaveArraySize]; // The wave table for the tremolo sine wave. |
float mSquare [kWaveArraySize]; // The wave table for the tremolo square wave. |
float *waveArrayPointer; // Points to the wave table to use for the current audio input buffer. |
Float32 mSampleFrequency; // The "sample rate" of the audio signal being processed |
long mSamplesProcessed; // The number of samples processed since the audio unit |
// started rendering or since this variable was last |
// reset to 0. We have to keep track of this because |
// we vary the tremolo continuously and independently |
// of the input buffer size. |
enum {sampleLimit = (int) 10E6}; // To keep the value of mSamplesProcessed within a |
// reasonable limit. 10E6 is equivalent to the number |
// of samples in 100 seconds of 96 kHz audio. |
float mCurrentScale; // There are two scaling factors to allow the audio unit |
// to switch to a new scaling factor at the beginning |
// of the tremolo waveform, no matter when the user |
// changes the tremolo frequency. mCurrentScale is |
// the scaling factor in use. |
float mNextScale; // The scaling factor that the user most recently requested |
// by moving the tremolo frequency slider |
}; |
}; |
#endif |
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