SimpleAssetManagerSample/SAMMakeCommand.m
/* |
File: SAMMakeCommand.m |
Abstract: SimpleAssetManager command class that handles the Create Asset AppleEvent. |
Version: 1.0 |
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*/ |
#import "SAMMakeCommand.h" |
#import "SAMDocumentController.h" |
#import "SAMDocument.h" |
#import "SAMAsset.h" |
#import "scriptLog.h" |
#import "ScriptingSupportCategories.h" |
@implementation SAMMakeCommand |
- (id)performDefaultImplementation { |
id result = nil; |
SLOG(@"SAMMakeCommand performDefaultImplementation"); |
NSDictionary * theArguments = [self evaluatedArguments]; |
/* show the direct parameter and arguments */ |
SLOG(@"The direct parameter is: '%@'", [self directParameter]); |
SLOG(@"The other parameters are: '%@'", theArguments); |
id classParameter = [theArguments objectForKey:@"ObjectClass"]; |
NSDictionary* properties = [theArguments objectForKey:@"KeyDictionary"]; |
if ( classParameter == nil ) { |
SLOG(@"No object class specified"); |
[self setScriptErrorNumber:errAEParamMissed]; |
return nil; |
} |
FourCharCode classCode = (FourCharCode)[classParameter integerValue]; |
if ( [[NSScriptClassDescription classDescriptionForClass:[SAMAsset class]] matchesAppleEventCode:classCode] ) { |
SAMDocumentController *docController = [SAMDocumentController sharedDocumentController]; |
SAMDocument *currentDocument = [docController currentDocument]; |
if ( currentDocument == nil ) { |
NSArray *documents = [docController documents]; |
if ( [documents count] > 0 ) |
// pick up the first document if current document is nil |
currentDocument = [documents objectAtIndex:0]; |
else |
// create an untitled document |
currentDocument = [docController openUntitledDocumentAndDisplay:YES error:nil]; |
} |
// invoke the new asset sheet and suspend script execution |
id nameParameter = nil; |
id metadataParameter = nil; |
id dataOptionsParameter = nil; |
if ( properties != nil ) { |
nameParameter = [properties objectForKey:@"name"]; |
metadataParameter = [properties objectForKey:@"metadata"]; |
dataOptionsParameter = [properties objectForKey:@"dataOptions"]; |
} |
// get the user interaction level and see if we can bring up our UI |
NSUInteger interactionLevel = [self appleEventUserInteractionLevel]; |
if ( interactionLevel == kAECanInteract || |
interactionLevel == kAEAlwaysInteract || |
interactionLevel == kAECanSwitchLayer ) { |
SAMWindowController *currentWindowController = currentDocument.primaryWindowController; |
// suspend the script execution and invoke the UI |
[self suspendExecution]; |
[currentWindowController newAssetWithName:nameParameter |
metadata:metadataParameter |
dataOptions:dataOptionsParameter |
completionHandler:^(SAMAsset *newAsset) { |
if ( newAsset != nil ) { |
NSScriptObjectSpecifier *theSpec = [newAsset objectSpecifier]; |
// resume the execution with the result |
[self resumeExecutionWithResult:theSpec]; |
} |
else { |
// indicate that the user has canceled the operation and resume script execution |
[self setScriptErrorNumber:userCanceledErr]; |
[self resumeExecutionWithResult:nil]; |
} |
}]; |
} |
else { |
// create a new asset at a default locatino if user interactino is not allowed |
NSDictionary *defaultLocation = [currentDocument defaultAssetLocation]; |
NSInteger assetIndex = [currentDocument addAssetAtLocation:defaultLocation |
content:FALSE |
metadata:metadataParameter |
dataOptions:dataOptionsParameter]; |
SAMAsset *newAsset = [currentDocument.assets objectAtIndex:assetIndex]; |
result = [newAsset objectSpecifier]; |
} |
} |
else { |
// invokde the standard implementation by the super class |
result = [super performDefaultImplementation]; |
} |
return result; |
} |
- (NSUInteger)appleEventUserInteractionLevel |
{ |
NSAppleEventManager *aem = [NSAppleEventManager sharedAppleEventManager]; |
NSAppleEventDescriptor *currentEvent = [aem currentAppleEvent]; |
NSAppleEventDescriptor *interactionLevel = [currentEvent attributeDescriptorForKeyword:keyInteractLevelAttr]; |
return [interactionLevel int32Value]; |
} |
@end |
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