Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Feature Files/VR3DObjects.h
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// |
// File: VR3DObjects.h |
// |
// Contains: QuickDraw 3D support for QuickTime VR movies. |
// |
// Written by: Tim Monroe |
// |
// Copyright: © 1996 by Apple Computer, Inc., all rights reserved. |
// |
// Change History (most recent first): |
// |
// <1> 12/05/96 rtm first file |
// |
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#pragma once |
#if QD3D_AVAIL |
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// |
// header files |
// |
////////// |
#include <QD3D.h> |
#include <QD3DAcceleration.h> |
#include <QD3DGroup.h> |
#include <QD3DStorage.h> |
#include <QD3DErrors.h> |
#include <QD3DView.h> |
#include <QD3DMath.h> |
#include <QD3DGeometry.h> |
#include <QD3DShader.h> |
#include <QD3DRenderer.h> |
#include <QD3DLight.h> |
#include <QD3DDrawContext.h> |
#include <QD3DCamera.h> |
#include <QD3DTransform.h> |
#include <QD3DStorage.h> |
#include <QD3DIO.h> |
#include <QD3DSet.h> |
#include <QDOffscreen.h> |
#ifndef __QTVRUtilities__ |
#include "QTVRUtilities.h" |
#endif |
#include "ComApplication.h" |
#if TARGET_OS_MAC |
#include "MacFramework.h" |
#endif |
#if TARGET_OS_WIN32 |
#include "WinFramework.h" |
#endif |
#include "VRScript.h" |
////////// |
// |
// constants |
// |
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#define kDefaultInterpolation kQ3InterpolationStyleVertex // default interpolation style |
#define kDefaultBackfacing kQ3BackfacingStyleBoth // default backfacing style |
#define kDefaultFill kQ3FillStyleFilled // default fill style |
#define kDefaultRotateRadians (float)0.1 // default rotation factor |
#define kDefaultScale (float)1.0 // default scale factor |
#define kDefaultChromaKeyState true // default chroma key state for QD3D textures |
#define k3DObjectDistance 6.0 // this controls the point-of-interest |
#define kPicFileHeaderSize 512 // the number of bytes in PICT file header |
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// function prototypes |
// |
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void VR3DObjects_Init (void); |
void VR3DObjects_Stop (void); |
Boolean VR3DObjects_IsQD3DAvailable (void); |
void VR3DObjects_InitWindowData (WindowObject theWindowObject); |
void VR3DObjects_DumpWindowData (WindowObject theWindowObject); |
Boolean VR3DObjects_DoIdle (WindowObject theWindowObject); |
void VR3DObjects_EnlistBox (WindowObject theWindowObject, UInt32 theEntryID, float theX, float theY, float theZ, float theXSize, float theYSize, float theZSize, UInt32 theOptions); |
void VR3DObjects_EnlistCone (WindowObject theWindowObject, UInt32 theEntryID, float theX, float theY, float theZ, float theMajRad, float theMinRad, float theHeight, UInt32 theOptions); |
void VR3DObjects_EnlistCylinder (WindowObject theWindowObject, UInt32 theEntryID, float theX, float theY, float theZ, float theMajRad, float theMinRad, float theHeight, UInt32 theOptions); |
void VR3DObjects_EnlistEllipsoid (WindowObject theWindowObject, UInt32 theEntryID, float theX, float theY, float theZ, float theMajRad, float theMinRad, float theHeight, UInt32 theOptions); |
void VR3DObjects_EnlistTorus (WindowObject theWindowObject, UInt32 theEntryID, float theX, float theY, float theZ, float theMajRad, float theMinRad, float theHeight, float theRatio, UInt32 theOptions); |
void VR3DObjects_EnlistRectangle (WindowObject theWindowObject, UInt32 theEntryID, float theX, float theY, float theZ, |
float theX1, float theY1, float theZ1, |
float theX2, float theY2, float theZ2, |
float theX3, float theY3, float theZ3, |
float theX4, float theY4, float theZ4, UInt32 theOptions); |
void VR3DObjects_Enlist3DMFFile (WindowObject theWindowObject, UInt32 theEntryID, float theX, float theY, float theZ, UInt32 theOptions, char *thePathName); |
TQ3GroupObject VR3DObjects_CreateDefaultGroup (TQ3GeometryObject theObject); |
TQ3ViewObject VR3DObjects_CreateView (GWorldPtr theGWorld); |
TQ3GroupObject VR3DObjects_CreateLights (void); |
TQ3DrawContextObject VR3DObjects_CreateDrawContext (GWorldPtr theGWorld); |
TQ3CameraObject VR3DObjects_CreateCamera (CGrafPtr thePort); |
TQ3AttributeSet VR3DObjects_GetModelAttributeSet (VRScript3DObjPtr thePointer); |
void VR3DObjects_SetSubdivisionStyle (TQ3GroupObject theGroup, short theNumDivisions); |
void VR3DObjects_SetColor (WindowObject theWindowObject, UInt32 theEntryID, float theRed, float theGreen, float theBlue, UInt32 theOptions); |
void VR3DObjects_SetTransparency (WindowObject theWindowObject, UInt32 theEntryID, float theRed, float theGreen, float theBlue, UInt32 theOptions); |
void VR3DObjects_SetInterpolation (WindowObject theWindowObject, UInt32 theEntryID, UInt32 theStyle, UInt32 theOptions); |
void VR3DObjects_SetBackfacing (WindowObject theWindowObject, UInt32 theEntryID, UInt32 theStyle, UInt32 theOptions); |
void VR3DObjects_SetFill (WindowObject theWindowObject, UInt32 theEntryID, UInt32 theStyle, UInt32 theOptions); |
void VR3DObjects_SetLocation (WindowObject theWindowObject, UInt32 theEntryID, float theX, float theY, float theZ, UInt32 theOptions); |
void VR3DObjects_SetRotation (WindowObject theWindowObject, UInt32 theEntryID, float theX, float theY, float theZ, UInt32 theOptions); |
void VR3DObjects_SetRotationState (WindowObject theWindowObject, UInt32 theEntryID, Boolean theState, UInt32 theOptions); |
void VR3DObjects_SetVisibleState (WindowObject theWindowObject, UInt32 theEntryID, Boolean theState, UInt32 theOptions); |
void VR3DObjects_SetTexture (WindowObject theWindowObject, UInt32 theEntryID, Boolean isMovie, UInt32 theOptions, char *thePathName); |
void VR3DObjects_AnimateModel (VRScript3DObjPtr thePointer); |
TQ3Status VR3DObjects_DrawModel (WindowObject theWindowObject); |
TQ3Status VR3DObjects_SubmitModel (VRScript3DObjPtr thePointer, TQ3ViewObject theView); |
TQ3GroupObject VR3DObjects_GetModelFromFile (char *thePathName); |
void VR3DObjects_PrescreenRoutine (QTVRInstance theInstance, WindowObject theWindowObject); |
void VR3DObjects_SetCamera (WindowObject theWindowObject); |
void VR3DObjects_SetCameraAspectRatio (WindowObject theWindowObject); |
void VR3DObjects_UpdateDrawContext (WindowObject theWindowObject); |
void VR3DObjects_DumpEntryMem (VRScript3DObjPtr theEntry); |
#endif // if QD3D_AVAIL |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-01-14