Handling Exceptions

The exception handling mechanisms available to Objective-C programs are effective ways of dealing with exceptional conditions. They decouple the detection and handling of these conditions and automate the propagation of the exception from the point of detection to the point of handling. As a result, your code can be much cleaner, easier to write correctly, and easier to maintain.

Handling Exceptions Using Compiler Directives

Compiler support for exceptions is based on four compiler directives:

The @try, @catch, and @finally directives constitute a control structure. The section of code between the braces in @try is the exception handling domain; the code in a @catch block is a local exception handler; the @finally block of code is a common “housekeeping” section. In Figure 1, the normal flow of program execution is marked by the gray arrow; the code within the local exception handler is executed only if an exception is thrown—either by the local exception handling domain or one further down the call sequence. The throwing (or raising) of an exception causes program control to jump to the first executable line of the local exception handler. After the exception is handled, control “falls through” to the @finally block; if no exception is thrown, control jumps from the @try block to the @finally block.

Figure 1  Flow of exception handling using compiler directives
Flow of exception handling using compiler directives

Where and how an exception is handled depends on the context where the exception was raised (although most exceptions in most programs go uncaught until they reach the top-level handler installed by the shared NSApplication or UIApplication object). In general, an exception object is thrown (or raised) within the domain of an exception handler. Although you can throw an exception directly within a local exception handling domain, an exception is more likely thrown (through @throw or raise) indirectly from a method invoked from the domain. No matter how deep in a call sequence the exception is thrown, execution jumps to the local exception handler (assuming there are no intervening exception handlers, as discussed in Nesting Exception Handlers). In this way, exceptions raised at a low level can be caught at a high level.

Listing 1 illustrates how you might use the @try, @catch, and @finally compiler directives. In this example, the @catch block handles any exception thrown lower in the calling sequence as a consequence of the setValue:forKeyPath: message by setting the affected property to nil instead. The message in the @finally block is sent whether an exception is thrown or not.

Listing 1  Handling an exception using compiler directives

- (void)endSheet:(NSWindow *)sheet
{
    BOOL success = [predicateEditorView commitEditing];
    if (success == YES) {
 
        @try {
            [treeController setValue:[predicateEditorView predicate] forKeyPath:@"selection.predicate"];
        }
 
        @catch ( NSException *e ) {
            [treeController setValue:nil forKeyPath:@"selection.predicate"];
        }
 
        @finally {
            [NSApp endSheet:sheet];
        }
    }
}

One way to handle exceptions is to “promote” them to error messages that either inform users or request their intervention. You can convert an exception into an NSError object and then present the information in the error object to the user in an alert panel. In OS X, you could also hand this object over to the Application Kit’s error-handling mechanism for display to users. You can also return them indirectly in methods that include an error parameter. Listing 2 shows an example of the latter in an Automator action’s implementation of runWithInput:fromAction:error: (in this case the error parameter is a pointer to an NSDictionary object rather than an NSError object).

Listing 2  Converting an exception into an error

- (id)runWithInput:(id)input fromAction:(AMAction *)anAction error:(NSDictionary **)errorInfo {
 
    NSMutableArray *output = [NSMutableArray array];
    NSString *actionMessage = nil;
    NSArray *recipes = nil;
    NSArray *summaries = nil;
 
    // other code here....
 
    @try {
        if (managedObjectContext == nil) {
            actionMessage = @"accessing user recipe library";
            [self initCoreDataStack];
        }
        actionMessage = @"finding recipes";
        recipes = [self recipesMatchingSearchParameters];
        actionMessage = @"generating recipe summaries";
        summaries = [self summariesFromRecipes:recipes];
    }
    @catch (NSException *exception) {
        NSMutableDictionary *errorDict = [NSMutableDictionary dictionary];
        [errorDict setObject:[NSString stringWithFormat:@"Error %@: %@", actionMessage, [exception reason]] forKey:OSAScriptErrorMessage];
        [errorDict setObject:[NSNumber numberWithInt:errOSAGeneralError] forKey:OSAScriptErrorNumber];
        *errorInfo = errorDict;
        return input;
    }
 
    // other code here ....
}

You can have a sequence of @catch error-handling blocks. Each block handles an exception object of a different type. You should order this sequence of @catch blocks from the most-specific to the least-specific type of exception object (the least specific type being id), as shown in Listing 3. This sequencing allows you to tailor the processing of exceptions as groups.

Listing 3  Sequence of exception handlers

@try {
    // code that throws an exception
    ...
}
@catch (CustomException *ce) { // most specific type
    // handle exception ce
    ...
}
@catch (NSException *ne) { // less specific type
    // do whatever recovery is necessary at this level
    ...
    // rethrow the exception so it's handled at a higher level
    @throw;
}
@catch (id ue) { // least specific type
    // code that handles this exception
    ...
}
@finally {
    // perform tasks necessary whether exception occurred or not
    ...
}

Exception Handling and Memory Management

Using the exception-handling directives of Objective-C can complicate memory management, but with a little common sense you can avoid the pitfalls. To see how, let’s begin with the simple case: a method that, for the sake of efficiency, creates an object, uses it, and then releases it explicitly:

- (void)doSomething {
    NSMutableArray *anArray = [[NSMutableArray alloc] initWithCapacity:0];
    [self doSomethingElse:anArray];
    [anArray release];
}

The problem here is obvious: If the doSomethingElse: method throws an exception there is a memory leak. But the solution is equally obvious: Move the release to a @finally block:

- (void)doSomething {
    NSMutableArray *anArray = nil;
    array = [[NSMutableArray alloc] initWithCapacity:0];
    @try {
        [self doSomethingElse:anArray];
    }
    @finally {
        [anArray release];
    }
}

This pattern of using @try...@finally to release objects involved in an exception applies to other resources as well. If you have malloc’d blocks of memory or open file descriptors, @finally is a good place to free those; it’s also the ideal place to unlock any locks you’ve acquired.

Another, more subtle memory-management problem is over-releasing an exception object when there are internal autorelease pools. Almost all NSException objects (and other types of exception objects) are created autoreleased, which assigns them to the nearest (in scope) autorelease pool. When that pool is released, the exception is destroyed. A pool can be either released directly or as a result of an autorelease pool further down the stack (and thus further out in scope) being popped (that is, released). Consider this method:

- (void)doSomething {
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSMutableArray *anArray = [[[NSMutableArray alloc] initWithCapacity:0] autorelease];
    [self doSomethingElse:anArray];
    [pool release];
}

This code appears to be sound; if the doSomethingElse: message results in a thrown exception, the local autorelease pool will be released when a lower (or outer) autorelease pool on the stack is popped. But there is a potential problem. As explained in Throwing Exceptions, a re-thrown exception causes its associated @finally block to be executed as an early side effect. If an outer autorelease pool is released in a @finally block, the local pool could be released before the exception is delivered, resulting in a “zombie” exception.

There are several ways to resolve this problem. The simplest is to refrain from releasing local autorelease pools in @finally blocks. Instead let a pop of a deeper pool take care of releasing the pool holding the exception object. However, if no deeper pool is ever popped as the exception propagates up the stack, the pools on the stack will leak memory; all objects in those pools remain unreleased until the thread is destroyed.

An alternative approach would be to catch any thrown exception, retain it, and rethrow it . Then, in the @finally block, release the autorelease pool and autorelease the exception object. Listing 4 shows how this might look in code.

Listing 4  Releasing an autorelease pool containing an exception object

- (void)doSomething {
    id savedException = nil;
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSMutableArray *anArray = [[[NSMutableArray alloc] initWithCapacity:0] autorelease];
    @try {
        [self doSomethingElse:anArray];
    }
    @catch (NSException *theException) {
        savedException = [theException retain];
        @throw;
    }
    @finally {
        [pool release];
        [savedException autorelease];
    }
}

Doing this retains the thrown exception across the release of the interior autorelease pool—the pool the exception was put into on its way out of doSomethingElse:—and ensures that it is autoreleased in the next autorelease pool outward to it in scope (or, in another perspective, the autorelease pool below it on the stack). For things to work correctly, the release of the interior autorelease pool must occur before the retained exception object is autoreleased.