The transformation matrix that determines the position and orientation of the camera’s left viewpoint relative to a scene.
- iOS 9.0+
- macOS 10.11+
- tvOS 9.0+
- Model I/O
Model I/O automatically generates this matrix from the camera’s position and orientation, additionally using the
left properties to account for the offset and angle of a stereoscopic camera’s left viewpoint.
A renderer uses this matrix, along with the
left property and model matrices derived from the camera’s position and orientation (the
transform property) and the content to be rendered, to transform vertex data to the renderer’s 2D screen space at render time.