Important: The information in this document is obsolete and should not be used for new development.
GXUnloadTag
You can use theGXUnloadTag
function to unload a tag from memory.
void GXUnloadTag(gxTag target);
target
- A reference to the tag object to be unloaded from memory.
DESCRIPTION
TheGXUnloadTag
function moves a tag object from the active graphics client heap to disk storage. When you or QuickDraw GX use theGXUnloadTag
function to unload a tag object from memory to disk storage, QuickDraw GX stores its location in a 4-byte stub in the active graphics client heap. When you use theGXLoadTag
function to reload the object from disk storage to memory, QuickDraw GX uses the stub to find the stored tag object.ERRORS, WARNINGS, AND NOTICES
Errors out_of_memory tag_is_nil SEE ALSO
For additional information about loading objects from disk storage to memory and unloading objects from memory to disk storage, see the section "Loading and Unloading Objects" beginning on page 2-12.The
GXLoadTag
function is described in the previous section.