Important: The information in this document is obsolete and should not be used for new development.
Using QuickDraw GX Debugging
You can use the QuickDraw GX debugging environment to help you debug your application. This section shows how you can
- determine why a shape didn't draw
- validate using public, internal, or object modes of validation
- validate types, structures, and all objects
- validate memory
- distinguish between QuickDraw GX bugs and application bugs
- validate public objects
- analyze the QuickDraw GX graphics heap with the GraphicsBug utility
Subtopics
- Analyzing Drawing Problems
- Using Validation Functions
- Debugging With GraphicsBug