Important: The information in this document is obsolete and should not be used for new development.
GXUnloadShape
You can use theGXUnloadShape
function to unload a shape from memory.
void GXUnloadShape(gxShape target);
target
- A reference to the shape object to be unloaded from memory.
DESCRIPTION
TheGXUnloadShape
function moves a shape object from the active graphics client heap to disk storage. When you or QuickDraw GX use theGXUnloadShape
function to unload a shape object from memory to disk storage, QuickDraw GX stores its location in a 4-byte stub in the active graphics client heap. When you use theGXLoadShape
function to reload the object from disk storage to memory, QuickDraw GX uses the stub to find the stored shape object.ERRORS, WARNINGS, AND NOTICES
Errors out_of_memory shape_is_nil SEE ALSO
For additional information about loading objects from disk storage to memory and unloading objects from memory to disk storage, see the section "Loading and Unloading Objects" beginning on page 2-12.The
GXLoadShape
function is described in the previous section.