Important: The information in this document is obsolete and should not be used for new development.
FillOvalTo fill an oval with any available bit pattern, use the
PROCEDURE FillOval (r:\xDDRect; pat: Pattern);
- The rectangle that defines the oval's boundaries.
- The bit pattern to use for the fill. Figure 3-3 on page 3-6 illustrates the default fill patterns and the constants you can use to represent them.
patCopypattern mode and the bit pattern defined in the
Patternrecord that you specify in the
FillOvalprocedure draws the interior of an oval just inside the bounding rectangle that you specify in the
rparameter. The pen location does not change.
FillOvalprocedure may move or purge memory blocks in the application heap. Your application should not call this procedure at interrupt time.
SEE ALSOYou can use the
GetIndPatternroutines, described on page 3-122 and page 3-123, respecively, to get a pattern stored in a resource. The
patCopypattern mode is described in "Boolean Transfer Modes With 1-Bit Pixels" beginning on page 3-7. The
Patternrecord is described on page 3-36.
You can use the
PaintOvalprocedure, described in the previous section, to draw the interior of an oval with the pen pattern for the current graphics port. To fill an oval with a pixel pattern, use the
FillCOvalprocedure, which is described in the chapter "Color QuickDraw."