Important: The information in this document is obsolete and should not be used for new development.
Data Structures
This section describes the data structures that represent a point, rectangle, region, bitmap, and basic graphics port.You use the point (a data structure of type
Point
) to specify a location on the QuickDraw coordinate plane; two points are sufficient to define a rectangle. The rectangle (a data structure of typeRect
) in turn assigns coordinates to boundaries and images; rectangles also bound graphic objects such as regions and ovals.The region (a data structure of type
Region
) defines an arbitrary area, such as the visible and clipping regions of a window's graphics port.The bitmap (a data structure of type
BitMap
) defines a physical bit image in terms of the QuickDraw coordinate plane.The basic graphics port is a data structure (of type
GrafPort
) upon which your application builds windows.