Important: The information in this document is obsolete and should not be used for new development.
Basic QuickDraw ReferenceThis section describes the data structures and routines that are specific to basic QuickDraw.
"Data Structures" shows the data structures for a point, rectangle, region, bitmap, and basic graphics port. "Routines" describes basic QuickDraw routines for initializing QuickDraw; opening and closing basic graphics ports; saving and restoring graphics ports; managing bitmaps, port rectangles, and clipping regions; and manipulating points in graphics ports.
- Data Structures