Important: The information in this document is obsolete and should not be used for new development.
Routines
This section describes the routines for initializing basic (as well as Color) QuickDraw, opening and closing graphics ports, saving and restoring graphics ports, managing port rectangles and clipping regions, and manipulating points in graphics ports.
Subtopics
- Initializing QuickDraw
- Opening and Closing Basic Graphics Ports
- Saving and Restoring Graphics Ports
- Managing Bitmaps, Port Rectangles, and Clipping Regions
- Manipulating Points in Graphics Ports