Legacy Documentclose button

Important: The information in this document is obsolete and should not be used for new development.

Previous Book Contents Book Index Next

Inside Macintosh: Imaging With QuickDraw /
Chapter 6 - Offscreen Graphics Worlds / Offscreen Graphics Worlds Reference


Data Structures

This section shows the Pascal data structures for the GWorldPtr and GWorldFlags data types. Your application uses pointers of type GWorldPtr to refer to the offscreen graphics worlds it creates. Several routines in this chapter expect or return values defined by the GWorldFlags data type.


Previous Book Contents Book Index Next

© Apple Computer, Inc.
7 JUL 1996