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Important: The information in this document is obsolete and should not be used for new development.

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Inside Macintosh: Imaging With QuickDraw /
Chapter 6 - Offscreen Graphics Worlds


Offscreen Graphics Worlds Reference

This section describes the data structures and routines that your application can use to create and manage offscreen graphics worlds. "Data Structures" shows the Pascal data structures for the GWorldPtr and GWorldFlags data types. "Routines" describes routines for creating, altering, and disposing of offscreen graphics worlds; for saving and restoring offscreen graphics worlds; and for managing an offscreen graphics world's pixel map.


Subtopics
Data Structures
Routines

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© Apple Computer, Inc.
7 JUL 1996