Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
glsmap/smap_nearfar.c
/* Copyright (c) Mark J. Kilgard, 1998. */ |
/* This program is freely distributable without licensing fees |
and is provided without guarantee or warrantee expressed or |
implied. This program is -not- in the public domain. */ |
#include "glsmapint.h" |
void |
smapSetNearFar(SphereMap *smap, |
GLfloat viewNear, GLfloat viewFar) |
{ |
/* Curse Intel for "near" and "far" keywords. */ |
smap->viewNear = viewNear; |
smap->viewFar = viewFar; |
} |
void |
smapGetNearFar(SphereMap *smap, |
GLfloat *viewNear, GLfloat *viewFar) |
{ |
/* Curse Intel for "near" and "far" keywords. */ |
*viewNear = smap->viewNear; |
*viewFar = smap->viewFar; |
} |
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