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Important: The information in this document is obsolete and should not be used for new development.

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Inside Macintosh: QuickDraw GX Environment and Utilities /
Chapter 2 - QuickDraw GX Memory Management / QuickDraw GX Memory Management Reference
Functions / Loading and Unloading Objects


GXLoadInk

You can use the GXLoadInk function to load an ink into memory.

void GXLoadInk(gxInk target);
target
A reference to the ink object to be loaded into memory.
DESCRIPTION
The GXLoadInk function moves an ink object from disk storage to the active graphics client heap of your application. When you or QuickDraw GX unload an ink object from memory to disk storage using the GXUnloadInk function, QuickDraw GX creates a 4-byte stub that remains in the graphics client heap. When you use the GXLoadInk function to retrieve the stored object, QuickDraw GX obtains the location of the stored ink object from the stub.

ERRORS, WARNINGS, AND NOTICES
Errors
out_of_memory
ink_is_nil
SEE ALSO
For additional information about loading objects from disk storage to memory and unloading objects from memory to disk storage, see the section "Loading and Unloading Objects" beginning on page 2-12.

The GXUnloadInk function is described in the next section.


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© Apple Computer, Inc.
7 JUL 1996