Important: The information in this document is obsolete and should not be used for new development.
GXLoadInk
You can use theGXLoadInk
function to load an ink into memory.
void GXLoadInk(gxInk target);
target
- A reference to the ink object to be loaded into memory.
DESCRIPTION
TheGXLoadInk
function moves an ink object from disk storage to the active graphics client heap of your application. When you or QuickDraw GX unload an ink object from memory to disk storage using theGXUnloadInk
function, QuickDraw GX creates a 4-byte stub that remains in the graphics client heap. When you use theGXLoadInk
function to retrieve the stored object, QuickDraw GX obtains the location of the stored ink object from the stub.ERRORS, WARNINGS, AND NOTICES
Errors out_of_memory ink_is_nil SEE ALSO
For additional information about loading objects from disk storage to memory and unloading objects from memory to disk storage, see the section "Loading and Unloading Objects" beginning on page 2-12.The
GXUnloadInk
function is described in the next section.