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Important: The information in this document is obsolete and should not be used for new development.

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Inside Macintosh: QuickDraw GX Environment and Utilities /
Chapter 2 - QuickDraw GX Memory Management / QuickDraw GX Memory Management Reference
Functions / Loading and Unloading Objects


GXLoadTransform

You can use the GXLoadTransform function to load a transform into memory.

void GXLoadTransform(gxTransform target);
target
A reference to the transform object to be loaded into memory.
DESCRIPTION
The GXLoadTransform function moves a transform object from disk storage to the active graphics client heap of your application. When you or QuickDraw GX unload a transform object from memory to disk storage using the GXUnloadTransform function, QuickDraw GX creates a 4-byte stub that remains in the graphics client heap. When you use the GXLoadTransform function to retrieve the stored object, QuickDraw GX obtains the location of the stored transform object from the stub.

ERRORS, WARNINGS, AND NOTICES
Errors
out_of_memory
transform_is_nil
SEE ALSO
For additional information about loading objects from disk storage to memory and unloading objects from memory to disk storage, see the section "Loading and Unloading Objects" beginning on page 2-12.

The GXUnloadTransform function is described in the next section.


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© Apple Computer, Inc.
7 JUL 1996