Important: The information in this document is obsolete and should not be used for new development.
GXLoadTransform
You can use theGXLoadTransformfunction to load a transform into memory.
void GXLoadTransform(gxTransform target);
target- A reference to the transform object to be loaded into memory.
DESCRIPTION
TheGXLoadTransformfunction moves a transform object from disk storage to the active graphics client heap of your application. When you or QuickDraw GX unload a transform object from memory to disk storage using theGXUnloadTransformfunction, QuickDraw GX creates a 4-byte stub that remains in the graphics client heap. When you use theGXLoadTransformfunction to retrieve the stored object, QuickDraw GX obtains the location of the stored transform object from the stub.ERRORS, WARNINGS, AND NOTICES
Errors out_of_memory transform_is_nil SEE ALSO
For additional information about loading objects from disk storage to memory and unloading objects from memory to disk storage, see the section "Loading and Unloading Objects" beginning on page 2-12.The
GXUnloadTransformfunction is described in the next section.