Important: The information in this document is obsolete and should not be used for new development.
GXUnloadTransform
You can use theGXUnloadTransform
function to unload a transform from memory.
void GXUnloadTransform(gxTransform target);
target
- A reference to the transform object to be unloaded from memory.
DESCRIPTION
TheGXUnloadTransform
function moves a transform object from the active graphics client heap to disk storage. When you or QuickDraw GX use theGXUnloadTransform
function to unload a transform object from memory to disk storage, QuickDraw GX stores its location in a 4-byte stub in the active graphics client heap. When you use theGXLoadTransform
function to reload the object from disk storage to memory, QuickDraw GX uses the stub to find the stored transform object.ERRORS, WARNINGS, AND NOTICES
Errors out_of_memory transform_is_nil SEE ALSO
For additional information about loading objects from disk storage to memory and unloading objects from memory to disk storage, see the section "Loading and Unloading Objects" beginning on page 2-12.The
GXLoadTransform
function is described in the previous section.