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Important: The information in this document is obsolete and should not be used for new development.

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Inside Macintosh: QuickDraw GX Environment and Utilities /
Chapter 2 - QuickDraw GX Memory Management / QuickDraw GX Memory Management Reference
Functions / Loading and Unloading Objects


GXLoadColorSet

You can use the GXLoadColorSet function to load a color set into memory.

void GXLoadColorSet(gxColorSet target);
target
A reference to the color set object to be loaded into memory.
DESCRIPTION
The GXLoadColorSet function moves a color set object from disk storage to the active graphics client heap of your application. When you or QuickDraw GX unload a color set object from memory to disk storage using the GXUnloadColorSet function, QuickDraw GX creates a 4-byte stub that remains in the graphics client heap. When you use the GXLoadColorSet function to retrieve the stored object, QuickDraw GX obtains the location of the stored color set object from the stub.

ERRORS, WARNINGS, AND NOTICES
Errors
out_of_memory
color_set_is_nil
SEE ALSO
For additional information about loading objects from disk storage to memory and unloading objects from memory to disk storage, see the section "Loading and Unloading Objects" beginning on page 2-12.

The GXUnloadColorSet function is described in the next section.


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© Apple Computer, Inc.
7 JUL 1996