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Inside Macintosh: Imaging With QuickDraw /
Chapter 6 - Offscreen Graphics Worlds / Offscreen Graphics Worlds Reference


This section describes routines for creating, altering, and disposing of offscreen graphics worlds; for saving and restoring offscreen graphics worlds; and for managing an offscreen graphics world's pixel map.

Creating, Altering, and Disposing of Offscreen Graphics Worlds
Saving and Restoring Graphics Ports and Offscreen Graphics Worlds
Managing an Offscreen Graphics World's Pixel Image

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© Apple Computer, Inc.
7 JUL 1996