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Inside Macintosh: Imaging With QuickDraw /


Chapter 4 - Color QuickDraw

This chapter describes Color QuickDraw, the version of QuickDraw that provides a range of color and grayscale capabilities to your application. You should read this chapter if your application needs to use shades of gray or more colors than the eight predefined colors provided by basic QuickDraw.

Read this chapter to learn how to set up and manage a color graphics port--the sophisticated drawing environment available on Macintosh computers that support Color QuickDraw. You should also read this chapter to learn how to draw using many more colors than are available with basic QuickDraw's eight-color system.

Color QuickDraw supports all of the routines described in the previous chapters of this book. For a color graphics port, for example, you can use the ScrollRect and SetOrigin procedures, which are described in the chapter "Basic QuickDraw." Furthermore, you can use the drawing routines described in the chapter "QuickDraw Drawing" to draw with the sophisticated color and grayscale capabilities available to color graphics ports. For example, after creating an RGBColor record that describes a medium shade of green, you can use the Color QuickDraw procedure RGBForeColor to make that color the foreground color. Then, when you use the FrameRect procedure, Color QuickDraw draws the outline for your rectangle with your specified shade of green.

To prevent the choppiness that can occur when you build a complex color image onscreen, your application typically should prepare the image in an offscreen graphics world and then copy it to an onscreen color graphics port as described in the chapter "Offscreen Graphics Worlds." If you want to optimize your application's drawing for screens with different color capabilities, see the chapter "Graphics Devices."

This chapter describes color graphics ports and Color QuickDraw's routines for drawing in color. For many applications, Color QuickDraw provides a device-independent interface: draw colors in the color graphics port for a window, and Color QuickDraw automatically manages the path to the screen. If your application needs more control over its color environment, Macintosh system software provides additional graphics managers to enhance your application's color-handling abilities. These managers are described in Advanced Color Imaging on the Mac OS, which shows you how to


Chapter Contents
About Color QuickDraw
RGB Colors
The Color Drawing Environment: Color Graphics Ports
Pixel Maps
Pixel Patterns
Color QuickDraw's Translation of RGB Colors to Pixel Values
Colors on Grayscale Screens
Using Color QuickDraw
Initializing Color QuickDraw
Creating Color Graphics Ports
Drawing With Different Foreground Colors
Drawing With Pixel Patterns
Copying Pixels Between Color Graphics Ports
Boolean Transfer Modes With Color Pixels
Dithering
Arithmetic Transfer Modes
Highlighting
Color QuickDraw Reference
Data Structures
Color QuickDraw Routines
Opening and Closing Color Graphics Ports
Managing a Color Graphics Pen
Changing the Background Pixel Pattern
Drawing With Color QuickDraw Colors
Determining Current Colors and Best Intermediate Colors
Calculating Color Fills
Creating, Setting, and Disposing of Pixel Maps
Creating and Disposing of Pixel Patterns
Creating and Disposing of Color Tables
Retrieving Color QuickDraw Result Codes
Customizing Color QuickDraw Operations
Reporting Data Structure Changes to QuickDraw
Application-Defined Routine
Resources
The Pixel Pattern Resource
The Color Table Resource
The Color Icon Resource
Summary of Color QuickDraw
Pascal Summary
Constants
Data Types
Color QuickDraw Routines
Application-Defined Routine
C Summary
Constants
Data Types
Color QuickDraw Functions
Application-Defined Function
Assembly-Language Summary
Data Structures
Result Codes

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© Apple Computer, Inc.
7 JUL 1996