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Reality Composer Pro 3로 코드 없는 게임을 디자인하기
Reality Composer Pro 3의 ScriptGraph를 사용하여 앱과 게임을 위한 코드 없는 3D 콘텐츠를 만드는 방법을 살펴보세요. 시각적 노드를 활용하여 애니메이션을 빌드하고, 인터랙티브 순간을 구성하며, SwiftUI 요소를 통합해 말풍선과 기타 UI를 경험에 추가하는 방법을 알아보세요.
챕터
- 0:00 - Introduction
- 1:02 - Meet ScriptGraph
- 1:50 - A wish...
- 2:36 - Build the game
- 11:16 - Advanced techniques
- 18:32 - Next steps
리소스
관련 비디오
WWDC26
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비디오 검색…
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17:23 - Squirrel Talk
// Advanced techniques if let scene = entity.scene { scene.subscribe(forEventName: "squirrelTalk", on: { event in if let sayThis: String = try? event.value("sayThis") { self.sayThis = sayThis } } ).store(in: &cancellables) } ... } attachments: { Attachment(id: "squirrelTalk") { SquirrelTalkAttachmentView(text: sayThis) } }
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- 0:00 - Introduction
Discover how Reality Composer Pro 3 helps designers prototype and build games without writing a single line of code.
- 1:02 - Meet ScriptGraph
Get to know Reality Composer Pro 3's node-based scripting, ScriptGraph, and find out how it can help you quickly mock up ideas and build games through event-driven logic. Learn about some of the nodes available, and discover how you can review and iterate on your gameplay directly in Reality Composer Pro.
- 1:50 - A wish...
Saschka explains his visionOS game concept. He's going to use ScriptGraph to wake a sleeping squirrel, steal its nut, and use the nut to guide the squirrel home to its nest before winter falls.
- 2:36 - Build the game
Learn how to build gameplay elements in Reality Composer Pro. Saschka demonstrates how to add components to an entity and incorporate game logic using ScriptGraph. Find out how to create and link nodes, iterate, and preview interactions inside Reality Composer Pro (and, coming later this year, directly on Vision Pro).
- 11:16 - Advanced techniques
Time to unleash the full capabilities of Reality Composer Pro and ScriptGraph. Learn how to organize nodes into subgraphs, and create prototyped subgraphs that you can re-use in your other graphs. Saschka also demonstrates how to create custom events and use them within a ScriptGraph, build multiple ScriptGraphs that interact, and change materials on an entity to have characters react after interactions. And find out how to incorporate pieces of SwiftUI code to incorporate elements like character speech bubbles into your project.
- 18:32 - Next steps
Download Reality Composer Pro 3 to get started with designing your own no-code games, and check out a sample project that includes the game from this session.