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visionOS 27으로 차세대 경험 빌드하기
visionOS 27의 새로운 기능을 사용하여 차세대 앱, 게임 및 공간 경험을 빌드하세요. 네이티브 Apple 도구 및 프레임워크 사용부터 Mac 또는 PC에서 몰입형 콘텐츠 스트리밍, 타사 엔진 활용, 기존 iOS 앱 포팅까지, visionOS에서 경험을 빌드하는 데 사용할 수 있는 다양한 방법을 살펴보세요. 3D 콘텐츠 제작, 몰입형 미디어, 객체 추적 관련 최신 개선 사항을 활용하여 공간 컴퓨팅 프로젝트를 향상하는 방법을 알아보세요.
챕터
- 0:00 - Introduction
- 2:00 - visionOS overview
- 3:13 - Paths to build a visionOS experience
- 6:39 - RealityKit and Reality Composer Pro
- 13:42 - Third-party game engines
- 15:47 - Spatial Preview
- 17:28 - Foveated Streaming
- 20:36 - Object tracking and spatial accessories
- 25:32 - Immersive media
- 30:46 - Other visionOS 27 updates
- 32:05 - Next steps
리소스
관련 비디오
WWDC26
- 포비티드 스트리밍을 사용하여 visionOS에 몰입형 콘텐츠 적용하기
- Apple Immersive Video를 위한 라이브 프로덕션 도구 빌드하기
- Reality Composer Pro 3로 공간 워크플로 강화하기
- Reality Composer Pro 3로 더 빠르게 공간 장면 반복하기
- Reality Composer Pro 3로 코드 없는 게임을 디자인하기
- RealityKit의 개선 사항 살펴보기
- Spatial Preview 프레임워크 알아보기
- USDKit과 OpenUSD의 새로운 기능 살펴보기
- visionOS 객체 추적 관련 개선 사항 살펴보기
- Xcode로 Reality Composer Pro 3 기능 확장하기
WWDC25
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비디오 검색…
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- 0:00 - Introduction
Overview of what's new in visionOS 27, including platform momentum across consumer, enterprise, and creative use cases, and a tour of what the session covers.
- 2:00 - visionOS overview
A recap of the visionOS scene model — Shared Space, Volumes, Windows, and Immersive Spaces — and the three paths to build a visionOS experience: existing iOS/iPadOS apps, apps designed for spatial computing, and existing macOS/PC experiences via Spatial Preview and Foveated Streaming.
- 3:13 - Paths to build a visionOS experience
An overview of the three paths to building a visionOS experience: bringing existing iOS or iPadOS apps via compatibility or recompilation; building apps designed from the ground up for spatial computing using native frameworks, third-party game engines, or custom renderers; and a new third path for bringing existing macOS or PC experiences to visionOS using Spatial Preview or Foveated Streaming.
- 6:39 - RealityKit and Reality Composer Pro
Highlights of new RealityKit capabilities in visionOS 27, including physical space lighting, cloth simulation, acoustic ray tracing, and Gaussian Splatting, followed by an overview of Reality Composer Pro 3's new AI-assisted, collaborative tools — Animation Graph, Script Graph, and enhanced shader materials.
- 13:42 - Third-party game engines
Updates to Unity PolySpatial, Unreal Engine, and Godot on visionOS 27, including new spatial controller, ARKit, and PHASE audio plug-ins available on GitHub, plus support for custom rendering engines via CompositorServices.
- 15:47 - Spatial Preview
Introduction to the new Spatial Preview framework on macOS, which lets developers preview spatial content — including 3D assets, spatial photos, and Apple Immersive Video — directly on Apple Vision Pro from a Mac, with SharePlay support.
- 17:28 - Foveated Streaming
How the Foveated Streaming framework enables existing macOS and PC experiences to stream to Apple Vision Pro with native spatial rendering, using eye-tracked, foveated video compression to deliver high-quality visuals at practical bandwidths.
- 20:36 - Object tracking and spatial accessories
Enhancements to visionOS object tracking including high-frame-rate support and a new ARKit API that brings object tracking to iOS. Also covers spatial accessories — custom tracked hardware that extends the Apple Vision Pro input model with plug-and-play physical controllers.
- 25:32 - Immersive media
An overview of the visionOS immersive media pipeline: Apple Immersive Video formats, the Immersive Media Support framework for reading and writing rich AIV metadata, live production tools via SMTPE 2110, wide-aspect-ratio portal support, and static foveation for streamable AIV delivery.
- 30:46 - Other visionOS 27 updates
A look at additional visionOS 27 platform updates, including wider Safari windows and Web Environments enabled by default, a redesigned Control Center with streamlined notifications and high-quality capture, accessory widget support for glanceable information on Apple Vision Pro, and a preview of further enhancements including Siri improvements, the Iceland environment, Spatial Panoramas, and Personal Environments.
- 32:05 - Next steps
Closing highlights across the visionOS 27 platform — Spatial Web enhancements, wider windows, accessory widget support, and pointers to related sessions for deeper dives into each featured technology.