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Image Playground를 사용하여 고품질 이미지 생성하기
Image Playground를 사용하여 앱에서 고품질 이미지 생성을 구현하세요. 비공개 클라우드 컴퓨팅에서 실행되는 새로운 생성형 모델을 통해 사용자는 앱에서 사진처럼 사실적인 스타일을 비롯해 거의 모든 스타일의 이미지를 만들 수 있습니다. 또한 한층 더 많은 곳에서 사용하기 위해 크기를 지정할 수 있으며, 사용자가 자연어 설명과 터치 기능을 사용하여 이미지를 수정하도록 할 수 있습니다. Image Playground를 도입하고, 설명과 사진에서 이미지를 생성하며, 앱에서 기능 사용 가능 여부를 관리하는 방법을 살펴보세요.
챕터
- 0:00 - Introduction
- 2:03 - Capabilities
- 5:02 - Adopt Image Playground
- 8:29 - Options
- 12:15 - Availability
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관련 비디오
WWDC26
WWDC24
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비디오 검색…
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5:28 - Adopt Image Playground in SwiftUI
// Adopt Image Playground in SwiftUI func imagePlaygroundSheet( isPresented: Binding<Bool>, concepts: [ImagePlaygroundConcept] = [], sourceImage: Image? = nil, onCompletion: @escaping (URL) -> Void, onCancellation: (() -> Void)? = nil ) -> some View -
5:39 - Add Image Playground sheet with binding to @State
// Adopt Image Playground @State private var showingPlayground = false var body: some View { Button("Create image") { showingPlayground = true } .imagePlaygroundSheet( isPresented: $showingPlayground, onCompletion: { url in var updated = currentCard store.saveImage(url, for: &updated) } ) } -
6:29 - Seeding the sheet with context from your card
// Seeding the sheet with context from your card var concepts: [ImagePlaygroundConcept] { [ .text(card.theme), .extracted(from: card.message, title: card.theme), ] } var body: some View { Button("Create image") { showingPlayground = true } .imagePlaygroundSheet( isPresented: $showingPlayground, concepts: concepts, onCompletion: { url in var updated = card store.saveImage(url, for: &updated) } ) } -
7:11 - Starting from a reference photo
// Starting from a reference photo @State private var sourceImage: Image? var body: some View { Button("Create image") { showingPlayground = true } .imagePlaygroundSheet( isPresented: $showingPlayground, concepts: concepts, sourceImage: sourceImage, onCompletion: { url in var updated = card store.saveImage(url, for: &updated) } ) } -
7:42 - Providing a visual suggestion using a drawing
// Providing a visual suggestion using a drawing @State private var drawing = PKDrawing() var concepts: [ImagePlaygroundConcept] { var result: [ImagePlaygroundConcept] = [ .text(card.theme), .extracted(from: card.message) ] if !drawing.strokes.isEmpty { result.append(.drawing(drawing)) } return result } -
8:06 - Adopt Image Playground in UIKit or AppKit
// Adopt Image Playground in UIKit or AppKit func presentViewController() { let viewController = ImagePlaygroundViewController() viewController.concepts = [ .text(card.theme), .extracted(from: card.message) ] viewController.delegate = self present(viewController, animated: true) } func imagePlaygroundViewController( _ viewController: ImagePlaygroundViewController, didCreateImageAt url: URL ) { var updated = card store.saveImage(url, for: &updated) dismiss(animated: true) } -
9:02 - Size Specification
// Size Specification var options: ImagePlaygroundOptions { var options = ImagePlaygroundOptions() options.sizeSpecification = .closest(to: card.format.size) return options } var body: some View { Button("Create image") { showingPlayground = true } .imagePlaygroundSheet( isPresented: $showingPlayground, concepts: concepts, onCompletion: { url in var updated = card store.saveImage(url, for: &updated) } ) .imagePlaygroundOptions(options) } -
9:39 - Styles
// Styles var options: ImagePlaygroundOptions { var options = ImagePlaygroundOptions() options.sizeSpecification = .closest(to: card.format.size) return options } var body: some View { Button("Create image") { showingPlayground = true } .imagePlaygroundSheet( isPresented: $showingPlayground, concepts: concepts, onCompletion: { url in var updated = card store.saveImage(url, for: &updated) } ) .imagePlaygroundOptions(options) .imagePlaygroundGenerationStyle( pendingStylePreset.defaultStyle, in: pendingStylePreset.allowedStyles ) } -
10:27 - External Provider Style
// External Provider Style var options: ImagePlaygroundOptions { var options = ImagePlaygroundOptions() options.sizeSpecification = .closest(to: card.format.size) return options } var body: some View { Button("Create image") { showingPlayground = true } .imagePlaygroundSheet( isPresented: $showingPlayground, concepts: concepts, onCompletion: { url in var updated = card store.saveImage(url, for: &updated) } ) .imagePlaygroundOptions(options) .imagePlaygroundGenerationStyle( pendingStylePreset.defaultStyle, in: pendingStylePreset.allowedStyles + [.externalProvider] ) } -
11:02 - Generating an expressive icon for the card thumbnail
// Generating an expressive icon for the card thumbnail @State private var showingIconPlayground = false var body: some View { Button("Create icon") { showingIconPlayground = true } Color.clear .imagePlaygroundSheet( isPresented: $showingIconPlayground, concepts: concepts, onCompletion: { _ in } , onAdaptiveImageGlyphCreation: { glyph in var updatedCard = card store.saveIcon(glyph, for: &updatedCard) } ) .imagePlaygroundGenerationStyle(.emoji, in: [.emoji]) } -
12:01 - Disabling personalization when it doesn't fit your context
// Disabling personalization when it doesn't fit your context var options: ImagePlaygroundOptions { var options = ImagePlaygroundOptions() options.sizeSpecification = .closest(to: card.format.size) options.personalization = .disabled return options } -
12:32 - Supports image generation
// Supports image generation @Environment(\.supportsImageGeneration) private var supportsImageGeneration var body: some View { NavigationLink(card.recipient) { if supportsImageGeneration { CardEditorView(card: card) }γelse { CardPickerView(card: card) } } }
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- 0:00 - Introduction
The ImagePlayground framework brings high-quality, true-to-life image creation into your app, on devices with Apple Intelligence support.
- 2:03 - Capabilities
Image Playground enables the creation of high-quality images with people, styles, and different aspect ratios.
- 5:02 - Adopt Image Playground
Present the Image Playground sheet and seed it with context from your app.
- 8:29 - Options
Configure the Image Playground sheet with options like size, style, and personalization.
- 12:15 - Availability
Ensure your app gracefully handles both supported and unsupported devices, presenting the full Image Playground experience when available.