Documentation Archive


Mac Automation Scripting Guide

Creating a Script

Generally, most scripts are written in Script Editor documents. Scripts can also be written in Xcode, but this is typically for scripts that require advanced user interfaces.

To write a script in Script Editor
  1. Launch Script Editor in /Applications/Utilities/.

  2. Press Command-N or select File > New.

  3. If the script isn’t configured for the correct language, choose the language in the navigation bar.

    image: ../Art/script-editor_langage_selector_2x.png
  4. Write your script code in the editing area. Newly written code is uncompiled and formatted as new text.

    image: ../Art/scripteditor_uncompiledscript_2x.png
  5. Click the Compile button (image: ../Art/icon_compilescript_2x.png) to compile the script and check for syntax errors.

    If a syntax error occurs, an alert is displayed.

    image: ../Art/scripteditor_syntaxerror_2x.png

    If the script compiles, code formatting is applied at this time.

    image: ../Art/scripteditor_compiledscript_2x.png

Using an AppleScript Template

Script Editor includes a number of built-in templates for creating common types of AppleScripts, including droplets, Mail rule scripts, and Messages handler scripts.

To create a template-based script
  1. Launch Script Editor in /Applications/Utilities/.

  2. Choose File > New from Template.

    image: ../Art/scripteditor_newtemplate_menu_2x.png
  3. Select a script template.

    A new Script Editor document window opens containing prewritten code and preconfigured settings. The following screenshot shows an example of a script created using a template.

    image: ../Art/scripteditor_asoc_template_2x.png
  4. Customize the script.