SpriteKit Changes for Swift
SpriteKit
Removed SKShapeNode.getMirror() -> MirrorType
Removed SKSpriteNode.getMirror() -> MirrorType
Removed SKTexture.getMirror() -> MirrorType
Removed SKTextureAtlas.getMirror() -> MirrorType
Removed SKVideoNode.init(videoFileNamed: String!) -> SKVideoNode
Removed SKVideoNode.init(videoURL: NSURL!) -> SKVideoNode
Added SKAction.animateWithNormalTextures(_: [SKTexture], timePerFrame: NSTimeInterval) -> SKAction [class]
Added SKAction.applyForce(_: CGVector, atPoint: CGPoint, duration: NSTimeInterval) -> SKAction [class]
Added SKAction.applyImpulse(_: CGVector, atPoint: CGPoint, duration: NSTimeInterval) -> SKAction [class]
Added SKAudioNode
Added SKAudioNode.avAudioNode
Added SKAudioNode.positional
Added SKCameraNode
Added SKFieldNode.direction
Added SKNode.obstaclesFromSpriteTextures(_: [SKNode], accuracy: Float) -> [GKPolygonObstacle] [class]
Added SKReferenceNode
Added SKScene.audioEngine
Added SKScene.camera
Added SKScene.listener
Added SKTexture.CGImage
Added SK_VERSION
Added SKFieldForceEvaluator
Modified SK3DNode
| Declaration | |
|---|---|
| From | class SK3DNode : SKNode {
init(viewportSize viewportSize: CGSize)
init?(coder aDecoder: NSCoder)
class func nodeWithViewportSize(_ viewportSize: CGSize) -> Self
var viewportSize: CGSize
var scnScene: SCNScene!
var sceneTime: NSTimeInterval
func hitTest(_ thePoint: CGPoint, options options: [NSObject : AnyObject]!) -> [AnyObject]!
var playing: Bool
var loops: Bool
var pointOfView: SCNNode!
var autoenablesDefaultLighting: Bool
} |
| To | class SK3DNode : SKNode {
init(viewportSize viewportSize: CGSize)
init?(coder aDecoder: NSCoder)
class func nodeWithViewportSize(_ viewportSize: CGSize) -> Self
var viewportSize: CGSize
var scnScene: SCNScene?
var sceneTime: NSTimeInterval
func hitTest(_ point: CGPoint, options options: [String : AnyObject]?) -> [SCNHitTestResult]
func projectPoint(_ point: vector_float3) -> vector_float3
func unprojectPoint(_ point: vector_float3) -> vector_float3
var playing: Bool
var loops: Bool
var pointOfView: SCNNode?
var autoenablesDefaultLighting: Bool
} |
| Declaration | |
|---|---|
| From | func hitTest(_ thePoint: CGPoint, options options: [NSObject : AnyObject]!) -> [AnyObject]! |
| To | func hitTest(_ point: CGPoint, options options: [String : AnyObject]?) -> [SCNHitTestResult] |
Modified SK3DNode.pointOfView
| Declaration | |
|---|---|
| From | var pointOfView: SCNNode! |
| To | var pointOfView: SCNNode? |
Modified SK3DNode.scnScene
| Declaration | |
|---|---|
| From | var scnScene: SCNScene! |
| To | var scnScene: SCNScene? |
Modified SKAction
| Declaration | |
|---|---|
| From | class SKAction : NSObject, NSCopying, NSCoding {
var duration: NSTimeInterval
var timingMode: SKActionTimingMode
var timingFunction: SKActionTimingFunction?
var speed: CGFloat
func reversedAction() -> SKAction
}
extension SKAction {
class func moveBy(_ delta: CGVector, duration sec: NSTimeInterval) -> SKAction
class func moveByX(_ deltaX: CGFloat, y deltaY: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func moveTo(_ location: CGPoint, duration sec: NSTimeInterval) -> SKAction
class func moveToX(_ x: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func moveToY(_ y: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func rotateByAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval, shortestUnitArc shortestUnitArc: Bool) -> SKAction
class func resizeByWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction
class func resizeToWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction
class func resizeToWidth(_ width: CGFloat, duration duration: NSTimeInterval) -> SKAction
class func resizeToHeight(_ height: CGFloat, duration duration: NSTimeInterval) -> SKAction
class func scaleBy(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func scaleXBy(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func scaleTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func scaleXTo(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func scaleXTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func scaleYTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func sequence(_ actions: [AnyObject]) -> SKAction!
class func group(_ actions: [AnyObject]) -> SKAction!
class func repeatAction(_ action: SKAction, count count: Int) -> SKAction
class func repeatActionForever(_ action: SKAction) -> SKAction
class func fadeInWithDuration(_ sec: NSTimeInterval) -> SKAction
class func fadeOutWithDuration(_ sec: NSTimeInterval) -> SKAction
class func fadeAlphaBy(_ factor: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func fadeAlphaTo(_ alpha: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func hide() -> SKAction
class func unhide() -> SKAction
class func setTexture(_ texture: SKTexture) -> SKAction
class func setTexture(_ texture: SKTexture, resize resize: Bool) -> SKAction
class func animateWithTextures(_ textures: [AnyObject], timePerFrame sec: NSTimeInterval) -> SKAction
class func animateWithTextures(_ textures: [AnyObject], timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
class func playSoundFileNamed(_ soundFile: String, waitForCompletion wait: Bool) -> SKAction
class func colorizeWithColor(_ color: UIColor, colorBlendFactor colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func colorizeWithColorBlendFactor(_ colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func falloffTo(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction
class func falloffBy(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction
class func followPath(_ path: CGPath, duration sec: NSTimeInterval) -> SKAction
class func followPath(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, duration sec: NSTimeInterval) -> SKAction
class func followPath(_ path: CGPath, speed speed: CGFloat) -> SKAction
class func followPath(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, speed speed: CGFloat) -> SKAction
class func speedBy(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func speedTo(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func reachTo(_ position: CGPoint, rootNode root: SKNode, duration sec: NSTimeInterval) -> SKAction
class func reachTo(_ position: CGPoint, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
class func reachToNode(_ node: SKNode, rootNode root: SKNode, duration sec: NSTimeInterval) -> SKAction
class func reachToNode(_ node: SKNode, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
class func strengthTo(_ strength: Float, duration sec: NSTimeInterval) -> SKAction
class func strengthBy(_ strength: Float, duration sec: NSTimeInterval) -> SKAction
class func waitForDuration(_ sec: NSTimeInterval) -> SKAction
class func waitForDuration(_ sec: NSTimeInterval, withRange durationRange: NSTimeInterval) -> SKAction
class func removeFromParent() -> SKAction
class func performSelector(_ selector: Selector, onTarget target: AnyObject!) -> SKAction!
class func runBlock(_ block: dispatch_block_t) -> SKAction
class func runBlock(_ block: dispatch_block_t, queue queue: dispatch_queue_t?) -> SKAction
class func runAction(_ action: SKAction, onChildWithName name: String) -> SKAction
class func customActionWithDuration(_ seconds: NSTimeInterval, actionBlock block: (SKNode!, CGFloat) -> Void) -> SKAction
} |
| To | class SKAction : NSObject, NSCopying, NSCoding {
var duration: NSTimeInterval
var timingMode: SKActionTimingMode
var timingFunction: SKActionTimingFunction
var speed: CGFloat
func reversedAction() -> SKAction
}
extension SKAction {
class func moveBy(_ delta: CGVector, duration sec: NSTimeInterval) -> SKAction
class func moveByX(_ deltaX: CGFloat, y deltaY: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func moveTo(_ location: CGPoint, duration sec: NSTimeInterval) -> SKAction
class func moveToX(_ x: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func moveToY(_ y: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func rotateByAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval, shortestUnitArc shortestUnitArc: Bool) -> SKAction
class func resizeByWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction
class func resizeToWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction
class func resizeToWidth(_ width: CGFloat, duration duration: NSTimeInterval) -> SKAction
class func resizeToHeight(_ height: CGFloat, duration duration: NSTimeInterval) -> SKAction
class func scaleBy(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func scaleXBy(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func scaleTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func scaleXTo(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func scaleXTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func scaleYTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func sequence(_ actions: [SKAction]) -> SKAction
class func group(_ actions: [SKAction]) -> SKAction
class func repeatAction(_ action: SKAction, count count: Int) -> SKAction
class func repeatActionForever(_ action: SKAction) -> SKAction
class func fadeInWithDuration(_ sec: NSTimeInterval) -> SKAction
class func fadeOutWithDuration(_ sec: NSTimeInterval) -> SKAction
class func fadeAlphaBy(_ factor: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func fadeAlphaTo(_ alpha: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func hide() -> SKAction
class func unhide() -> SKAction
class func setTexture(_ texture: SKTexture) -> SKAction
class func setNormalTexture(_ texture: SKTexture) -> SKAction
class func setTexture(_ texture: SKTexture, resize resize: Bool) -> SKAction
class func setNormalTexture(_ texture: SKTexture, resize resize: Bool) -> SKAction
class func animateWithTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval) -> SKAction
class func animateWithNormalTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval) -> SKAction
class func animateWithTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
class func animateWithNormalTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
class func playSoundFileNamed(_ soundFile: String, waitForCompletion wait: Bool) -> SKAction
class func colorizeWithColor(_ color: UIColor, colorBlendFactor colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func colorizeWithColorBlendFactor(_ colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func falloffTo(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction
class func falloffBy(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction
class func followPath(_ path: CGPath, duration sec: NSTimeInterval) -> SKAction
class func followPath(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, duration sec: NSTimeInterval) -> SKAction
class func followPath(_ path: CGPath, speed speed: CGFloat) -> SKAction
class func followPath(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, speed speed: CGFloat) -> SKAction
class func speedBy(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func speedTo(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func reachTo(_ position: CGPoint, rootNode root: SKNode, duration sec: NSTimeInterval) -> SKAction
class func reachTo(_ position: CGPoint, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
class func reachToNode(_ node: SKNode, rootNode root: SKNode, duration sec: NSTimeInterval) -> SKAction
class func reachToNode(_ node: SKNode, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
class func strengthTo(_ strength: Float, duration sec: NSTimeInterval) -> SKAction
class func strengthBy(_ strength: Float, duration sec: NSTimeInterval) -> SKAction
class func waitForDuration(_ sec: NSTimeInterval) -> SKAction
class func waitForDuration(_ sec: NSTimeInterval, withRange durationRange: NSTimeInterval) -> SKAction
class func removeFromParent() -> SKAction
class func performSelector(_ selector: Selector, onTarget target: AnyObject) -> SKAction
class func runBlock(_ block: dispatch_block_t) -> SKAction
class func runBlock(_ block: dispatch_block_t, queue queue: dispatch_queue_t) -> SKAction
class func runAction(_ action: SKAction, onChildWithName name: String) -> SKAction
class func customActionWithDuration(_ seconds: NSTimeInterval, actionBlock block: (SKNode, CGFloat) -> Void) -> SKAction
init?(named name: String)
class func actionNamed(_ name: String) -> SKAction?
init?(named name: String, duration sec: NSTimeInterval)
class func actionNamed(_ name: String, duration sec: NSTimeInterval) -> SKAction?
init?(named name: String, fromURL url: NSURL)
class func actionNamed(_ name: String, fromURL url: NSURL) -> SKAction?
init?(named name: String, fromURL url: NSURL, duration sec: NSTimeInterval)
class func actionNamed(_ name: String, fromURL url: NSURL, duration sec: NSTimeInterval) -> SKAction?
}
extension SKAction {
class func changeChargeTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changeChargeBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changeMassTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changeMassBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func applyForce(_ force: CGVector, duration sec: NSTimeInterval) -> SKAction
class func applyForce(_ force: CGVector, atPoint point: CGPoint, duration sec: NSTimeInterval) -> SKAction
class func applyTorque(_ torque: CGFloat, duration sec: NSTimeInterval) -> SKAction
class func applyImpulse(_ impulse: CGVector, duration sec: NSTimeInterval) -> SKAction
class func applyImpulse(_ impulse: CGVector, atPoint point: CGPoint, duration sec: NSTimeInterval) -> SKAction
class func applyAngularImpulse(_ impulse: CGFloat, duration sec: NSTimeInterval) -> SKAction
}
extension SKAction {
class func play() -> SKAction
class func pause() -> SKAction
class func stop() -> SKAction
class func changePlaybackRateTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changePlaybackRateBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
}
extension SKAction {
class func changeVolumeTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changeVolumeBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
}
extension SKAction {
class func stereoPanTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func stereoPanBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changeReverbTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changeReverbBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changeObstructionTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changeObstructionBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changeOcclusionTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
class func changeOcclusionBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
} |
Modified SKAction.animateWithTextures(_: [SKTexture], timePerFrame: NSTimeInterval) -> SKAction [class]
| Declaration | |
|---|---|
| From | class func animateWithTextures(_ textures: [AnyObject], timePerFrame sec: NSTimeInterval) -> SKAction |
| To | class func animateWithTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval) -> SKAction |
| Declaration | |
|---|---|
| From | class func animateWithTextures(_ textures: [AnyObject], timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction |
| To | class func animateWithTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction |
| Declaration | |
|---|---|
| From | class func customActionWithDuration(_ seconds: NSTimeInterval, actionBlock block: (SKNode!, CGFloat) -> Void) -> SKAction |
| To | class func customActionWithDuration(_ seconds: NSTimeInterval, actionBlock block: (SKNode, CGFloat) -> Void) -> SKAction |
| Declaration | |
|---|---|
| From | class func group(_ actions: [AnyObject]) -> SKAction! |
| To | class func group(_ actions: [SKAction]) -> SKAction |
| Declaration | |
|---|---|
| From | class func runBlock(_ block: dispatch_block_t, queue queue: dispatch_queue_t?) -> SKAction |
| To | class func runBlock(_ block: dispatch_block_t, queue queue: dispatch_queue_t) -> SKAction |
| Declaration | |
|---|---|
| From | class func sequence(_ actions: [AnyObject]) -> SKAction! |
| To | class func sequence(_ actions: [SKAction]) -> SKAction |
| Introduction | |
|---|---|
| From | iOS 8.0 |
| To | iOS 7.1 |
| Introduction | |
|---|---|
| From | iOS 8.0 |
| To | iOS 7.1 |
Modified SKAction.timingFunction
| Declaration | |
|---|---|
| From | var timingFunction: SKActionTimingFunction? |
| To | var timingFunction: SKActionTimingFunction |
Modified SKActionTimingMode [enum]
| Raw Value Type | |
|---|---|
| From | -- |
| To | Int |
Modified SKBlendMode [enum]
| Raw Value Type | |
|---|---|
| From | -- |
| To | Int |
Modified SKConstraint
| Declaration | |
|---|---|
| From | class SKConstraint : NSObject, NSCoding, NSCopying {
var enabled: Bool
var referenceNode: SKNode?
class func positionX(_ range: SKRange) -> Self
class func positionY(_ range: SKRange) -> Self
class func positionX(_ xRange: SKRange, y yRange: SKRange) -> Self
class func distance(_ range: SKRange!, toNode node: SKNode!) -> Self
class func distance(_ range: SKRange, toPoint point: CGPoint) -> Self
class func distance(_ range: SKRange, toPoint point: CGPoint, inNode node: SKNode) -> Self
class func zRotation(_ zRange: SKRange) -> Self
class func orientToNode(_ node: SKNode, offset radians: SKRange) -> Self
class func orientToPoint(_ point: CGPoint, offset radians: SKRange) -> Self
class func orientToPoint(_ point: CGPoint, inNode node: SKNode, offset radians: SKRange) -> Self
} |
| To | class SKConstraint : NSObject, NSCoding, NSCopying {
var enabled: Bool
var referenceNode: SKNode?
class func positionX(_ range: SKRange) -> Self
class func positionY(_ range: SKRange) -> Self
class func positionX(_ xRange: SKRange, y yRange: SKRange) -> Self
class func distance(_ range: SKRange, toNode node: SKNode) -> Self
class func distance(_ range: SKRange, toPoint point: CGPoint) -> Self
class func distance(_ range: SKRange, toPoint point: CGPoint, inNode node: SKNode) -> Self
class func zRotation(_ zRange: SKRange) -> Self
class func orientToNode(_ node: SKNode, offset radians: SKRange) -> Self
class func orientToPoint(_ point: CGPoint, offset radians: SKRange) -> Self
class func orientToPoint(_ point: CGPoint, inNode node: SKNode, offset radians: SKRange) -> Self
} |
| Declaration | |
|---|---|
| From | class func distance(_ range: SKRange!, toNode node: SKNode!) -> Self |
| To | class func distance(_ range: SKRange, toNode node: SKNode) -> Self |
Modified SKEmitterNode
| Declaration | |
|---|---|
| From | class SKEmitterNode : SKNode {
func advanceSimulationTime(_ sec: NSTimeInterval)
func resetSimulation()
var particleTexture: SKTexture?
var particleZPosition: CGFloat
var particleZPositionRange: CGFloat
var particleZPositionSpeed: CGFloat
var particleBlendMode: SKBlendMode
var particleColor: UIColor!
var particleColorRedRange: CGFloat
var particleColorGreenRange: CGFloat
var particleColorBlueRange: CGFloat
var particleColorAlphaRange: CGFloat
var particleColorRedSpeed: CGFloat
var particleColorGreenSpeed: CGFloat
var particleColorBlueSpeed: CGFloat
var particleColorAlphaSpeed: CGFloat
var particleColorSequence: SKKeyframeSequence?
var particleColorBlendFactor: CGFloat
var particleColorBlendFactorRange: CGFloat
var particleColorBlendFactorSpeed: CGFloat
var particleColorBlendFactorSequence: SKKeyframeSequence?
var particlePosition: CGPoint
var particlePositionRange: CGVector
var particleSpeed: CGFloat
var particleSpeedRange: CGFloat
var emissionAngle: CGFloat
var emissionAngleRange: CGFloat
var xAcceleration: CGFloat
var yAcceleration: CGFloat
var particleBirthRate: CGFloat
var numParticlesToEmit: Int
var particleLifetime: CGFloat
var particleLifetimeRange: CGFloat
var particleRotation: CGFloat
var particleRotationRange: CGFloat
var particleRotationSpeed: CGFloat
var particleSize: CGSize
var particleScale: CGFloat
var particleScaleRange: CGFloat
var particleScaleSpeed: CGFloat
var particleScaleSequence: SKKeyframeSequence?
var particleAlpha: CGFloat
var particleAlphaRange: CGFloat
var particleAlphaSpeed: CGFloat
var particleAlphaSequence: SKKeyframeSequence?
@NSCopying var particleAction: SKAction?
var fieldBitMask: UInt32
weak var targetNode: SKNode?
var shader: SKShader?
} |
| To | class SKEmitterNode : SKNode {
func advanceSimulationTime(_ sec: NSTimeInterval)
func resetSimulation()
var particleTexture: SKTexture?
var particleBlendMode: SKBlendMode
var particleColor: UIColor
var particleColorRedRange: CGFloat
var particleColorGreenRange: CGFloat
var particleColorBlueRange: CGFloat
var particleColorAlphaRange: CGFloat
var particleColorRedSpeed: CGFloat
var particleColorGreenSpeed: CGFloat
var particleColorBlueSpeed: CGFloat
var particleColorAlphaSpeed: CGFloat
var particleColorSequence: SKKeyframeSequence?
var particleColorBlendFactor: CGFloat
var particleColorBlendFactorRange: CGFloat
var particleColorBlendFactorSpeed: CGFloat
var particleColorBlendFactorSequence: SKKeyframeSequence?
var particlePosition: CGPoint
var particlePositionRange: CGVector
var particleSpeed: CGFloat
var particleSpeedRange: CGFloat
var emissionAngle: CGFloat
var emissionAngleRange: CGFloat
var xAcceleration: CGFloat
var yAcceleration: CGFloat
var particleBirthRate: CGFloat
var numParticlesToEmit: Int
var particleLifetime: CGFloat
var particleLifetimeRange: CGFloat
var particleRotation: CGFloat
var particleRotationRange: CGFloat
var particleRotationSpeed: CGFloat
var particleSize: CGSize
var particleScale: CGFloat
var particleScaleRange: CGFloat
var particleScaleSpeed: CGFloat
var particleScaleSequence: SKKeyframeSequence?
var particleAlpha: CGFloat
var particleAlphaRange: CGFloat
var particleAlphaSpeed: CGFloat
var particleAlphaSequence: SKKeyframeSequence?
@NSCopying var particleAction: SKAction?
var fieldBitMask: UInt32
weak var targetNode: SKNode?
var shader: SKShader?
var particleZPosition: CGFloat
var particleRenderOrder: SKParticleRenderOrder
var particleZPositionRange: CGFloat
var particleZPositionSpeed: CGFloat
} |
Modified SKEmitterNode.particleColor
| Declaration | |
|---|---|
| From | var particleColor: UIColor! |
| To | var particleColor: UIColor |
Modified SKEmitterNode.particleZPositionRange
| Introduction | Deprecation | |
|---|---|---|
| From | iOS 8.0 | -- |
| To | iOS 7.0 | iOS 8.0 |
Modified SKEmitterNode.particleZPositionSpeed
| Introduction | Deprecation | |
|---|---|---|
| From | iOS 8.0 | -- |
| To | iOS 7.0 | iOS 8.0 |
Modified SKFieldNode
| Declaration | |
|---|---|
| From | class SKFieldNode : SKNode {
var region: SKRegion!
var strength: Float
var falloff: Float
var minimumRadius: Float
var enabled: Bool
var exclusive: Bool
var categoryBitMask: UInt32
var smoothness: Float
var animationSpeed: Float
var texture: SKTexture!
class func dragField() -> SKFieldNode
class func vortexField() -> SKFieldNode
class func radialGravityField() -> SKFieldNode
class func velocityFieldWithTexture(_ velocityTexture: SKTexture) -> SKFieldNode
class func noiseFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode
class func turbulenceFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode
class func springField() -> SKFieldNode
class func electricField() -> SKFieldNode
class func magneticField() -> SKFieldNode
} |
| To | class SKFieldNode : SKNode {
var region: SKRegion?
var strength: Float
var falloff: Float
var minimumRadius: Float
var enabled: Bool
var exclusive: Bool
var categoryBitMask: UInt32
var direction: vector_float3
var smoothness: Float
var animationSpeed: Float
var texture: SKTexture?
class func dragField() -> SKFieldNode
class func vortexField() -> SKFieldNode
class func radialGravityField() -> SKFieldNode
class func linearGravityFieldWithVector(_ direction: vector_float3) -> SKFieldNode
class func velocityFieldWithVector(_ direction: vector_float3) -> SKFieldNode
class func velocityFieldWithTexture(_ velocityTexture: SKTexture) -> SKFieldNode
class func noiseFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode
class func turbulenceFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode
class func springField() -> SKFieldNode
class func electricField() -> SKFieldNode
class func magneticField() -> SKFieldNode
class func customFieldWithEvaluationBlock(_ block: SKFieldForceEvaluator) -> SKFieldNode
} |
Modified SKFieldNode.region
| Declaration | |
|---|---|
| From | var region: SKRegion! |
| To | var region: SKRegion? |
Modified SKFieldNode.texture
| Declaration | |
|---|---|
| From | var texture: SKTexture! |
| To | var texture: SKTexture? |
Modified SKInterpolationMode [enum]
| Raw Value Type | |
|---|---|
| From | -- |
| To | Int |
Modified SKKeyframeSequence
| Declaration | |
|---|---|
| From | class SKKeyframeSequence : NSObject, NSCoding, NSCopying {
init!(keyframeValues values: [AnyObject], times times: [AnyObject])
convenience init(capacity numItems: Int)
init?(coder aDecoder: NSCoder)
func count() -> Int
func addKeyframeValue(_ value: AnyObject, time time: CGFloat)
func removeLastKeyframe()
func removeKeyframeAtIndex(_ index: Int)
func setKeyframeValue(_ value: AnyObject, forIndex index: Int)
func setKeyframeTime(_ time: CGFloat, forIndex index: Int)
func setKeyframeValue(_ value: AnyObject, time time: CGFloat, forIndex index: Int)
func getKeyframeValueForIndex(_ index: Int) -> AnyObject
func getKeyframeTimeForIndex(_ index: Int) -> CGFloat
func sampleAtTime(_ time: CGFloat) -> AnyObject!
var interpolationMode: SKInterpolationMode
var repeatMode: SKRepeatMode
} |
| To | class SKKeyframeSequence : NSObject, NSCoding, NSCopying {
init(keyframeValues values: [AnyObject], times times: [NSNumber])
convenience init(capacity numItems: Int)
init?(coder aDecoder: NSCoder)
func count() -> Int
func addKeyframeValue(_ value: AnyObject, time time: CGFloat)
func removeLastKeyframe()
func removeKeyframeAtIndex(_ index: Int)
func setKeyframeValue(_ value: AnyObject, forIndex index: Int)
func setKeyframeTime(_ time: CGFloat, forIndex index: Int)
func setKeyframeValue(_ value: AnyObject, time time: CGFloat, forIndex index: Int)
func getKeyframeValueForIndex(_ index: Int) -> AnyObject
func getKeyframeTimeForIndex(_ index: Int) -> CGFloat
func sampleAtTime(_ time: CGFloat) -> AnyObject?
var interpolationMode: SKInterpolationMode
var repeatMode: SKRepeatMode
} |
| Declaration | |
|---|---|
| From | init!(keyframeValues values: [AnyObject], times times: [AnyObject]) |
| To | init(keyframeValues values: [AnyObject], times times: [NSNumber]) |
| Declaration | |
|---|---|
| From | func sampleAtTime(_ time: CGFloat) -> AnyObject! |
| To | func sampleAtTime(_ time: CGFloat) -> AnyObject? |
| Raw Value Type | |
|---|---|
| From | -- |
| To | Int |
Modified SKLabelNode
| Declaration | |
|---|---|
| From | class SKLabelNode : SKNode {
convenience init(text text: String)
class func labelNodeWithText(_ text: String) -> Self
convenience init!(fontNamed fontName: String!)
class func labelNodeWithFontNamed(_ fontName: String!) -> Self!
init(fontNamed fontName: String!)
var verticalAlignmentMode: SKLabelVerticalAlignmentMode
var horizontalAlignmentMode: SKLabelHorizontalAlignmentMode
var fontName: String!
var text: String
var fontSize: CGFloat
var fontColor: UIColor
var colorBlendFactor: CGFloat
var color: UIColor?
var blendMode: SKBlendMode
} |
| To | class SKLabelNode : SKNode {
convenience init(text text: String?)
class func labelNodeWithText(_ text: String?) -> Self
convenience init(fontNamed fontName: String?)
class func labelNodeWithFontNamed(_ fontName: String?) -> Self
init(fontNamed fontName: String?)
var verticalAlignmentMode: SKLabelVerticalAlignmentMode
var horizontalAlignmentMode: SKLabelHorizontalAlignmentMode
var fontName: String?
var text: String?
var fontSize: CGFloat
var fontColor: UIColor?
var colorBlendFactor: CGFloat
var color: UIColor?
var blendMode: SKBlendMode
} |
Modified SKLabelNode.fontColor
| Declaration | |
|---|---|
| From | var fontColor: UIColor |
| To | var fontColor: UIColor? |
Modified SKLabelNode.fontName
| Declaration | |
|---|---|
| From | var fontName: String! |
| To | var fontName: String? |
Modified SKLabelNode.init(fontNamed: String?)
| Declaration | |
|---|---|
| From | init(fontNamed fontName: String!) |
| To | init(fontNamed fontName: String?) |
Modified SKLabelNode.init(text: String?)
| Declaration | |
|---|---|
| From | convenience init(text text: String) |
| To | convenience init(text text: String?) |
Modified SKLabelNode.text
| Declaration | |
|---|---|
| From | var text: String |
| To | var text: String? |
Modified SKLabelVerticalAlignmentMode [enum]
| Raw Value Type | |
|---|---|
| From | -- |
| To | Int |
Modified SKLightNode
| Declaration | |
|---|---|
| From | class SKLightNode : SKNode {
var enabled: Bool
var lightColor: UIColor
var ambientColor: UIColor!
var shadowColor: UIColor!
var falloff: CGFloat
var categoryBitMask: UInt32
} |
| To | class SKLightNode : SKNode {
var enabled: Bool
var lightColor: UIColor
var ambientColor: UIColor
var shadowColor: UIColor
var falloff: CGFloat
var categoryBitMask: UInt32
} |
Modified SKLightNode.ambientColor
| Declaration | |
|---|---|
| From | var ambientColor: UIColor! |
| To | var ambientColor: UIColor |
Modified SKLightNode.shadowColor
| Declaration | |
|---|---|
| From | var shadowColor: UIColor! |
| To | var shadowColor: UIColor |
Modified SKNode
| Declaration | |
|---|---|
| From | class SKNode : UIResponder, NSCopying, NSCoding {
init()
init?(coder aDecoder: NSCoder)
class func node() -> Self
convenience init!(fileNamed filename: String)
class func nodeWithFileNamed(_ filename: String) -> Self!
var frame: CGRect { get }
func calculateAccumulatedFrame() -> CGRect
var position: CGPoint
var zPosition: CGFloat
var zRotation: CGFloat
var xScale: CGFloat
var yScale: CGFloat
var speed: CGFloat
var alpha: CGFloat
var paused: Bool
var hidden: Bool
var userInteractionEnabled: Bool
var parent: SKNode? { get }
var children: [AnyObject] { get }
var name: String?
var scene: SKScene? { get }
var physicsBody: SKPhysicsBody?
var userData: NSMutableDictionary?
@NSCopying var reachConstraints: SKReachConstraints?
var constraints: [AnyObject]?
func setScale(_ scale: CGFloat)
func addChild(_ node: SKNode)
func insertChild(_ node: SKNode!, atIndex index: Int)
func removeChildrenInArray(_ nodes: [AnyObject]!)
func removeAllChildren()
func removeFromParent()
func childNodeWithName(_ name: String) -> SKNode?
func enumerateChildNodesWithName(_ name: String, usingBlock block: ((SKNode!, UnsafeMutablePointer<ObjCBool>) -> Void)!)
func objectForKeyedSubscript(_ name: String) -> [AnyObject]
func inParentHierarchy(_ parent: SKNode) -> Bool
func runAction(_ action: SKAction!)
func runAction(_ action: SKAction!, completion block: (() -> Void)!)
func runAction(_ action: SKAction, withKey key: String!)
func hasActions() -> Bool
func actionForKey(_ key: String) -> SKAction?
func removeActionForKey(_ key: String!)
func removeAllActions()
func containsPoint(_ p: CGPoint) -> Bool
func nodeAtPoint(_ p: CGPoint) -> SKNode
func nodesAtPoint(_ p: CGPoint) -> [AnyObject]
func convertPoint(_ point: CGPoint, fromNode node: SKNode) -> CGPoint
func convertPoint(_ point: CGPoint, toNode node: SKNode) -> CGPoint
func intersectsNode(_ node: SKNode) -> Bool
func isEqualToNode(_ node: SKNode!) -> Bool
}
extension SKNode {
subscript (name: String) -> [SKNode] { get }
}
extension SKNode {
subscript (name: String) -> [SKNode] { get }
} |
| To | class SKNode : UIResponder, NSCopying, NSCoding {
init()
init?(coder aDecoder: NSCoder)
class func node() -> Self
convenience init?(fileNamed filename: String)
class func nodeWithFileNamed(_ filename: String) -> Self?
var frame: CGRect { get }
func calculateAccumulatedFrame() -> CGRect
var position: CGPoint
var zPosition: CGFloat
var zRotation: CGFloat
var xScale: CGFloat
var yScale: CGFloat
var speed: CGFloat
var alpha: CGFloat
var paused: Bool
var hidden: Bool
var userInteractionEnabled: Bool
var parent: SKNode? { get }
var children: [SKNode] { get }
var name: String?
var scene: SKScene? { get }
var physicsBody: SKPhysicsBody?
var userData: NSMutableDictionary?
@NSCopying var reachConstraints: SKReachConstraints?
var constraints: [SKConstraint]?
func setScale(_ scale: CGFloat)
func addChild(_ node: SKNode)
func insertChild(_ node: SKNode, atIndex index: Int)
func removeChildrenInArray(_ nodes: [SKNode])
func removeAllChildren()
func removeFromParent()
func moveToParent(_ parent: SKNode)
func childNodeWithName(_ name: String) -> SKNode?
func enumerateChildNodesWithName(_ name: String, usingBlock block: (SKNode, UnsafeMutablePointer<ObjCBool>) -> Void)
func objectForKeyedSubscript(_ name: String) -> [SKNode]
func inParentHierarchy(_ parent: SKNode) -> Bool
func runAction(_ action: SKAction)
func runAction(_ action: SKAction, completion block: () -> Void)
func runAction(_ action: SKAction, withKey key: String)
func hasActions() -> Bool
func actionForKey(_ key: String) -> SKAction?
func removeActionForKey(_ key: String)
func removeAllActions()
func containsPoint(_ p: CGPoint) -> Bool
func nodeAtPoint(_ p: CGPoint) -> SKNode
func nodesAtPoint(_ p: CGPoint) -> [SKNode]
func convertPoint(_ point: CGPoint, fromNode node: SKNode) -> CGPoint
func convertPoint(_ point: CGPoint, toNode node: SKNode) -> CGPoint
func intersectsNode(_ node: SKNode) -> Bool
func isEqualToNode(_ node: SKNode) -> Bool
class func obstaclesFromSpriteTextures(_ sprites: [SKNode], accuracy accuracy: Float) -> [GKPolygonObstacle]
class func obstaclesFromNodeBounds(_ nodes: [SKNode]) -> [GKPolygonObstacle]
class func obstaclesFromNodePhysicsBodies(_ nodes: [SKNode]) -> [GKPolygonObstacle]
}
extension SKNode {
subscript (_ name: String) -> [SKNode] { get }
}
extension SKNode {
subscript (_ name: String) -> [SKNode] { get }
} |
Modified SKNode.children
| Declaration | |
|---|---|
| From | var children: [AnyObject] { get } |
| To | var children: [SKNode] { get } |
Modified SKNode.constraints
| Declaration | |
|---|---|
| From | var constraints: [AnyObject]? |
| To | var constraints: [SKConstraint]? |
| Declaration | |
|---|---|
| From | func enumerateChildNodesWithName(_ name: String, usingBlock block: ((SKNode!, UnsafeMutablePointer<ObjCBool>) -> Void)!) |
| To | func enumerateChildNodesWithName(_ name: String, usingBlock block: (SKNode, UnsafeMutablePointer<ObjCBool>) -> Void) |
Modified SKNode.init(fileNamed: String)
| Declaration | |
|---|---|
| From | convenience init!(fileNamed filename: String) |
| To | convenience init?(fileNamed filename: String) |
| Declaration | |
|---|---|
| From | func insertChild(_ node: SKNode!, atIndex index: Int) |
| To | func insertChild(_ node: SKNode, atIndex index: Int) |
| Declaration | |
|---|---|
| From | func isEqualToNode(_ node: SKNode!) -> Bool |
| To | func isEqualToNode(_ node: SKNode) -> Bool |
| Declaration | |
|---|---|
| From | func nodesAtPoint(_ p: CGPoint) -> [AnyObject] |
| To | func nodesAtPoint(_ p: CGPoint) -> [SKNode] |
Modified SKNode.removeActionForKey(_: String)
| Declaration | |
|---|---|
| From | func removeActionForKey(_ key: String!) |
| To | func removeActionForKey(_ key: String) |
| Declaration | |
|---|---|
| From | func removeChildrenInArray(_ nodes: [AnyObject]!) |
| To | func removeChildrenInArray(_ nodes: [SKNode]) |
Modified SKNode.runAction(_: SKAction)
| Declaration | |
|---|---|
| From | func runAction(_ action: SKAction!) |
| To | func runAction(_ action: SKAction) |
| Declaration | |
|---|---|
| From | func runAction(_ action: SKAction!, completion block: (() -> Void)!) |
| To | func runAction(_ action: SKAction, completion block: () -> Void) |
| Declaration | |
|---|---|
| From | func runAction(_ action: SKAction, withKey key: String!) |
| To | func runAction(_ action: SKAction, withKey key: String) |
Modified SKNode.subscript(_: String) -> [SKNode]
| Declaration | |
|---|---|
| From | subscript (name: String) -> [SKNode] { get } |
| To | subscript (_ name: String) -> [SKNode] { get } |
Modified SKPhysicsBody
| Declaration | |
|---|---|
| From | class SKPhysicsBody : NSObject, NSCopying, NSCoding {
init(circleOfRadius r: CGFloat) -> SKPhysicsBody
class func bodyWithCircleOfRadius(_ r: CGFloat) -> SKPhysicsBody
init(circleOfRadius r: CGFloat, center center: CGPoint) -> SKPhysicsBody
class func bodyWithCircleOfRadius(_ r: CGFloat, center center: CGPoint) -> SKPhysicsBody
init!(rectangleOfSize s: CGSize) -> SKPhysicsBody
class func bodyWithRectangleOfSize(_ s: CGSize) -> SKPhysicsBody!
init!(rectangleOfSize s: CGSize, center center: CGPoint) -> SKPhysicsBody
class func bodyWithRectangleOfSize(_ s: CGSize, center center: CGPoint) -> SKPhysicsBody!
init!(polygonFromPath path: CGPath!) -> SKPhysicsBody
class func bodyWithPolygonFromPath(_ path: CGPath!) -> SKPhysicsBody!
init(edgeFromPoint p1: CGPoint, toPoint p2: CGPoint) -> SKPhysicsBody
class func bodyWithEdgeFromPoint(_ p1: CGPoint, toPoint p2: CGPoint) -> SKPhysicsBody
init(edgeChainFromPath path: CGPath!) -> SKPhysicsBody
class func bodyWithEdgeChainFromPath(_ path: CGPath!) -> SKPhysicsBody
init(edgeLoopFromPath path: CGPath!) -> SKPhysicsBody
class func bodyWithEdgeLoopFromPath(_ path: CGPath!) -> SKPhysicsBody
init(edgeLoopFromRect rect: CGRect) -> SKPhysicsBody
class func bodyWithEdgeLoopFromRect(_ rect: CGRect) -> SKPhysicsBody
init!(texture texture: SKTexture!, size size: CGSize) -> SKPhysicsBody
class func bodyWithTexture(_ texture: SKTexture!, size size: CGSize) -> SKPhysicsBody!
init!(texture texture: SKTexture!, alphaThreshold alphaThreshold: Float, size size: CGSize) -> SKPhysicsBody
class func bodyWithTexture(_ texture: SKTexture!, alphaThreshold alphaThreshold: Float, size size: CGSize) -> SKPhysicsBody!
init(bodies bodies: [AnyObject]) -> SKPhysicsBody
class func bodyWithBodies(_ bodies: [AnyObject]) -> SKPhysicsBody
var dynamic: Bool
var usesPreciseCollisionDetection: Bool
var allowsRotation: Bool
var pinned: Bool
var resting: Bool
var friction: CGFloat
var charge: CGFloat
var restitution: CGFloat
var linearDamping: CGFloat
var angularDamping: CGFloat
var density: CGFloat
var mass: CGFloat
var area: CGFloat { get }
var affectedByGravity: Bool
var fieldBitMask: UInt32
var categoryBitMask: UInt32
var collisionBitMask: UInt32
var contactTestBitMask: UInt32
var joints: [AnyObject] { get }
weak var node: SKNode? { get }
var velocity: CGVector
var angularVelocity: CGFloat
func applyForce(_ force: CGVector)
func applyForce(_ force: CGVector, atPoint point: CGPoint)
func applyTorque(_ torque: CGFloat)
func applyImpulse(_ impulse: CGVector)
func applyImpulse(_ impulse: CGVector, atPoint point: CGPoint)
func applyAngularImpulse(_ impulse: CGFloat)
func allContactedBodies() -> [AnyObject]
} |
| To | class SKPhysicsBody : NSObject, NSCopying, NSCoding {
init(circleOfRadius r: CGFloat)
class func bodyWithCircleOfRadius(_ r: CGFloat) -> SKPhysicsBody
init(circleOfRadius r: CGFloat, center center: CGPoint)
class func bodyWithCircleOfRadius(_ r: CGFloat, center center: CGPoint) -> SKPhysicsBody
init(rectangleOfSize s: CGSize)
class func bodyWithRectangleOfSize(_ s: CGSize) -> SKPhysicsBody
init(rectangleOfSize s: CGSize, center center: CGPoint)
class func bodyWithRectangleOfSize(_ s: CGSize, center center: CGPoint) -> SKPhysicsBody
init(polygonFromPath path: CGPath)
class func bodyWithPolygonFromPath(_ path: CGPath) -> SKPhysicsBody
init(edgeFromPoint p1: CGPoint, toPoint p2: CGPoint)
class func bodyWithEdgeFromPoint(_ p1: CGPoint, toPoint p2: CGPoint) -> SKPhysicsBody
init(edgeChainFromPath path: CGPath)
class func bodyWithEdgeChainFromPath(_ path: CGPath) -> SKPhysicsBody
init(edgeLoopFromPath path: CGPath)
class func bodyWithEdgeLoopFromPath(_ path: CGPath) -> SKPhysicsBody
init(edgeLoopFromRect rect: CGRect)
class func bodyWithEdgeLoopFromRect(_ rect: CGRect) -> SKPhysicsBody
init(texture texture: SKTexture, size size: CGSize)
class func bodyWithTexture(_ texture: SKTexture, size size: CGSize) -> SKPhysicsBody
init(texture texture: SKTexture, alphaThreshold alphaThreshold: Float, size size: CGSize)
class func bodyWithTexture(_ texture: SKTexture, alphaThreshold alphaThreshold: Float, size size: CGSize) -> SKPhysicsBody
init(bodies bodies: [SKPhysicsBody])
class func bodyWithBodies(_ bodies: [SKPhysicsBody]) -> SKPhysicsBody
var dynamic: Bool
var usesPreciseCollisionDetection: Bool
var allowsRotation: Bool
var pinned: Bool
var resting: Bool
var friction: CGFloat
var charge: CGFloat
var restitution: CGFloat
var linearDamping: CGFloat
var angularDamping: CGFloat
var density: CGFloat
var mass: CGFloat
var area: CGFloat { get }
var affectedByGravity: Bool
var fieldBitMask: UInt32
var categoryBitMask: UInt32
var collisionBitMask: UInt32
var contactTestBitMask: UInt32
var joints: [SKPhysicsJoint] { get }
weak var node: SKNode? { get }
var velocity: CGVector
var angularVelocity: CGFloat
func applyForce(_ force: CGVector)
func applyForce(_ force: CGVector, atPoint point: CGPoint)
func applyTorque(_ torque: CGFloat)
func applyImpulse(_ impulse: CGVector)
func applyImpulse(_ impulse: CGVector, atPoint point: CGPoint)
func applyAngularImpulse(_ impulse: CGFloat)
func allContactedBodies() -> [SKPhysicsBody]
} |
| Declaration | |
|---|---|
| From | func allContactedBodies() -> [AnyObject] |
| To | func allContactedBodies() -> [SKPhysicsBody] |
| Declaration | |
|---|---|
| From | init(bodies bodies: [AnyObject]) -> SKPhysicsBody |
| To | init(bodies bodies: [SKPhysicsBody]) |
| Declaration | |
|---|---|
| From | init(circleOfRadius r: CGFloat) -> SKPhysicsBody |
| To | init(circleOfRadius r: CGFloat) |
| Declaration | |
|---|---|
| From | init(circleOfRadius r: CGFloat, center center: CGPoint) -> SKPhysicsBody |
| To | init(circleOfRadius r: CGFloat, center center: CGPoint) |
| Declaration | |
|---|---|
| From | init(edgeChainFromPath path: CGPath!) -> SKPhysicsBody |
| To | init(edgeChainFromPath path: CGPath) |
| Declaration | |
|---|---|
| From | init(edgeFromPoint p1: CGPoint, toPoint p2: CGPoint) -> SKPhysicsBody |
| To | init(edgeFromPoint p1: CGPoint, toPoint p2: CGPoint) |
| Declaration | |
|---|---|
| From | init(edgeLoopFromPath path: CGPath!) -> SKPhysicsBody |
| To | init(edgeLoopFromPath path: CGPath) |
| Declaration | |
|---|---|
| From | init(edgeLoopFromRect rect: CGRect) -> SKPhysicsBody |
| To | init(edgeLoopFromRect rect: CGRect) |
| Declaration | |
|---|---|
| From | init!(polygonFromPath path: CGPath!) -> SKPhysicsBody |
| To | init(polygonFromPath path: CGPath) |
| Declaration | |
|---|---|
| From | init!(rectangleOfSize s: CGSize) -> SKPhysicsBody |
| To | init(rectangleOfSize s: CGSize) |
| Declaration | |
|---|---|
| From | init!(rectangleOfSize s: CGSize, center center: CGPoint) -> SKPhysicsBody |
| To | init(rectangleOfSize s: CGSize, center center: CGPoint) |
| Declaration | |
|---|---|
| From | init!(texture texture: SKTexture!, alphaThreshold alphaThreshold: Float, size size: CGSize) -> SKPhysicsBody |
| To | init(texture texture: SKTexture, alphaThreshold alphaThreshold: Float, size size: CGSize) |
| Declaration | |
|---|---|
| From | init!(texture texture: SKTexture!, size size: CGSize) -> SKPhysicsBody |
| To | init(texture texture: SKTexture, size size: CGSize) |
Modified SKPhysicsBody.joints
| Declaration | |
|---|---|
| From | var joints: [AnyObject] { get } |
| To | var joints: [SKPhysicsJoint] { get } |
Modified SKPhysicsContact
| Declaration | |
|---|---|
| From | class SKPhysicsContact : NSObject {
var bodyA: SKPhysicsBody! { get }
var bodyB: SKPhysicsBody! { get }
var contactPoint: CGPoint { get }
var contactNormal: CGVector { get }
var collisionImpulse: CGFloat { get }
} |
| To | class SKPhysicsContact : NSObject {
var bodyA: SKPhysicsBody { get }
var bodyB: SKPhysicsBody { get }
var contactPoint: CGPoint { get }
var contactNormal: CGVector { get }
var collisionImpulse: CGFloat { get }
} |
Modified SKPhysicsContact.bodyA
| Declaration | |
|---|---|
| From | var bodyA: SKPhysicsBody! { get } |
| To | var bodyA: SKPhysicsBody { get } |
Modified SKPhysicsContact.bodyB
| Declaration | |
|---|---|
| From | var bodyB: SKPhysicsBody! { get } |
| To | var bodyB: SKPhysicsBody { get } |
Modified SKPhysicsJoint
| Declaration | |
|---|---|
| From | class SKPhysicsJoint : NSObject, NSCoding {
var bodyA: SKPhysicsBody!
var bodyB: SKPhysicsBody!
var reactionForce: CGVector { get }
var reactionTorque: CGFloat { get }
} |
| To | class SKPhysicsJoint : NSObject, NSCoding {
var bodyA: SKPhysicsBody
var bodyB: SKPhysicsBody
var reactionForce: CGVector { get }
var reactionTorque: CGFloat { get }
} |
Modified SKPhysicsJoint.bodyA
| Declaration | |
|---|---|
| From | var bodyA: SKPhysicsBody! |
| To | var bodyA: SKPhysicsBody |
Modified SKPhysicsJoint.bodyB
| Declaration | |
|---|---|
| From | var bodyB: SKPhysicsBody! |
| To | var bodyB: SKPhysicsBody |
Modified SKPhysicsJointFixed
| Declaration | |
|---|---|
| From | class SKPhysicsJointFixed : SKPhysicsJoint {
class func jointWithBodyA(_ bodyA: SKPhysicsBody!, bodyB bodyB: SKPhysicsBody!, anchor anchor: CGPoint) -> SKPhysicsJointFixed!
} |
| To | class SKPhysicsJointFixed : SKPhysicsJoint {
class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointFixed
} |
| Declaration | |
|---|---|
| From | class func jointWithBodyA(_ bodyA: SKPhysicsBody!, bodyB bodyB: SKPhysicsBody!, anchor anchor: CGPoint) -> SKPhysicsJointFixed! |
| To | class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointFixed |
Modified SKPhysicsJointLimit
| Declaration | |
|---|---|
| From | class SKPhysicsJointLimit : SKPhysicsJoint {
var maxLength: CGFloat
class func jointWithBodyA(_ bodyA: SKPhysicsBody!, bodyB bodyB: SKPhysicsBody!, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointLimit!
} |
| To | class SKPhysicsJointLimit : SKPhysicsJoint {
var maxLength: CGFloat
class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointLimit
} |
| Declaration | |
|---|---|
| From | class func jointWithBodyA(_ bodyA: SKPhysicsBody!, bodyB bodyB: SKPhysicsBody!, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointLimit! |
| To | class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointLimit |
Modified SKPhysicsJointPin
| Declaration | |
|---|---|
| From | class SKPhysicsJointPin : SKPhysicsJoint {
class func jointWithBodyA(_ bodyA: SKPhysicsBody!, bodyB bodyB: SKPhysicsBody!, anchor anchor: CGPoint) -> SKPhysicsJointPin!
var shouldEnableLimits: Bool
var lowerAngleLimit: CGFloat
var upperAngleLimit: CGFloat
var frictionTorque: CGFloat
var rotationSpeed: CGFloat
} |
| To | class SKPhysicsJointPin : SKPhysicsJoint {
class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointPin
var shouldEnableLimits: Bool
var lowerAngleLimit: CGFloat
var upperAngleLimit: CGFloat
var frictionTorque: CGFloat
var rotationSpeed: CGFloat
} |
| Declaration | |
|---|---|
| From | class func jointWithBodyA(_ bodyA: SKPhysicsBody!, bodyB bodyB: SKPhysicsBody!, anchor anchor: CGPoint) -> SKPhysicsJointPin! |
| To | class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointPin |
Modified SKPhysicsJointSliding
| Declaration | |
|---|---|
| From | class SKPhysicsJointSliding : SKPhysicsJoint {
class func jointWithBodyA(_ bodyA: SKPhysicsBody!, bodyB bodyB: SKPhysicsBody!, anchor anchor: CGPoint, axis axis: CGVector) -> SKPhysicsJointSliding!
var shouldEnableLimits: Bool
var lowerDistanceLimit: CGFloat
var upperDistanceLimit: CGFloat
} |
| To | class SKPhysicsJointSliding : SKPhysicsJoint {
class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint, axis axis: CGVector) -> SKPhysicsJointSliding
var shouldEnableLimits: Bool
var lowerDistanceLimit: CGFloat
var upperDistanceLimit: CGFloat
} |
| Declaration | |
|---|---|
| From | class func jointWithBodyA(_ bodyA: SKPhysicsBody!, bodyB bodyB: SKPhysicsBody!, anchor anchor: CGPoint, axis axis: CGVector) -> SKPhysicsJointSliding! |
| To | class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint, axis axis: CGVector) -> SKPhysicsJointSliding |
Modified SKPhysicsJointSpring
| Declaration | |
|---|---|
| From | class SKPhysicsJointSpring : SKPhysicsJoint {
class func jointWithBodyA(_ bodyA: SKPhysicsBody!, bodyB bodyB: SKPhysicsBody!, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointSpring!
var damping: CGFloat
var frequency: CGFloat
} |
| To | class SKPhysicsJointSpring : SKPhysicsJoint {
class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointSpring
var damping: CGFloat
var frequency: CGFloat
} |
| Declaration | |
|---|---|
| From | class func jointWithBodyA(_ bodyA: SKPhysicsBody!, bodyB bodyB: SKPhysicsBody!, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointSpring! |
| To | class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointSpring |
Modified SKPhysicsWorld
| Declaration | |
|---|---|
| From | class SKPhysicsWorld : NSObject, NSCoding {
var gravity: CGVector
var speed: CGFloat
unowned(unsafe) var contactDelegate: SKPhysicsContactDelegate!
func addJoint(_ joint: SKPhysicsJoint)
func removeJoint(_ joint: SKPhysicsJoint)
func removeAllJoints()
func bodyAtPoint(_ point: CGPoint) -> SKPhysicsBody?
func bodyInRect(_ rect: CGRect) -> SKPhysicsBody?
func bodyAlongRayStart(_ start: CGPoint, end end: CGPoint) -> SKPhysicsBody?
func enumerateBodiesAtPoint(_ point: CGPoint, usingBlock block: ((SKPhysicsBody!, UnsafeMutablePointer<ObjCBool>) -> Void)!)
func enumerateBodiesInRect(_ rect: CGRect, usingBlock block: ((SKPhysicsBody!, UnsafeMutablePointer<ObjCBool>) -> Void)!)
func enumerateBodiesAlongRayStart(_ start: CGPoint, end end: CGPoint, usingBlock block: ((SKPhysicsBody!, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Void)!)
} |
| To | class SKPhysicsWorld : NSObject, NSCoding {
var gravity: CGVector
var speed: CGFloat
unowned(unsafe) var contactDelegate: SKPhysicsContactDelegate?
func addJoint(_ joint: SKPhysicsJoint)
func removeJoint(_ joint: SKPhysicsJoint)
func removeAllJoints()
func sampleFieldsAt(_ position: vector_float3) -> vector_float3
func bodyAtPoint(_ point: CGPoint) -> SKPhysicsBody?
func bodyInRect(_ rect: CGRect) -> SKPhysicsBody?
func bodyAlongRayStart(_ start: CGPoint, end end: CGPoint) -> SKPhysicsBody?
func enumerateBodiesAtPoint(_ point: CGPoint, usingBlock block: (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Void)
func enumerateBodiesInRect(_ rect: CGRect, usingBlock block: (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Void)
func enumerateBodiesAlongRayStart(_ start: CGPoint, end end: CGPoint, usingBlock block: (SKPhysicsBody, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Void)
} |
Modified SKPhysicsWorld.contactDelegate
| Declaration | |
|---|---|
| From | unowned(unsafe) var contactDelegate: SKPhysicsContactDelegate! |
| To | unowned(unsafe) var contactDelegate: SKPhysicsContactDelegate? |
| Declaration | |
|---|---|
| From | func enumerateBodiesAlongRayStart(_ start: CGPoint, end end: CGPoint, usingBlock block: ((SKPhysicsBody!, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Void)!) |
| To | func enumerateBodiesAlongRayStart(_ start: CGPoint, end end: CGPoint, usingBlock block: (SKPhysicsBody, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Void) |
| Declaration | |
|---|---|
| From | func enumerateBodiesAtPoint(_ point: CGPoint, usingBlock block: ((SKPhysicsBody!, UnsafeMutablePointer<ObjCBool>) -> Void)!) |
| To | func enumerateBodiesAtPoint(_ point: CGPoint, usingBlock block: (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Void) |
| Declaration | |
|---|---|
| From | func enumerateBodiesInRect(_ rect: CGRect, usingBlock block: ((SKPhysicsBody!, UnsafeMutablePointer<ObjCBool>) -> Void)!) |
| To | func enumerateBodiesInRect(_ rect: CGRect, usingBlock block: (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Void) |
Modified SKRegion
| Declaration | |
|---|---|
| From | class SKRegion : NSObject, NSCopying, NSCoding {
var path: CGPath? { get }
class func infiniteRegion() -> Self
init(radius radius: Float)
init(size size: CGSize)
init(path path: CGPath!)
func inverseRegion() -> Self
func regionByUnionWithRegion(_ region: SKRegion!) -> Self!
func regionByDifferenceFromRegion(_ region: SKRegion) -> Self
func regionByIntersectionWithRegion(_ region: SKRegion!) -> Self!
func containsPoint(_ point: CGPoint) -> Bool
} |
| To | class SKRegion : NSObject, NSCopying, NSCoding {
var path: CGPath? { get }
class func infiniteRegion() -> Self
init(radius radius: Float)
init(size size: CGSize)
init(path path: CGPath)
func inverseRegion() -> Self
func regionByUnionWithRegion(_ region: SKRegion) -> Self
func regionByDifferenceFromRegion(_ region: SKRegion) -> Self
func regionByIntersectionWithRegion(_ region: SKRegion) -> Self
func containsPoint(_ point: CGPoint) -> Bool
} |
Modified SKRegion.init(path: CGPath)
| Declaration | |
|---|---|
| From | init(path path: CGPath!) |
| To | init(path path: CGPath) |
| Declaration | |
|---|---|
| From | func regionByIntersectionWithRegion(_ region: SKRegion!) -> Self! |
| To | func regionByIntersectionWithRegion(_ region: SKRegion) -> Self |
| Declaration | |
|---|---|
| From | func regionByUnionWithRegion(_ region: SKRegion!) -> Self! |
| To | func regionByUnionWithRegion(_ region: SKRegion) -> Self |
Modified SKRepeatMode [enum]
| Raw Value Type | |
|---|---|
| From | -- |
| To | Int |
Modified SKScene
| Declaration | |
|---|---|
| From | class SKScene : SKEffectNode {
init(size size: CGSize)
class func sceneWithSize(_ size: CGSize) -> Self
var size: CGSize
var scaleMode: SKSceneScaleMode
var backgroundColor: UIColor
unowned(unsafe) var delegate: SKSceneDelegate?
var anchorPoint: CGPoint
var physicsWorld: SKPhysicsWorld { get }
func convertPointFromView(_ point: CGPoint) -> CGPoint
func convertPointToView(_ point: CGPoint) -> CGPoint
weak var view: SKView? { get }
func update(_ currentTime: NSTimeInterval)
func didEvaluateActions()
func didSimulatePhysics()
func didApplyConstraints()
func didFinishUpdate()
func didMoveToView(_ view: SKView)
func willMoveFromView(_ view: SKView)
func didChangeSize(_ oldSize: CGSize)
} |
| To | class SKScene : SKEffectNode {
init(size size: CGSize)
class func sceneWithSize(_ size: CGSize) -> Self
var size: CGSize
var scaleMode: SKSceneScaleMode
weak var camera: SKCameraNode?
weak var listener: SKNode?
var audioEngine: AVAudioEngine { get }
var backgroundColor: UIColor
unowned(unsafe) var delegate: SKSceneDelegate?
var anchorPoint: CGPoint
var physicsWorld: SKPhysicsWorld { get }
func convertPointFromView(_ point: CGPoint) -> CGPoint
func convertPointToView(_ point: CGPoint) -> CGPoint
weak var view: SKView? { get }
func update(_ currentTime: NSTimeInterval)
func didEvaluateActions()
func didSimulatePhysics()
func didApplyConstraints()
func didFinishUpdate()
func didMoveToView(_ view: SKView)
func willMoveFromView(_ view: SKView)
func didChangeSize(_ oldSize: CGSize)
} |
Modified SKSceneScaleMode [enum]
| Raw Value Type | |
|---|---|
| From | -- |
| To | Int |
Modified SKShader
| Declaration | |
|---|---|
| From | class SKShader : NSObject, NSCopying, NSCoding {
init(source source: String!)
init(source source: String!, uniforms uniforms: [AnyObject]!)
convenience init!()
class func shader() -> Self!
class func shaderWithSource(_ source: String!) -> Self
class func shaderWithSource(_ source: String!, uniforms uniforms: [AnyObject]!) -> Self
convenience init!(fileNamed name: String)
class func shaderWithFileNamed(_ name: String) -> Self!
var source: String!
var uniforms: [AnyObject]
func addUniform(_ uniform: SKUniform)
func uniformNamed(_ name: String) -> SKUniform?
func removeUniformNamed(_ name: String)
} |
| To | class SKShader : NSObject, NSCopying, NSCoding {
init(source source: String)
init(source source: String, uniforms uniforms: [SKUniform])
convenience init()
class func shader() -> Self
class func shaderWithSource(_ source: String) -> Self
class func shaderWithSource(_ source: String, uniforms uniforms: [SKUniform]) -> Self
convenience init(fileNamed name: String)
class func shaderWithFileNamed(_ name: String) -> Self
var source: String?
var uniforms: [SKUniform]
func addUniform(_ uniform: SKUniform)
func uniformNamed(_ name: String) -> SKUniform?
func removeUniformNamed(_ name: String)
} |
Modified SKShader.init(fileNamed: String)
| Declaration | |
|---|---|
| From | convenience init!(fileNamed name: String) |
| To | convenience init(fileNamed name: String) |
Modified SKShader.init(source: String)
| Declaration | |
|---|---|
| From | init(source source: String!) |
| To | init(source source: String) |
| Declaration | |
|---|---|
| From | init(source source: String!, uniforms uniforms: [AnyObject]!) |
| To | init(source source: String, uniforms uniforms: [SKUniform]) |
Modified SKShader.source
| Declaration | |
|---|---|
| From | var source: String! |
| To | var source: String? |
Modified SKShader.uniforms
| Declaration | |
|---|---|
| From | var uniforms: [AnyObject] |
| To | var uniforms: [SKUniform] |
Modified SKShapeNode
| Declaration | Protocols | |
|---|---|---|
| From | class SKShapeNode : SKNode {
convenience init(path path: CGPath!)
class func shapeNodeWithPath(_ path: CGPath!) -> Self
convenience init(path path: CGPath!, centered centered: Bool)
class func shapeNodeWithPath(_ path: CGPath!, centered centered: Bool) -> Self
convenience init(rect rect: CGRect)
class func shapeNodeWithRect(_ rect: CGRect) -> Self
convenience init(rectOfSize size: CGSize)
class func shapeNodeWithRectOfSize(_ size: CGSize) -> Self
convenience init(rect rect: CGRect, cornerRadius cornerRadius: CGFloat)
class func shapeNodeWithRect(_ rect: CGRect, cornerRadius cornerRadius: CGFloat) -> Self
convenience init(rectOfSize size: CGSize, cornerRadius cornerRadius: CGFloat)
class func shapeNodeWithRectOfSize(_ size: CGSize, cornerRadius cornerRadius: CGFloat) -> Self
convenience init(circleOfRadius radius: CGFloat)
class func shapeNodeWithCircleOfRadius(_ radius: CGFloat) -> Self
convenience init(ellipseInRect rect: CGRect)
class func shapeNodeWithEllipseInRect(_ rect: CGRect) -> Self
convenience init(ellipseOfSize size: CGSize)
class func shapeNodeWithEllipseOfSize(_ size: CGSize) -> Self
convenience init(points points: UnsafeMutablePointer<CGPoint>, count numPoints: Int)
class func shapeNodeWithPoints(_ points: UnsafeMutablePointer<CGPoint>, count numPoints: Int) -> Self
convenience init(splinePoints points: UnsafeMutablePointer<CGPoint>, count numPoints: Int)
class func shapeNodeWithSplinePoints(_ points: UnsafeMutablePointer<CGPoint>, count numPoints: Int) -> Self
var path: CGPath!
var strokeColor: UIColor
var fillColor: UIColor
var blendMode: SKBlendMode
var antialiased: Bool
var lineWidth: CGFloat
var glowWidth: CGFloat
var lineCap: CGLineCap
var lineJoin: CGLineJoin
var miterLimit: CGFloat
var lineLength: CGFloat { get }
var fillTexture: SKTexture?
var fillShader: SKShader?
var strokeTexture: SKTexture?
var strokeShader: SKShader?
}
extension SKShapeNode : Reflectable {
func getMirror() -> MirrorType
}
extension SKShapeNode : Reflectable {
func getMirror() -> MirrorType
} | AnyObject, Reflectable |
| To | class SKShapeNode : SKNode {
convenience init(path path: CGPath)
class func shapeNodeWithPath(_ path: CGPath) -> Self
convenience init(path path: CGPath, centered centered: Bool)
class func shapeNodeWithPath(_ path: CGPath, centered centered: Bool) -> Self
convenience init(rect rect: CGRect)
class func shapeNodeWithRect(_ rect: CGRect) -> Self
convenience init(rectOfSize size: CGSize)
class func shapeNodeWithRectOfSize(_ size: CGSize) -> Self
convenience init(rect rect: CGRect, cornerRadius cornerRadius: CGFloat)
class func shapeNodeWithRect(_ rect: CGRect, cornerRadius cornerRadius: CGFloat) -> Self
convenience init(rectOfSize size: CGSize, cornerRadius cornerRadius: CGFloat)
class func shapeNodeWithRectOfSize(_ size: CGSize, cornerRadius cornerRadius: CGFloat) -> Self
convenience init(circleOfRadius radius: CGFloat)
class func shapeNodeWithCircleOfRadius(_ radius: CGFloat) -> Self
convenience init(ellipseInRect rect: CGRect)
class func shapeNodeWithEllipseInRect(_ rect: CGRect) -> Self
convenience init(ellipseOfSize size: CGSize)
class func shapeNodeWithEllipseOfSize(_ size: CGSize) -> Self
convenience init(points points: UnsafeMutablePointer<CGPoint>, count numPoints: Int)
class func shapeNodeWithPoints(_ points: UnsafeMutablePointer<CGPoint>, count numPoints: Int) -> Self
convenience init(splinePoints points: UnsafeMutablePointer<CGPoint>, count numPoints: Int)
class func shapeNodeWithSplinePoints(_ points: UnsafeMutablePointer<CGPoint>, count numPoints: Int) -> Self
var path: CGPath?
var strokeColor: UIColor
var fillColor: UIColor
var blendMode: SKBlendMode
var antialiased: Bool
var lineWidth: CGFloat
var glowWidth: CGFloat
var lineCap: CGLineCap
var lineJoin: CGLineJoin
var miterLimit: CGFloat
var lineLength: CGFloat { get }
var fillTexture: SKTexture?
var fillShader: SKShader?
var strokeTexture: SKTexture?
var strokeShader: SKShader?
}
extension SKShapeNode : _Reflectable {
}
extension SKShapeNode : _Reflectable {
} | AnyObject |
Modified SKShapeNode.init(path: CGPath)
| Declaration | |
|---|---|
| From | convenience init(path path: CGPath!) |
| To | convenience init(path path: CGPath) |
| Declaration | |
|---|---|
| From | convenience init(path path: CGPath!, centered centered: Bool) |
| To | convenience init(path path: CGPath, centered centered: Bool) |
Modified SKShapeNode.path
| Declaration | |
|---|---|
| From | var path: CGPath! |
| To | var path: CGPath? |
Modified SKSpriteNode
| Declaration | Protocols | |
|---|---|---|
| From | class SKSpriteNode : SKNode {
convenience init(texture texture: SKTexture!, size size: CGSize)
class func spriteNodeWithTexture(_ texture: SKTexture!, size size: CGSize) -> Self
convenience init!(texture texture: SKTexture!)
class func spriteNodeWithTexture(_ texture: SKTexture!) -> Self!
convenience init(texture texture: SKTexture!, normalMap normalMap: SKTexture?)
class func spriteNodeWithTexture(_ texture: SKTexture!, normalMap normalMap: SKTexture?) -> Self
convenience init(imageNamed name: String)
class func spriteNodeWithImageNamed(_ name: String) -> Self
convenience init(imageNamed name: String, normalMapped generateNormalMap: Bool)
class func spriteNodeWithImageNamed(_ name: String, normalMapped generateNormalMap: Bool) -> Self
convenience init!(color color: UIColor!, size size: CGSize)
class func spriteNodeWithColor(_ color: UIColor!, size size: CGSize) -> Self!
init(texture texture: SKTexture!, color color: UIColor!, size size: CGSize)
convenience init(texture texture: SKTexture!)
convenience init(imageNamed name: String)
convenience init(color color: UIColor!, size size: CGSize)
init?(coder aDecoder: NSCoder)
var texture: SKTexture?
var normalTexture: SKTexture?
var lightingBitMask: UInt32
var shadowCastBitMask: UInt32
var shadowedBitMask: UInt32
var centerRect: CGRect
var colorBlendFactor: CGFloat
var color: UIColor
var blendMode: SKBlendMode
var anchorPoint: CGPoint
var size: CGSize
var shader: SKShader?
}
extension SKSpriteNode : Reflectable {
func getMirror() -> MirrorType
}
extension SKSpriteNode : Reflectable {
func getMirror() -> MirrorType
} | AnyObject, Reflectable |
| To | class SKSpriteNode : SKNode {
convenience init(texture texture: SKTexture?, size size: CGSize)
class func spriteNodeWithTexture(_ texture: SKTexture?, size size: CGSize) -> Self
convenience init(texture texture: SKTexture?)
class func spriteNodeWithTexture(_ texture: SKTexture?) -> Self
convenience init(texture texture: SKTexture?, normalMap normalMap: SKTexture?)
class func spriteNodeWithTexture(_ texture: SKTexture?, normalMap normalMap: SKTexture?) -> Self
convenience init(imageNamed name: String)
class func spriteNodeWithImageNamed(_ name: String) -> Self
convenience init(imageNamed name: String, normalMapped generateNormalMap: Bool)
class func spriteNodeWithImageNamed(_ name: String, normalMapped generateNormalMap: Bool) -> Self
convenience init(color color: UIColor, size size: CGSize)
class func spriteNodeWithColor(_ color: UIColor, size size: CGSize) -> Self
init(texture texture: SKTexture?, color color: UIColor, size size: CGSize)
convenience init(texture texture: SKTexture?)
convenience init(imageNamed name: String)
convenience init(color color: UIColor, size size: CGSize)
init?(coder aDecoder: NSCoder)
var texture: SKTexture?
var normalTexture: SKTexture?
var lightingBitMask: UInt32
var shadowCastBitMask: UInt32
var shadowedBitMask: UInt32
var centerRect: CGRect
var colorBlendFactor: CGFloat
var color: UIColor
var blendMode: SKBlendMode
var anchorPoint: CGPoint
var size: CGSize
var shader: SKShader?
}
extension SKSpriteNode : _Reflectable {
}
extension SKSpriteNode : _Reflectable {
} | AnyObject |
| Declaration | |
|---|---|
| From | convenience init(color color: UIColor!, size size: CGSize) |
| To | convenience init(color color: UIColor, size size: CGSize) |
| Declaration | |
|---|---|
| From | convenience init(texture texture: SKTexture!) |
| To | convenience init(texture texture: SKTexture?) |
| Declaration | |
|---|---|
| From | init(texture texture: SKTexture!, color color: UIColor!, size size: CGSize) |
| To | init(texture texture: SKTexture?, color color: UIColor, size size: CGSize) |
| Declaration | |
|---|---|
| From | convenience init(texture texture: SKTexture!, normalMap normalMap: SKTexture?) |
| To | convenience init(texture texture: SKTexture?, normalMap normalMap: SKTexture?) |
| Declaration | |
|---|---|
| From | convenience init(texture texture: SKTexture!, size size: CGSize) |
| To | convenience init(texture texture: SKTexture?, size size: CGSize) |
Modified SKTexture
| Declaration | Protocols | |
|---|---|---|
| From | class SKTexture : NSObject, NSCopying, NSCoding {
convenience init!(imageNamed name: String)
class func textureWithImageNamed(_ name: String) -> Self!
convenience init(rect rect: CGRect, inTexture texture: SKTexture)
class func textureWithRect(_ rect: CGRect, inTexture texture: SKTexture) -> Self
convenience init!(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize)
class func textureVectorNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize) -> Self!
convenience init!(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool)
class func textureNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) -> Self!
convenience init(CGImage image: CGImage!)
class func textureWithCGImage(_ image: CGImage!) -> Self
convenience init(image image: UIImage)
class func textureWithImage(_ image: UIImage) -> Self
convenience init!(data pixelData: NSData!, size size: CGSize)
class func textureWithData(_ pixelData: NSData!, size size: CGSize) -> Self!
convenience init!(data pixelData: NSData!, size size: CGSize, flipped flipped: Bool)
class func textureWithData(_ pixelData: NSData!, size size: CGSize, flipped flipped: Bool) -> Self!
convenience init!(data pixelData: NSData!, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32)
class func textureWithData(_ pixelData: NSData!, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) -> Self!
func textureByApplyingCIFilter(_ filter: CIFilter) -> Self
func textureByGeneratingNormalMap() -> Self!
func textureByGeneratingNormalMapWithSmoothness(_ smoothness: CGFloat, contrast contrast: CGFloat) -> Self!
func textureRect() -> CGRect
func size() -> CGSize
var filteringMode: SKTextureFilteringMode
var usesMipmaps: Bool
class func preloadTextures(_ textures: [AnyObject]!, withCompletionHandler completionHandler: (() -> Void)!)
func preloadWithCompletionHandler(_ completionHandler: (() -> Void)!)
}
extension SKTexture : Reflectable {
func getMirror() -> MirrorType
}
extension SKTexture : Reflectable {
func getMirror() -> MirrorType
} | AnyObject, NSCoding, NSCopying, Reflectable |
| To | class SKTexture : NSObject, NSCopying, NSCoding {
convenience init(imageNamed name: String)
class func textureWithImageNamed(_ name: String) -> Self
convenience init(rect rect: CGRect, inTexture texture: SKTexture)
class func textureWithRect(_ rect: CGRect, inTexture texture: SKTexture) -> Self
convenience init(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize)
class func textureVectorNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize) -> Self
convenience init(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool)
class func textureNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) -> Self
convenience init(CGImage image: CGImage)
class func textureWithCGImage(_ image: CGImage) -> Self
convenience init(image image: UIImage)
class func textureWithImage(_ image: UIImage) -> Self
convenience init(data pixelData: NSData, size size: CGSize)
class func textureWithData(_ pixelData: NSData, size size: CGSize) -> Self
convenience init(data pixelData: NSData, size size: CGSize, flipped flipped: Bool)
class func textureWithData(_ pixelData: NSData, size size: CGSize, flipped flipped: Bool) -> Self
convenience init(data pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32)
class func textureWithData(_ pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) -> Self
func textureByApplyingCIFilter(_ filter: CIFilter) -> Self
func textureByGeneratingNormalMap() -> Self
func textureByGeneratingNormalMapWithSmoothness(_ smoothness: CGFloat, contrast contrast: CGFloat) -> Self
func textureRect() -> CGRect
func size() -> CGSize
var filteringMode: SKTextureFilteringMode
var usesMipmaps: Bool
var CGImage: CGImage { get }
class func preloadTextures(_ textures: [SKTexture], withCompletionHandler completionHandler: () -> Void)
func preloadWithCompletionHandler(_ completionHandler: () -> Void)
}
extension SKTexture : _Reflectable {
}
extension SKTexture : _Reflectable {
} | AnyObject, NSCoding, NSCopying |
Modified SKTexture.init(CGImage: CGImage)
| Declaration | |
|---|---|
| From | convenience init(CGImage image: CGImage!) |
| To | convenience init(CGImage image: CGImage) |
| Declaration | |
|---|---|
| From | convenience init!(data pixelData: NSData!, size size: CGSize) |
| To | convenience init(data pixelData: NSData, size size: CGSize) |
| Declaration | |
|---|---|
| From | convenience init!(data pixelData: NSData!, size size: CGSize, flipped flipped: Bool) |
| To | convenience init(data pixelData: NSData, size size: CGSize, flipped flipped: Bool) |
| Declaration | |
|---|---|
| From | convenience init!(data pixelData: NSData!, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) |
| To | convenience init(data pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) |
Modified SKTexture.init(imageNamed: String)
| Declaration | |
|---|---|
| From | convenience init!(imageNamed name: String) |
| To | convenience init(imageNamed name: String) |
| Declaration | |
|---|---|
| From | convenience init!(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) |
| To | convenience init(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) |
| Declaration | |
|---|---|
| From | convenience init!(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize) |
| To | convenience init(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize) |
| Declaration | |
|---|---|
| From | class func preloadTextures(_ textures: [AnyObject]!, withCompletionHandler completionHandler: (() -> Void)!) |
| To | class func preloadTextures(_ textures: [SKTexture], withCompletionHandler completionHandler: () -> Void) |
| Declaration | |
|---|---|
| From | func preloadWithCompletionHandler(_ completionHandler: (() -> Void)!) |
| To | func preloadWithCompletionHandler(_ completionHandler: () -> Void) |
| Declaration | |
|---|---|
| From | func textureByGeneratingNormalMap() -> Self! |
| To | func textureByGeneratingNormalMap() -> Self |
Modified SKTexture.textureByGeneratingNormalMapWithSmoothness(_: CGFloat, contrast: CGFloat) -> Self
| Declaration | |
|---|---|
| From | func textureByGeneratingNormalMapWithSmoothness(_ smoothness: CGFloat, contrast contrast: CGFloat) -> Self! |
| To | func textureByGeneratingNormalMapWithSmoothness(_ smoothness: CGFloat, contrast contrast: CGFloat) -> Self |
Modified SKTextureAtlas
| Declaration | Protocols | |
|---|---|---|
| From | class SKTextureAtlas : NSObject, NSCoding {
convenience init!(named name: String)
class func atlasNamed(_ name: String) -> Self!
convenience init!(dictionary properties: [NSObject : AnyObject])
class func atlasWithDictionary(_ properties: [NSObject : AnyObject]) -> Self!
func textureNamed(_ name: String) -> SKTexture!
class func preloadTextureAtlases(_ textureAtlases: [AnyObject]!, withCompletionHandler completionHandler: (() -> Void)!)
func preloadWithCompletionHandler(_ completionHandler: () -> Void)
var textureNames: [AnyObject] { get }
}
extension SKTextureAtlas : Reflectable {
func getMirror() -> MirrorType
}
extension SKTextureAtlas : Reflectable {
func getMirror() -> MirrorType
} | AnyObject, NSCoding, Reflectable |
| To | class SKTextureAtlas : NSObject, NSCoding {
convenience init(named name: String)
class func atlasNamed(_ name: String) -> Self
convenience init(dictionary properties: [String : AnyObject])
class func atlasWithDictionary(_ properties: [String : AnyObject]) -> Self
func textureNamed(_ name: String) -> SKTexture
class func preloadTextureAtlases(_ textureAtlases: [SKTextureAtlas], withCompletionHandler completionHandler: () -> Void)
class func preloadTextureAtlasesNamed(_ atlasNames: [String], withCompletionHandler completionHandler: (NSError?, [SKTextureAtlas]) -> Void)
func preloadWithCompletionHandler(_ completionHandler: () -> Void)
var textureNames: [String] { get }
}
extension SKTextureAtlas : _Reflectable {
}
extension SKTextureAtlas : _Reflectable {
} | AnyObject, NSCoding |
| Declaration | |
|---|---|
| From | convenience init!(dictionary properties: [NSObject : AnyObject]) |
| To | convenience init(dictionary properties: [String : AnyObject]) |
Modified SKTextureAtlas.init(named: String)
| Declaration | |
|---|---|
| From | convenience init!(named name: String) |
| To | convenience init(named name: String) |
Modified SKTextureAtlas.preloadTextureAtlases(_: [SKTextureAtlas], withCompletionHandler: () -> Void) [class]
| Declaration | |
|---|---|
| From | class func preloadTextureAtlases(_ textureAtlases: [AnyObject]!, withCompletionHandler completionHandler: (() -> Void)!) |
| To | class func preloadTextureAtlases(_ textureAtlases: [SKTextureAtlas], withCompletionHandler completionHandler: () -> Void) |
| Declaration | |
|---|---|
| From | func textureNamed(_ name: String) -> SKTexture! |
| To | func textureNamed(_ name: String) -> SKTexture |
Modified SKTextureAtlas.textureNames
| Declaration | |
|---|---|
| From | var textureNames: [AnyObject] { get } |
| To | var textureNames: [String] { get } |
Modified SKTextureFilteringMode [enum]
| Raw Value Type | |
|---|---|
| From | -- |
| To | Int |
Modified SKTransition
| Declaration | Protocols | |
|---|---|---|
| From | class SKTransition : NSObject {
class func crossFadeWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func fadeWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func fadeWithColor(_ color: UIColor, duration sec: NSTimeInterval) -> SKTransition
class func flipHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func flipVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func revealWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
class func moveInWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
class func pushWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
class func doorsOpenHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func doorsOpenVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func doorsCloseHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func doorsCloseVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func doorwayWithDuration(_ sec: NSTimeInterval) -> SKTransition
init(CIFilter filter: CIFilter, duration sec: NSTimeInterval) -> SKTransition
class func transitionWithCIFilter(_ filter: CIFilter, duration sec: NSTimeInterval) -> SKTransition
var pausesIncomingScene: Bool
var pausesOutgoingScene: Bool
} | AnyObject |
| To | class SKTransition : NSObject, NSCopying {
class func crossFadeWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func fadeWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func fadeWithColor(_ color: UIColor, duration sec: NSTimeInterval) -> SKTransition
class func flipHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func flipVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func revealWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
class func moveInWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
class func pushWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
class func doorsOpenHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func doorsOpenVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func doorsCloseHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func doorsCloseVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
class func doorwayWithDuration(_ sec: NSTimeInterval) -> SKTransition
init(CIFilter filter: CIFilter, duration sec: NSTimeInterval)
class func transitionWithCIFilter(_ filter: CIFilter, duration sec: NSTimeInterval) -> SKTransition
var pausesIncomingScene: Bool
var pausesOutgoingScene: Bool
} | AnyObject, NSCopying |
| Declaration | |
|---|---|
| From | init(CIFilter filter: CIFilter, duration sec: NSTimeInterval) -> SKTransition |
| To | init(CIFilter filter: CIFilter, duration sec: NSTimeInterval) |
Modified SKTransitionDirection [enum]
| Raw Value Type | |
|---|---|
| From | -- |
| To | Int |
Modified SKUniform
| Declaration | |
|---|---|
| From | class SKUniform : NSObject, NSCopying, NSCoding {
convenience init!(name name: String!)
class func uniformWithName(_ name: String!) -> Self!
convenience init!(name name: String!, texture texture: SKTexture!)
class func uniformWithName(_ name: String!, texture texture: SKTexture!) -> Self!
convenience init!(name name: String!, float value: Float)
class func uniformWithName(_ name: String!, float value: Float) -> Self!
convenience init!(name name: String!, floatVector2 value: GLKVector2)
class func uniformWithName(_ name: String!, floatVector2 value: GLKVector2) -> Self!
convenience init!(name name: String!, floatVector3 value: GLKVector3)
class func uniformWithName(_ name: String!, floatVector3 value: GLKVector3) -> Self!
convenience init!(name name: String!, floatVector4 value: GLKVector4)
class func uniformWithName(_ name: String!, floatVector4 value: GLKVector4) -> Self!
convenience init!(name name: String!, floatMatrix2 value: GLKMatrix2)
class func uniformWithName(_ name: String!, floatMatrix2 value: GLKMatrix2) -> Self!
convenience init!(name name: String!, floatMatrix3 value: GLKMatrix3)
class func uniformWithName(_ name: String!, floatMatrix3 value: GLKMatrix3) -> Self!
convenience init!(name name: String!, floatMatrix4 value: GLKMatrix4)
class func uniformWithName(_ name: String!, floatMatrix4 value: GLKMatrix4) -> Self!
var name: String { get }
var uniformType: SKUniformType { get }
var textureValue: SKTexture!
var floatValue: Float
var floatVector2Value: GLKVector2
var floatVector3Value: GLKVector3
var floatVector4Value: GLKVector4
var floatMatrix2Value: GLKMatrix2
var floatMatrix3Value: GLKMatrix3
var floatMatrix4Value: GLKMatrix4
init!(name name: String!)
init!(name name: String!, texture texture: SKTexture!)
init!(name name: String!, float value: Float)
init!(name name: String!, floatVector2 value: GLKVector2)
init!(name name: String!, floatVector3 value: GLKVector3)
init!(name name: String!, floatVector4 value: GLKVector4)
init!(name name: String!, floatMatrix2 value: GLKMatrix2)
init!(name name: String!, floatMatrix3 value: GLKMatrix3)
init!(name name: String!, floatMatrix4 value: GLKMatrix4)
} |
| To | class SKUniform : NSObject, NSCopying, NSCoding {
convenience init(name name: String)
class func uniformWithName(_ name: String) -> Self
convenience init(name name: String, texture texture: SKTexture)
class func uniformWithName(_ name: String, texture texture: SKTexture) -> Self
convenience init(name name: String, float value: Float)
class func uniformWithName(_ name: String, float value: Float) -> Self
convenience init(name name: String, floatVector2 value: GLKVector2)
class func uniformWithName(_ name: String, floatVector2 value: GLKVector2) -> Self
convenience init(name name: String, floatVector3 value: GLKVector3)
class func uniformWithName(_ name: String, floatVector3 value: GLKVector3) -> Self
convenience init(name name: String, floatVector4 value: GLKVector4)
class func uniformWithName(_ name: String, floatVector4 value: GLKVector4) -> Self
convenience init(name name: String, floatMatrix2 value: GLKMatrix2)
class func uniformWithName(_ name: String, floatMatrix2 value: GLKMatrix2) -> Self
convenience init(name name: String, floatMatrix3 value: GLKMatrix3)
class func uniformWithName(_ name: String, floatMatrix3 value: GLKMatrix3) -> Self
convenience init(name name: String, floatMatrix4 value: GLKMatrix4)
class func uniformWithName(_ name: String, floatMatrix4 value: GLKMatrix4) -> Self
var name: String { get }
var uniformType: SKUniformType { get }
var textureValue: SKTexture?
var floatValue: Float
var floatVector2Value: GLKVector2
var floatVector3Value: GLKVector3
var floatVector4Value: GLKVector4
var floatMatrix2Value: GLKMatrix2
var floatMatrix3Value: GLKMatrix3
var floatMatrix4Value: GLKMatrix4
init(name name: String)
init(name name: String, texture texture: SKTexture?)
init(name name: String, float value: Float)
init(name name: String, floatVector2 value: GLKVector2)
init(name name: String, floatVector3 value: GLKVector3)
init(name name: String, floatVector4 value: GLKVector4)
init(name name: String, floatMatrix2 value: GLKMatrix2)
init(name name: String, floatMatrix3 value: GLKMatrix3)
init(name name: String, floatMatrix4 value: GLKMatrix4)
} |
Modified SKUniform.init(name: String)
| Declaration | |
|---|---|
| From | init!(name name: String!) |
| To | init(name name: String) |
| Declaration | |
|---|---|
| From | init!(name name: String!, float value: Float) |
| To | init(name name: String, float value: Float) |
| Declaration | |
|---|---|
| From | init!(name name: String!, floatMatrix2 value: GLKMatrix2) |
| To | init(name name: String, floatMatrix2 value: GLKMatrix2) |
| Declaration | |
|---|---|
| From | init!(name name: String!, floatMatrix3 value: GLKMatrix3) |
| To | init(name name: String, floatMatrix3 value: GLKMatrix3) |
| Declaration | |
|---|---|
| From | init!(name name: String!, floatMatrix4 value: GLKMatrix4) |
| To | init(name name: String, floatMatrix4 value: GLKMatrix4) |
| Declaration | |
|---|---|
| From | init!(name name: String!, floatVector2 value: GLKVector2) |
| To | init(name name: String, floatVector2 value: GLKVector2) |
| Declaration | |
|---|---|
| From | init!(name name: String!, floatVector3 value: GLKVector3) |
| To | init(name name: String, floatVector3 value: GLKVector3) |
| Declaration | |
|---|---|
| From | init!(name name: String!, floatVector4 value: GLKVector4) |
| To | init(name name: String, floatVector4 value: GLKVector4) |
| Declaration | |
|---|---|
| From | init!(name name: String!, texture texture: SKTexture!) |
| To | init(name name: String, texture texture: SKTexture?) |
Modified SKUniform.textureValue
| Declaration | |
|---|---|
| From | var textureValue: SKTexture! |
| To | var textureValue: SKTexture? |
Modified SKUniformType [enum]
| Raw Value Type | |
|---|---|
| From | -- |
| To | Int |
Modified SKVideoNode
| Declaration | |
|---|---|
| From | class SKVideoNode : SKNode {
init!(AVPlayer player: AVPlayer!) -> SKVideoNode
class func videoNodeWithAVPlayer(_ player: AVPlayer!) -> SKVideoNode!
init!(videoFileNamed videoFile: String!) -> SKVideoNode
class func videoNodeWithVideoFileNamed(_ videoFile: String!) -> SKVideoNode!
init!(videoURL videoURL: NSURL!) -> SKVideoNode
class func videoNodeWithVideoURL(_ videoURL: NSURL!) -> SKVideoNode!
init!(AVPlayer player: AVPlayer!)
init!(videoFileNamed videoFile: String)
init!(videoURL url: NSURL)
init?(coder aDecoder: NSCoder)
func play()
func pause()
var size: CGSize
var anchorPoint: CGPoint
} |
| To | class SKVideoNode : SKNode {
init(AVPlayer player: AVPlayer)
class func videoNodeWithAVPlayer(_ player: AVPlayer) -> SKVideoNode
init(videoFileNamed videoFile: String)
class func videoNodeWithVideoFileNamed(_ videoFile: String) -> SKVideoNode
init(fileNamed videoFile: String)
class func videoNodeWithFileNamed(_ videoFile: String) -> SKVideoNode
init(videoURL videoURL: NSURL)
class func videoNodeWithVideoURL(_ videoURL: NSURL) -> SKVideoNode
init(URL videoURL: NSURL)
class func videoNodeWithURL(_ videoURL: NSURL) -> SKVideoNode
init(AVPlayer player: AVPlayer)
init(videoFileNamed videoFile: String)
init(fileNamed videoFile: String)
init(videoURL url: NSURL)
init(URL url: NSURL)
init?(coder aDecoder: NSCoder)
func play()
func pause()
var size: CGSize
var anchorPoint: CGPoint
} |
Modified SKVideoNode.init(AVPlayer: AVPlayer)
| Declaration | |
|---|---|
| From | init!(AVPlayer player: AVPlayer!) |
| To | init(AVPlayer player: AVPlayer) |
| Declaration | Introduction | Deprecation | |
|---|---|---|---|
| From | init!(videoFileNamed videoFile: String) | iOS 8.0 | -- |
| To | init(videoFileNamed videoFile: String) | iOS 7.0 | iOS 8.0 |
Modified SKVideoNode.init(videoURL: NSURL)
| Declaration | Introduction | Deprecation | |
|---|---|---|---|
| From | init!(videoURL url: NSURL) | iOS 8.0 | -- |
| To | init(videoURL url: NSURL) | iOS 7.0 | iOS 8.0 |
Modified SKView
| Declaration | |
|---|---|
| From | class SKView : UIView {
var paused: Bool
var showsFPS: Bool
var showsDrawCount: Bool
var showsNodeCount: Bool
var showsQuadCount: Bool
var showsPhysics: Bool
var showsFields: Bool
var asynchronous: Bool
var allowsTransparency: Bool
var ignoresSiblingOrder: Bool
var shouldCullNonVisibleNodes: Bool
var frameInterval: Int
func presentScene(_ scene: SKScene?)
func presentScene(_ scene: SKScene?, transition transition: SKTransition?)
var scene: SKScene? { get }
func textureFromNode(_ node: SKNode) -> SKTexture!
func textureFromNode(_ node: SKNode, crop crop: CGRect) -> SKTexture!
func convertPoint(_ point: CGPoint, toScene scene: SKScene) -> CGPoint
func convertPoint(_ point: CGPoint, fromScene scene: SKScene) -> CGPoint
} |
| To | class SKView : UIView {
var paused: Bool
var showsFPS: Bool
var showsDrawCount: Bool
var showsNodeCount: Bool
var showsQuadCount: Bool
var showsPhysics: Bool
var showsFields: Bool
var asynchronous: Bool
var allowsTransparency: Bool
var ignoresSiblingOrder: Bool
var shouldCullNonVisibleNodes: Bool
var frameInterval: Int
func presentScene(_ scene: SKScene?)
func presentScene(_ scene: SKScene, transition transition: SKTransition)
var scene: SKScene? { get }
func textureFromNode(_ node: SKNode) -> SKTexture?
func textureFromNode(_ node: SKNode, crop crop: CGRect) -> SKTexture?
func convertPoint(_ point: CGPoint, toScene scene: SKScene) -> CGPoint
func convertPoint(_ point: CGPoint, fromScene scene: SKScene) -> CGPoint
} |
| Declaration | |
|---|---|
| From | func presentScene(_ scene: SKScene?, transition transition: SKTransition?) |
| To | func presentScene(_ scene: SKScene, transition transition: SKTransition) |
| Declaration | |
|---|---|
| From | func textureFromNode(_ node: SKNode) -> SKTexture! |
| To | func textureFromNode(_ node: SKNode) -> SKTexture? |
| Declaration | |
|---|---|
| From | func textureFromNode(_ node: SKNode, crop crop: CGRect) -> SKTexture! |
| To | func textureFromNode(_ node: SKNode, crop crop: CGRect) -> SKTexture? |
| Declaration | |
|---|---|
| From | func locationInNode(_ node: SKNode!) -> CGPoint |
| To | func locationInNode(_ node: SKNode) -> CGPoint |
| Declaration | |
|---|---|
| From | func previousLocationInNode(_ node: SKNode!) -> CGPoint |
| To | func previousLocationInNode(_ node: SKNode) -> CGPoint |